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Musopticon?

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Everything posted by Musopticon?

  1. Yeah, but not if you explained why, I presume, you have not. Air - Ce matin-l
  2. Sacrifice, like other oft-forgot classics like I-War 2:Edge of Chaos and Hostile Waters: Antaeus Rising, was simply brilliant. It started with the same idea as Massive's Ground Control; move RTS gameplay away from bases and turtling into the field of action and constant real-time decisions. Yet, it retained resource control and greatly streamlined it into the general gameplay and the original features like the soul management and the ingenious idea of the player having an actual presence on the battlefield as a unit, like another classic - Battlezone(1998), really gave the game a lasting uniqueness.
  3. Sorry Xardy, I really couldn't grasp what you were trying to emphasize with those parallels, so I don't think your taking of minor offense over Bos_hybrid's assumed implications, which I can't see either, is justified. We'll see, won't we.
  4. I love how Stalker mixes post-soviet indrustial scenes of urban dilapitation and devastation with the more fantastic elements usually associated with dungeons; such as the anomalies - the game's version of traps and hazardous liquid puddles; and the caches of loot which always contain something fantastic despite them being in e.g an old fertilizer production facility of all places; and lastly the ravenous monsters that are quite like post-apocalyptic versions of the commong fantasy monster archetypes like ghosts, giants and undead! They are also incredibly rewarding to delve into, since the design team has taken their precious time in crafting each one into a unique and interesting enviroment. Unlike certain CD Projekt. Maybe the only complaint I'd like to say is the "gotcha" nature of monster placement. Triggers place, especially new, monsters into dead angles and often let them get the drop on you which justly causes panic and fingers slipping on the keyboard, missing that bandage hotkey. In a way there's a game world explanation, since these beasts are in their own, ironically, natural enviroment into which they have radically adapted thanks to frequent danger and radiation they of course should be able to surprise you. It's still a pain each time.
  5. That it is! Nightwish - Walking in the air Not really by choice
  6. you, me, and Krezzy And me, I'll turn 21 first of May. I'm still baffled that Soulie is 27 and Tigranes only 20. Not to mention you Shryke, you who I thought would be 32 by now. Argh. What the hell, Moat is younger than me! I presumed by the quality of your posts that you'd be in your thirties already. Next Pop is going to turn up and tell us he's about to celebrate his 15th birthday...
  7. Sorry, will listen to it soon. Air - Talkie walkie(entire album)
  8. Depeche Mode - Personal Jesus
  9. Watch Beck:Mongolian Chop Squad and Texhnolyze!
  10. Matisyahu - Youth
  11. ESTATIC FEAR - Chapter IV
  12. Bj
  13. Air - Alone in Kyoto
  14. Opeth - Soldier of fortune
  15. That must beat being at McDonald's, srsly. I hope it for your sake. Well, good luck.
  16. Necronomicon - The Best Weird Tales of H.P Lovecraft, Commemorative Edition My gf gave me this as n early birthday present. It's incredible!
  17. That was so ridiculously over-powered.
  18. Moonsorrow - For Whom the Bells Tolls(yes, a Metallica cover) Damn great.
  19. I've played EB since 0.82 and frankly, it is the more robust total conversion. Played RTR until the wait for 8.0 became overburdening and I got enough of the superstar attitudes some of the mod members had and I haven't been to Total War forums in ages, but I reckon they are still in Platinum edition, right? It's a great mod, but I wouldn't play it without Metropolis and Naval mods("metronaval" affectionally), since Platinum offers only very stock features, nothing you could not find in other mods nowadays. Kind of ironic, since it was RTR which originally introduced those ideas, like the large map, cultures having an effect, area of recrutment and auxiliaries. However, Europa Barbarorum not only reworks the game visually and aurally(like RTR Platinum), but it also adds a host of interesting features to the gameplay. A lot of these personalize the game further, making your leaders more important and prioritizing planned conquest and cultural improvement over blitzing the whole map. Then again, it's a very slow game and that's not everyone's thing. I'd play both and see which one you prefer. Just remember, a lot of mod devs have a dream of closing the boundaries between TW and Civ games and that's not something that is going to happen with such a hard-coded engine as RTW. It's a military conquest game, the AI just can't take diplomacy or any other option. Edit: MOLOSSON AGEMA! MARCH! KATAPRAKTOI! CHARGE!
  20. *poke* Get a grip, fanboiiism causes ulcers. np: my girlfriend - on nom nom
  21. Don't mind Xardy, he's our official NGE-nut. I'm watching Black Lagoon with my gf. It is even better second time!
  22. Knife is horrendously effective in tight corridors. If the enemies don't have an ample amount of shotguns, you are destined to win.
  23. I'm supposed to make the joke about Garrett and candlesticks now, right?
  24. I didn't think what that hard really. Then again, I loved Gothic 1 to death. And that game was horrendously difficult.
  25. Wait till you meet the restored monsters that were left out of vSTALKER...
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