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Everything posted by Yosharian
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[BUG] 0.0.0.0021 Backer Beta Release 2.0886 BB
Yosharian replied to Olauron Mor-Galad's question in Backer Beta Bugs and Support
Hmm, that's quite inconvenient, as I'm about to buy myself a 21:9. I guess it implies them painting/adding more to these backgrounds to fix this. It probably happens everywhere there's a Parallax Layer involved too, like on top of Neketaka mountain (Serpents Crown). So... Quite a lot of work. The game better not launch with this problem! -
Josh's new suggestion for Resolve is brilliant IMHO!
Yosharian replied to IndiraLightfoot's topic in Backer Beta Discussion
I think the random Empower idea is pretty good actually. It's like a second crit system. As long as it's not too brutal when enemies do it to you, it could add an interesting layer to combat. I do think Resolve needs the boost. I don't agree that it doesn't fit the Resolve attribute. Someone with fierce resolve could definitely have a crazy 'spike' in power from time to time. It's like a 'YOU SHALL NOT PASS' moment. -
> the writers can't do such with the companions w/o making 'em similar dull. the npcs is where crpg stories with vague protagonists is actual developed, and try and make companions infinite malleable ciphers (not the poe class) would be a serious handicap to storytelling. I can't think of a single line of dialogue from Eder in POE1 that would prevent me from imagining him as any number of different classes. So your assertion doesn't hold up. Never mind the fact that we're not even asking for Eder to no longer be a fighter, but rather for him to be able to choose from the Fighter and Rogue subclasses, or have the option of multiclassing him to a Fighter/Priest. If we were making him into a pure Cipher, then I could see more of an issue as he'd no longer have any kind of Fighter archetype about him, but even then, all we're asking is for it to be optional for people who are happy to have lore inconsistencies in their game. And you won't even give us that. > if you don't like the perfect viable companions as-is, you do have the option o' creating hirelings. This has already been addressed. I don't know how you can even write this with a straight face. It's extremely obvious why players want to be able to customize companions over creating their own hirelings.
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Eder being a priest wouldn't mean that he couldn't do any of the things in his endings. All it would mean is that his priestly aspects wouldn't be reflected in them. I believe that isn't a big deal given the gameplay benefits that would come from allowing free multiclassing. Even if it was, it could be an option, something that players could opt in to, knowing that the game lore might not fit exactly as it might otherwise do. This is about you trying to force your preconceptions on how the game should function from a lore perspective, on other players who care less about that and more on exploring the deep gameplay possibilities that would come from fully utilizing the multiclassing system with companions. My request for larger multiclassing options wouldn't impact on your game at all. And 'lol just use mods' is a bull**** response. So is 'lol just use a custom character'. Using a custom character means we miss out on the benefits that a fully-integrated companion brings, which is a huge loss.
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I admit I am quite confused overall by the Troubadour subclass. "Gain "Brisk Recitation" modal that increases the rate that phrases elapse, but shortens the duration they linger. " If phrases elapse faster, isn't that bad? If they linger for less time, isn't that bad too? I don't get it. I considered the Troubadour but the bonuses seem rather limp compared to the Skald's.
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how does the penetration mechanic feels like?
Yosharian replied to Ancelor's topic in Backer Beta Discussion
Sounds pretty good to me, maybe tweet Josh? -
I don’t recall any implication that the Night Market was made up of priests, clerics, paladins, etc. Perhaps I missed something, but Edér made it sound like a group of ordinary people just trying to do the right thing (ala the Underground Railroad). We already have one companion who can multi class a Priest of Eothas. Why in the world would they go to the trouble to write for two of those? This and this: There is no word about being a priest or the fact that the Night Makret is made of such. There is also no implication that he would get any mystical powers from his so to speak god. As Achilles said - he just wanted to make a place for other eothasians to live in peace on the lands which were hostile for them after the Saint's War. That definitely means Eder cannot multiclass as a Priest of Eothas and there is no room at all for disagreement, or *gasp* some imaginative role-playing. Do you not hear how you sound?
