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Yosharian

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Everything posted by Yosharian

  1. Well that solves that mystery. I wish the wiki stated that.
  2. Come on guys... nobody? Am I missing something obvious?
  3. My Fighter has Weapon Specialization: Adventurer, I just levelled to 6 and I can't select Weapon Mastery as my talent, any particular reason why?
  4. NPC companions are not meant to wield mighty weapons like Steadfast. It's called role-playing. They can't be proper NPCs unless they have realistic stats, you see.
  5. So is [Frenzy + Speed (Which I assume is from the Endless Paths Blade) + Durgan Steel + GoSA] enough to reach 0-recovery? Assuming I am not using Vulnerable Attack but everything else from this equation (from your guide on P5): Recovery = 100% + 35% (Durgan-enhanced plate) -20% (Armored Grace) +20% (Vulnerable Attack) = 135% (Should be 115% without Vulnerable Attack) Bonus question: Is Penetrating Shot really worth it on your Zeblastian Hurtstacker build?
  6. Ok cool but let me clear: what I am imagining is that by removing Vulnerable Attack from the build, I am only at 115% recovery, which I am wondering if I can reach when Frenzied without using Deleterious Alacrity of Motion. However, I realised I don't really understand this equation: Bonuses = 50% (Potion of Deleterious Alacrity of Motion) * 20% (Speed) * 15% (Durgan steel) * 15% (Gauntlets of Swift Action) = 138% I'm trying to figure out Frenzy + Speed (Which I assume is from the Endless Paths Blade) + Durgan Steel + GoSA, since you obviously aren't adding these together (the original would make 100%, not 138%?)
  7. Exactly! But attack animation isN#t as short as you think. If you dump DEX to 3 with 0 recovery you will still be fast but you will feel a big difference compared to higher DEX and tehrefore shorter attack animation. And also: try to cast a spell, use a slo ability, read a scroll or drink a potion with 3 DEX. So spellcasting works differently? It does not have a recovery period like attacks? Also: the speed bonus from e.g. Deleterious Alacrity of Motion works towards removing your recovery in a different way compared to Dexterity? What about Frenzy? Does the 33% attack speed bonus from Frenzy also remove recovery time, or does it reduce it like Dexterity does?
  8. So why not dumpstat Dex completely once you reach 0-recovery? The decrease in animation periods is negligible surely compared to an extra 40% HP or something, right? And I still don't understand why those two builds favour Dex so much, is it because they cannot reach 0-recovery? Lmao sorry but I understood none of that
  9. Ok so one thing I absolutely don't understand is, you wrote that Dexterity is of little use to the 0-recovery build, but here's the thing: I thought dexterity contributed to reaching 0-recovery? If it doesn't, what effect does Dexterity actually have on the recovery period? Kinda confused. For example I know that some builds such as the Ranger Stormcaller build and the Druid Thundercat build advise getting as much dexterity as possible, and I'm struggling to understand why this is the case. I thought Dex just simply reduced the recovery period.
  10. If I drop Vulnerable Attack (-20% attack speed) then my recovery drops to 115%, right? This would mean that it would be a lot easier to hit 0-recovery... right?
  11. Sick patch. New barb changes go a long way to improving the class. Still needs more IMO, but a step in the right direction.
  12. Nooo I would have played it all tonight! Will play tomorrow, bah.
  13. Well I am hoping for a release early next week, I am on hols this week and would like to get some quality time in with PoE =)
  14. Thanks for the guidance, guys. And Sking, you ****ing rule man. One more day! ****in hype!
  15. Because those things are 10x more important for the character. It's one thing to say Durance can still be Durance without 19 resolve (which is a matter of opinion) but obviously he can't be a woman, or a completely different class, or an elf, say, or not be a follower of Magran. That's taking it a step too far, and I'd love for anyone that's setting up this straw man (two people in this thread so far) to find anyone who's complained on the forums that you can't change Durance into a woman. No, what we're asking for is simple: allow us the option of enabling the changing of attributes, which have a very loose impact on role-playing at best (proof of that is Obsidian themselves changed attributes on some NPC companions without altering their personalities/dialogue) and an extremely large impact on gameplay, when the respec option is selected for a given companion. Saying 'it's up to Obsi' is rather pointless considering this thread is about what we'd like to see in Pillars 2.
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