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Gromnir

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Everything posted by Gromnir

  1. if it ain't actually a quote from fergie, then simplest expedient is to clarify. so, you simply gonna ignores that your reliance on the josh answer conflicts with your acceptance of the 30+ hours number? hopes that would just go away maybe if you didn't respond? heck, why not, eh? fergie ignores tough Qs and he is the boss at obsidian. you just following his lead, right? HA! Good Fun!
  2. "Afterall, the most recent article has it in the 30+ hours range. Think of that, SUCKA!" HA! you is the fool who just pointed out that josh answered the Q already. you recall what josh's answere were? no? josh said that no answer 'bout game hours were possible at this time. ... so, who told one previewer that game would be at least 30. who told another reviewer that game would be 40? so far the only estimate we got attributed to an obsinatie is 20 hours, and that estimate were from fergie himself. you happily cite 30+ hours AND claims that josh answered question. ... oh, and the threads that is dying... ain't dying so much as they is being killed. is not the same thing. let fergie makes you into a clown if you wish... ain't gonna happen to Gromnir. "Basically, I give the benefit of the doubt. It doesn't make me a fool." so you willfully ignore reality, but ain't a fool? okie dokie. personally, when it comes to Faith, we save such things for our God, and fergie has not shown that he deserves similar consideration. HA! Good Fun!
  3. do you know that he wasn't asked? just 'cause the question not show up on the list not mean that it weren't a mod team choice. HA! Good Fun! <{POST_SNAPBACK}> Nope. I don't know. And my point is that neither do you. <{POST_SNAPBACK}> again, don't you think you is being naive? he has refused to answer, direct or indirect, for quite some time now.... in spite of the fact that numerous very long threads on this and the bio boards has been asking the questions over and over and over. yet you think that fergie would answer if the mods honestly put the question to him? ... please. and no doubt you believes barry bonds 'cause he never actually failed a mlb drug test. bah. HA! Good Fun!
  4. "Grom: He doesn't answer the questions about the camapign length as the Lead Designer Mr. Sawyer ALREADY answered them. You just haven't accepted his answer yet. That's your problem." too bad that weren't the question... otherwise you might have had a point. HA! Good Fun!
  5. do you know that he wasn't asked? just 'cause the question not show up on the list not mean that it weren't a mod team choice. HA! Good Fun!
  6. the mod team? you think that if mod team presented eldar's Q fergie woulda' answered? don't be naive. HA! Good Fun!
  7. you should be, griping that is. ... how little is some of you willing to accept? that being said, *&%$ all the non-sp oc stuff. don't get us wrong, we will eventually be more interested in those mp and toolset aspects we is suggesting they abandon for now, but Gromnir is well aware that the success of the nwn franchise depends on the sp oc. if you can't satisfy the sp fans with the oc out of the box there will be no expansions or sequel... and given how little seems to be on the menu for the nwn2 release you is all gonna need those expansions and sequels to makes a complete game. and yeah, we noticed that fergie chose not to makes the 20 hour Q one of the 10 he chose to answer. so, anymore of you folks coming over to Gromnir
  8. am hesitant to do this. Gromnir actually does have a picture of his desktop from the den in his home... oh well. btw, the rig is most times under the desk, but we were working on it at the time o' the picture. ... this is a bad idea. HA! Good Fun!
  9. "Fact is; we DO NOT know how devs will react when producers are gone." we don
  10. some joker adds a noisy swamp fan to a case and people get excited? *shrug* HA! Good Fun!
  11. is no way on God's green earth we is gonna pay $300 bucks for a case with a non-modular power supply that is less than 500w to boot. and don't even get us started on those star wars cases that looks like some half-arsed air-brushed van mural circa 1978. http://www.dinoscustomart.com/ dino can probably do your case better than alienware. HA! Good Fun!