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The problem with maxing Str is that I'm using Str to deal weapon damage and then Res to tank/deal spell damage and that's splitting my stats too much for my tastes. I get what you're saying about the multiplicative part though. Maybe I'll leave it at 10 until later on? I probably will get Overbearing Guard. > +100% damage bonus on disengagment and the +10 PER bonus on disengagement Where's that from?
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Thanks for the responses. Ok, so based on what everyone is saying it definitely seems like Fighter/Chanter is the way forward. Not convinced that weapon damage is a focus for this build. I can still plink away at weaker enemies with my spear or whatever, getting crits, without having good damage. I'm thinking points in Strength could be better placed in stats like Perception, Intellect or Dexterity. I'm now considering: Str: 5 (-25% weapon dmg I believe?) Con: 10 or less Dex: 10 or more (maybe squeeze points out of CON?) Per: 18 Int 15 Res 18 The idea being that -25% weapon damage isn't that significant compared to more crits (= more phrases) from PER, bigger AoEs and durations from INT, and better Deflection/Spell Dmg/Healing from RES. Also, hitpoints might not be as important as having faster actions? Soooo.. am I wrong?
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how does the penetration mechanic feels like?
Yosharian replied to Ancelor's topic in Backer Beta Discussion
So that's why the Pen system uses a harsh threshold and why they're unlikely to move to a purely incremental (i.e., +/- 5% per point or w/e). They basically moved to the Penetration system because 1) it's percentage based so deals with very high damage values better, and 2) they like that there's a clear line that tells players "whoops, time to change strategies." As someone who was completely confused by Penetration (ooh err missus) before, this explanation really explains what the devs are going for. Thanks! However, I also have questions: 1) How does 'you need to switch weapons based on your enemies' match up with subclasses like the Devoted who are based around using one weapon? If they have to switch weapons consistently then doesn't that defeat the purpose of the character concept? 2) Why not just go straight for the weapons that have the most penetration? Why bother using any of the other weapons? -
Thanks for the response! a) Keep str at 10: do I really need weapon damage with this build? With my weapon damage being average, won't most of it be negated by DR, even with high accuracy? b) forgive my ignorance, what is Disciplined Strikes? Something that boosts accuracy? The wiki isn't complete. c) At what percentage is 'Near Death'? Battleforged used to trigger at HP<50% did it not? I figured +AR would be great... If I don't go Fire Godlike I'll probably be a Pale Elf. d) Int won't be dumped but it is important enough to boost to 15? or should it be left at 10?
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Hello, I have an idea for my main character, I would greatly appreciate it if anyone could help me out with the finer details, choices etc. This is the concept: A Fire Godlike Fighter tank using the Unbroken subclass, multiclassing to either Druid or Chanter (am willing to consider other multiclasses as long as it's not a Paladin). Uses spellcasting as a way of dealing damage, healing or crowd control. Weapon used mostly as a way of debuffing enemies rather than dealing high damage. Good 'face' character because of high Per/Int/Res. Probably will use the heaviest armor possible, although not 100% on that; maybe the casting speed loss from Plate is too much, even with Armored Grace. Difficulty level will either be PotD or the one below it, haven't decided yet. Probably the latter, I might save PotD for my second playthrough. My other party members: Eder: Two-Handed Fighter/Rogue [DPS/Tank] Maia Rua: Ranger/Wizard [Ranged DPS/Support/CC] Serafen: Barbarian/Cipher [DPS/Tank] Xoti: Priest/Monk [support/DPS] Str: Low/Very Low (5 or less) - don't care about weapon damage Con: High (15) - want decent HP in order to tank effectively Dex: Medium (10) - would like faster casting but other stats more important Per: High (15) - need accuracy for spells to hit Int: High (15) - need duration.. I think? not sure about this one actually Res: Very High (18 or higher) - need deflection to tank, spell damage & healing to be high Unbroken: +1 engagement. Increased penetration on disengagement attacks. +2 Armor Rating with a shield. Lower Stride in combat. Lower Reflexes. Please note that I do not want to play a Paladin. I don't like the role-playing aspects. 