Jump to content

tinderbox

Members
  • Posts

    94
  • Joined

  • Last visited

Everything posted by tinderbox

  1. Agree with a BG1 feel. Outdoors it actually reminds me more of the Friendly Arm Inn surrounds at night for some reason.
  2. I played the BB on normal but have switched to hard for the full release. I've got a fair bunch of IE gaming experience and I guess I feel I know the POE system quite well now, so I want to be challended a bit! And I have: I've had one full party wipeout so far and another very close call. You do have to cautious. I like that and I want that from POE.
  3. Was a bit worried after playing 480 through in full that it might be all a bit too easy. However, my PC cipher has been offed once already, and almost offed a couple more times so I feel a bit relieved there. I have upped the playing level to Hard tho. I vividly remember feeling scared for the survival chances of my character at the start of BG1 travellin to the Friendly Arm Inn. This has some of that too. Which is great! Really liking what I'm playing and looking forward to more tonight.
  4. There's a gold/white cross that will appear on the top-left side of your character portrait. Click that and it will take you through the leveliing process.
  5. I am pretty easily pleased -- I just want a cool, fun game. Still, I would be disappointed if they didn't update the PDF manual to match the final product. I gained a lot of game knowledge from reading those BG manuals back in the day, and I believe keeping the digital manuals correct as possible will be really useful to understanding the ins and outs of character building in the POE system. Especially for folks who haven't been hacking at the BB for five or six months. EDIT to emphasise I'm talking about digital versions.
  6. I would think that they're going to have to republish (in PDF form, I mean ... I wouldn't expect a full reprint) the manual at some point when the underlying attribute system finally settles into a final form. I work in the advertising industry and the publishing lead times on big print jobs can be stretch from weeks to months, encompassing writing, design, proofing and printing. And with all the revisions that have been occuring throughout the BB, manuals must have been a nightmare to keep consistent. I don't envy them that task, and I'm not at all surprised that it's not entirely correct right now. The BG manuals had a number of errors, particularly in the spell list iirc.
  7. I can see: Listed below are the products available to you. Click the rows you are interested in to redeem your products. Name Pillars of Eternity - Kickstarter Royal Edition Seems good to me! Now to make the GOG vs Steam decision, heh.
  8. Game comes out tomorrow. I'm happy. I've put 50 hours into the backer beta (and even submitted a couple bug reports) and I'm really quite enjoying it now. So I'm looking forward to getting outside the Drywood sandpit. Really not sure why some folks seem to feel this pre-load thing is a terrible woe.
  9. Cipher most likely, probably with a skill focus on lore/stealth/mechanics using a war bow (and dual wieliding as a melee backup). I always role-played BG 1 & 2 and IWD as a mage/thief multiclass and this seems to kinda fit. Also have had a longstanding fascination with psionics and there's an overlap there too. Cipher is the class I've played most so far and the one that has really caught my imagination.
  10. I've only ever dipped into the BB, but 480 feels the best build yet (I skipped 435 and 39X). The music is excellent, enjoying the character voices: both really helps the feel/ambience of the game. Click noises feel very naturalistic too. Combat seems nicely paced now. Beetles are the foes I've fought the most and I recall from early on that getting poisoned was pretty much game over for a character (for that fight at least). It's still a threat, but on that can be managed if you're smart about it. Will have to try the lions as I recall from 36X that they could be on top of you fairly quickly... Also noticed that wizard currently seems to be the killer class while my PC cipher is not as effective any more -- it's hard/slow to accumulate focus and all too easy to spend it.
  11. I'm having a similar, possibly related issue with 480. For me, mouse-driven window scrolling is working only intermittently on the top and bottom of the game window. Large parts of the top and bottom borders are unreactive to the presence of the mouse cursor and it feels as though only a tiny part will work -- usually over near the far left or far right corners. Horizontal (side-to-side) mouse-driven scrolling functions perfectly however. This is the case irrespective of whether I have cursor cage enabled or disabled, or whether I have one screen active or two. I've tried disabling and re-enabling the mouse scrolling with no discernable effect/change, and likewise on the cursor cage. Restarting steam hasn't helped either. Noticed the issue as soon as I entered the game from the character creation window. I'm on Win 7. Wasn't sure whether to add this here, or post as a separate bug. Would a savegame help too?
  12. I'm liking what I've seen so far despite some of the more frustrating bugs (inventory weirdness; sticky PCs). I'm waiting for a new iteration, but I see lots of promise in the beta.
  13. I've experienced this twice with my BBFighter. The first time, after I'd despatched the beetles I was definitely messing around with weapons and was switching from the arbalest to melee weapons. Glued in place, totally non-responsive and unselectable. I'm not sure whether the same thing pre-ceded the second occurence after I'd slain the feral druids at the gorge area. However, I after trying various combinations to try and unstick BBfighter, I figured I might try exiting the rest of the party from the area to see what happened. I was able to leave and go to Dryford Village. Interestingly, it seemed to reset BBfighter who also re-appeared with everyone else at Dryford Village *and* I had full control of BBfighter again. Maybe this could be a workaround for people until the next build.
  14. It's buggy but I really like what I've played so far. My BBfighter got totally stuck in place post one combat and I had to restart. But, yano, whatevs. They'll fix it. If they have to push it out into early 2015 to nail it I'm cool with that too.
  15. Okay I don't get this because real-time combat with pausing is fundamentally part of IE games and that level of tactical involvement and decision-making in who to target or what spell to cast is what I always liked about BG, BG2 and IWD. I've never run any auto-scripts ever in IE games. I'm hoping there's a way to turn scripted responses off for combat (though I haven't looked very hard through the interface so far). But maybe I'm misunderstanding and you mean something else. It feels fast and I'm pausing often (normal difficulty), but not that any more than I would for BG2, and I understand how BG2 works a lot better. I think it's a challenge, but not an impossible one.
  16. I've only fought a couple of battles against beetles so far but it did feel quite fast. So much so that on the first go I got totally toasted. I kinda like that: it put me in mind of the first Baldur's Gate encounter outside Candlekeep after Gorion got squished and you have to go up against Gibberlings. I got wasted by those a few times, and I like that element of danger. I also feel for realism, battle ought to be a little confusing -- it's not called fog of war for nothing, it should be a little bit of a challenge to keep up with the flow of events. I don't want it to be a pushover. How much of this challenge is due to the new combat system, I'm not sure. But if the combat speed were to be slowed down, I wouldn't want it slowed that much I think. I'll have a better feel in a few days when I'm more familiar with everyone's capabilities.
  17. I experienced the same issue. One has to be quite precise to activate mouse-pushed scrolling where dual monitors butt up against each other.
  18. Maybe it's because I'm over in Australia, but it always seemed obvious I'd be waiting till sometime on the 19th. Given there's no apocalypse scheduled for today, it's not really a bother.
  19. Pleased with the end-2014 ship date (it'll be summer here tho) -- gives me time to finish my mammoth, neverending BGII EE play-through. I'm really hoping the length is similar too as I'm keen for a new RPG that is meaty and one can engage with for a long time. (Long-time lurker, first-time poster)
×
×
  • Create New...