  12. ... some of you folks gotta remember to close the door on the microwave when you is cooking stuff. apparently those stray rays can hard boil your brains. whether you intends to continue buying games from mall stores or experiment with download we cannot comprehend how any normal person would see the direct download movement as anything but a boon to gamers. lacks of needing a publisher and publisher capital is meaning that there will be more developers capable of producing more games. and don
  13. was unaware that the d&d movie were based on a computer game. oh, it wasn't? well then, we guess that any movie 'bout a game has to suck... like "the cincinatti kid" or "searching for bobbie fisher." ever see the original "the logest yard"? is 'bouts a football game. "friday night lights" may be one of Gromnir's favorite sports films... we highly reccomend. but you meants a rpg setting translated to movies, right? as D&D is the only example... oh, wait, it ain't. "underwold" is a blatant rip-off of that vampire rpg, right? did pretty well at the box office even if Gromnir weren't a fan. that ain't what you mean? *shrug* as already noted, the best source material in the word has failed to save many a movie. dr. seuss couldn't save "the cat in the hat." hg wells couldn't save val kilmer and marlon brando's terrible "island of dr. moreau." the first dune movie? crap. how many bad frankenstien movies has there been? how many bad attempts at romeo and juliet or some other shakespeare play? ever read "the postman" before costner got ahold of it? "bright light, big city" were one of the many really terrible michael j. fox movies... but the book were actually quite good. "lolita" has been tried. the james mason version ain't completely bad, and peter sellers gets a short bit in it. there has been more than a couple of bad attempts at doing "alice in wonderland." how 'bout the hatchet job of "the scarlet letter" with oldman and demi moore? seize the day, a movie based on a saul bellow novel and staring robin williams is one of the worst movies we ever saw. great gatsby = synonymous with a bust in hollywood. lord jim, the sheltering sky, ironweed, portnoy's complaint, the sound and the fury, the age of innocence, main street, and too many other arguably good to great novels has been turned into hideous movies. the reverse is true. "dances with wolves" were actually an okie dokie movie... but the book were terrible. anybody here actually read the story that "planet of the apes" were based 'pon? how 'bout ben hur? is possible that maybe eldar liked that book, but has anybody else here other than Gromnir actually read it? don't waste your time. the "godfather" is based on some "novels." whoever thought that "stalag 17," a crappy play, would makes a great movie is some kinda genius. Gromnir has never met a single person that has read the book that "bridge on the river kwai" is based on, have you? movies and books is different... so why not games? if somebody actually gots a good script, director and cast for a game movie it might have a shot, but usually they is rushed into and out of production. aside: before the first superman film almost nobody seemed to thinks it had a shot in hell at being succesful. the only reason hackman did the movie is 'cause the producers drove up to his house with a dump truck fiull of money. now not a single summer goes by w/o a super hero flick. HA! Good Fun!
  14. obsidianites? hmmm... just not got the right feel. obsinaties... yeah, that is something we could see on a bowling shirt. HA! Good Fun!
  15. from: http://www.lib.umich.edu/spec-coll/faulkne.../hollywood.html "Faulkner spent long months and long years in Hollywood, making himself use his time and talent on work he believed was beneath him just so he could pay his bills. Usually the writing was what he considered "hack work." But in early 1943, film director Howard Hawks asked him for help in preparing a script for Hemingway's novel, To Have and Have Not. Hawks said that when Hemingway had refused his offer to work for him in Hollywood, he said "I'll take your worst book and make a movie out of it, and you'll make money on it." The novel Hawks selected was To Have and Have Not. Hemingway sold him the screen rights and Hawks went to work, using Warner Brothers for financing and facilities. "The first screenplay was written by veteran scriptwriter Jules Furthman whose credits included "Treasure Island" and "Mutiny on the Bounty." It was a 151-page screenplay that Warner Brothers was "urged" not to film because it featured smuggling and insurrection that reflected badly on Cuba and the Batista regime. Cuba and the U.S. were allies in the war effort and the U.S. was unwilling to do anything to endanger that relationship. Thus, Faulkner had a full shooting script from which to work, but which required an entire reshaping. "Faulkner suggested changing the location to Martinique and developing a political interest that would be the conflict between the Free French and the Vichy government. He also created the character "Slim," based on two separate women in the previous screenplay. Scholar Bruce F. Kawin says that Faulkner was little motivated to change Hemingway's material simply because it was Hemingway. He was more interested in the political aspects of the script, his anti-Vichy sentiments, and the characterization of the Resistance fighters, particularly the women. "When the film was released it was quite a success, becoming one of the thirty top-grossing pictures of 1944." film is different than novels or short stories or games. is not unusual for crap source material to make for good movie... and how many times has we seen great source material end in crap. HA! Good Fun!
  16. "Still, I'm not sure why Gromnir had the impression that Blizzard's CG artists were much better - did you see the WoW intro?" did not see wow movie. warcraft 3 and diablo 2 both had very impressive movie sequences given the date of their release. if blizzard has changed philosophy and no longer dumps big cash into little movies, then good for them. HA! Good Fun!
  17. I have nothing against downloading games, my preference is to buy them in the store on a nice CD. <{POST_SNAPBACK}> http://forums.obsidianent.com/index.php?sh...71entry614471 *shrug* HA! Good Fun!