2nd class choices: Druid pros: Brings a lot of spells to the table. Versatile (healing, damage, CC) Lightning Storm/Returning Storm are incredible for dealing damage and stunning Short range heals are no problem on a melee character Summons are ok but I am considering Lifegiver Druid cons: No real use for Spiritshift Casting takes a long time, could be risky/not work in combat Maybe spell accuracy will be a problem? Not sure how lower Power Level affects spells, will my Lightning Storm be too weak to damage enemies? Chanter pros: Passively sings, requires less micro, more time to chug potions etc Invocations can be powerful Is Dragon Thrashed still in the game? That was awesome. Fits the Fire Godlike very well. Ancient memory can heal Chanter cons: Too passive. Not much to do? Invocations can also be crap. In PoE1 most of them were very bad. Takes forever to cast any invocations Don't really understand how Chanter mechanics have changed so not sure about the rest Ok so that's the concept out of the way, now for some thoughts: Does my carried shield affect my spell accuracy as in PoE1? Example, a medium shield has an accuracy penalty. In PoE1 the best shields were medium, so I'm concerned about having to choose between 'omfg this shield is awesome' and 'damn, now my spells suck'. I know Bucklers exist but they are kinda boring. I guess I could just use a Buckler. Fighters have Weapon Specialization, but I have no idea which weapon could be the best to specialise in. Are there Soulbound weapons in Deadfire like in POE1, and if so, do they function with any Weapon Specialization like they did in POE1? How important is Intellect to this build? I sort assumed I'd need decent Int, but actually thinking about it, I'm wondering whether it wouldn't be better to leave Int at 10 and buff Con/Per even higher, or maybe put points into Dex instead. Which weapon has the best active ability for a tanking/debuffing role? I'm thinking either to debuff enemy Reflex/Fortitude saves for Lightning Storm, or something. Or maybe a Deflection boost? Not sure. Which subclasses would be suitable, either for Druid or Chanter? I am a bit lost on this. The loss of Restoration spells from Fury seems brutal. I know that I probably won't Spiritshift much since I will be wearing tank gear, and have low Strength. What armor should I wear? I was thinking Plate, but maybe it's too slow for a caster? Any other modifications you would suggest to the attributes? Am I overvaluing CON, for example? If I went Chanter, which subclass would be the best? I am not sure about Skald because of the crit part, doubt I will be critting much. Thanks, any contributions, negative or positive, greatly appreciated.
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Confusion in Pillars 1 caused: Every 6 seconds the afflicted randomly starts to: attack their allies behave normally do nothing move into a random direction Can you offer some insight into how the Berserker's Frenzy affects him? Does he randomly do nothing or move in random directions? Does he randomly switch targets while attacking? Also, your example talks about Berserker + Stalker, but for Stalker to gain bonuses he has to be within 4m of his pet. Wouldn't that mean that he would be at risk of attacking his own pet from time to time? Confused is changed in PoE 2, it no longer makes u lose control of your character. PoE II Confused: -5 Int, cause friendly fire when u do AOE attacks. That's it? No other effects?? Bear in mind, Carnage is an AoE effect... though it only applies to melee weapon attacks. Confusion's friendly fire also affects jump spells/abilities like driving flight and the fury druid storm blight form's ranged attack. Still seems vastly nerfed from what it did in PoE1
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Confusion in Pillars 1 caused: Every 6 seconds the afflicted randomly starts to: attack their allies behave normally do nothing move into a random direction Can you offer some insight into how the Berserker's Frenzy affects him? Does he randomly do nothing or move in random directions? Does he randomly switch targets while attacking? Also, your example talks about Berserker + Stalker, but for Stalker to gain bonuses he has to be within 4m of his pet. Wouldn't that mean that he would be at risk of attacking his own pet from time to time? Confused is changed in PoE 2, it no longer makes u lose control of your character. PoE II Confused: -5 Int, cause friendly fire when u do AOE attacks. That's it? No other effects??
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Confusion in Pillars 1 caused: Every 6 seconds the afflicted randomly starts to: attack their allies behave normally do nothing move into a random direction Can you offer some insight into how the Berserker's Frenzy affects him? Does he randomly do nothing or move in random directions? Does he randomly switch targets while attacking? Also, your example talks about Berserker + Stalker, but for Stalker to gain bonuses he has to be within 4m of his pet. Wouldn't that mean that he would be at risk of attacking his own pet from time to time?