  18. blizzard stuff works 'cause they dump so much money into the effort. you gets kewl factor after seeing blizzard stuff. obsidian and atari ain't willing to spend the time and effort on blizzard quality movies... so we gets a blizzard-lite intro... which kinda misses the whole point o' why the blizzard stuff is cool. if you ain't gonna try to dazzle us with hollywood movie quality animation, then don't bother... is money pi$$ed down the drain. is not like any of the cut scene movies is really gonna add to playing experience anyway... is simply an opportunity to makes people "ooh" and "ahh" at your effors... and with our ADD generation, those seconds of glitz is maybe all some folks will be able to recall from a game. to this day we still is thinking that iwd had our favorite cut scene movies and intro. sure, blizzard has done some visually impressive stuff, but 5 seconds of blizzard pyrotechnics not could compare favorable to winchester narration and very nice story books drawings we got in iwd. HA! Good Fun!
  19. forgive us for being blunt, but we suspect that many of the folks 'gainst download games is simply the deadbeats that can't get no credit card necessary to be purchasing games on-line. ok, go back to your bickering. HA! Good Fun!
  20. lord knows that Gromnir has been anxiously awaiting the dd age for games. small developers just don't have the resources to print and distribute copies of their games w/o the aid o' a publisher. give small developers a chance to cut publisher out of the equation? how could that be bad? yeah, there is gonna be lots more crap available, but we is also finally gonna see what happens when developers is able to take risks... and to makes games the way they thinks games should be made. *shrug* dd has the potential to change everything 'bout the gaming industry. that being said, does anybody know how long it takes to dl a modern game with a typical dsl connection? is probably quite a wait. am not sure how economical it is for Gromnir to go back to cable simply for dl of games
  21. it has been noted in the past that almost half of the cost incurred by a publisher to gets a game developed and onto shelves is simply the cost of distribution... ship finished product from manufacturing site to retailer wharehouses represents a HUGE expense. something to consider. HA! Good Fun!
  22. okie dokie, that were actually kinda amusing. HA! Good Fun!
  23. based on info we got we can make no reasonable guess. however, for you folks that insist on doing so, we will note that josh told us that some of the areas from nwn2 had recently been cut from game so that obsidian could meet deadlines and maintain quality. so, as you makes your guestimates be sure to gives some value for how many hours you thinks obsidian were shooting for (X), and then be sure to subtract some 'mount from that value to reflect the diminished content we now gots available (Y). so if you were thinking that the developer were shooting for 40 hours (X=40,) then makes sure that you subtract some quantity from that (40-Y.) no game in our recollection ever gots additional gameplay when content had to be cut to meet a deadline. next step is to adjust for whether you thinks developer gameplay estimates is higher or lower than actual gameplay you will gets. some of us discover that developers is... optimistic with their time estimates. game developer says 25-30 and you get 10-15? maybe reverse is true and a developer says 40 hours and you typically get 50 from them. obsidian only has made one game, so such an adjustment is almost useless unless you widen the scope of your analysis a tad. maybe includes past bis titles? so, if you thinks that maybe obsidian were originally shooting for 30-40 hours of gameplay from nwn2 in addition to and on top of efforts to include mp and toolset aspects, then you gots a rational and logical method for coming up with an estimate that ain't based simply on how lengthy you hopes or wishes nwn2 will be. is still a complete guess, but we thinks that at least our approach is having the benefit of being a bit more dispassionate. so knocks yourselves out... HA! Good Fun!
  24. The alternative would be non voluntary regulation. Which would be both stricter and take longer. Stunts like leaving things on a disk to be found dosnt do the non censorship side any favours. <{POST_SNAPBACK}> No regulation. Use common sense when you think about purchasing a game, or parents should use common sense if they feel the game is too violent or sexual for their children. <{POST_SNAPBACK}> don't go and get reasonable. if a parent sees her child throw a brick through a window it is easier to blame tv or video games or sun spots than it is to takes responsibility. democratic government can also leads to the tyranny of the masses. Congressmen and Senators, whether you like it or not, is 'posed to represent their constituents, so is no reason to be surprised or offended when they do. in Gromnir's biz we often refer to certain Supreme Court Decisions as "cute cases." is a stupid label, but what it means is that occasionally the Courts seemingly ignore precedent in favor of protecting some special groups o' people. the amish, the mentally handicapped, children, etc. children, in particular, is a source of much fuzzy law... gotta protect kids from hearing swear words, so even if indecent speech is technically protected... *shrug* industry lawyers and ceos is real familiar with irresponsible parents who somehow manage to gets their Congressman to pass all kinds of wacky laws and those lawyers and ceos also know that when it comes to protecting kids the Court can be bit unpredictable... regardless of what past Courts has claimed were the meaning o' the Constitution. so, games industries and movie industries and record industries figures that it is far better to police themselves than it is to have Government setting the standards and policing. game industry efforts to police self is completely practical

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