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Gromnir

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Everything posted by Gromnir

  1. wasteland 2 character generation explained via a 43 second video clip HA! Good Fun!
  2. probably not what is meant. http://www.boardgameauthority.com/ticket-to-ride-10th-anniversary-edition/ *shrug* we like board games. HA! Good Fun!
  3. is a pre-ww2 (1931?) monowheel. supposed could do 150kph... though am guessing the ride were a bit rough. HA! Good Fun!
  4. double xp weekends are your friend. Gromnir only levels characters at such times. can get from level 40 to 55 in one weekend if you got the flashpoint xp bonus perk maxed plus you use the 1-3 hour +25% xp bonus buffs. level 35-50 is likely the slowest leveling portion o' the game. do only planet critical path, and stay in fp que all the time. in any event, three such weekends is all it takes to complete level a toon. however, there is three (four) drawbacks: 1) 2x xp weekends happen 'bout once per month, so this is a three month plan. 2) you will need to spend five hours per day on friday, saturday and sunday o' a 2xp weekend to get enough xp. 3) doing fps with the people who do flashpoints will make you hate everybody. edit 4) your companions will likely be having relative low affection... if you care 'bout such stuff. ... am only slight kidding 'bout #3. if you constant run fps, you will run into many horrible players who gots bad attitudes and limited vocabularies. you will grow to hate fps and the people on your server. HA! Good Fun! ps we use fps to level 'cause typical the xp is better and 'cause it means we stay well-geared without wasting time sending gear from one toon to another. you do run the risk o' over-leveling from the fps, so sometimes you will need to drop your fp que as you don't wanna be wasting game time wherein you will be receiving no xp. it is kinda surprising just how brief a planet's critical path typical is.
  5. our problem is that we could use this one all the time and for virtual anything. HA! Good Fun!
  6. yeah, that is... creepy. and yes, am fully understanding the fact that realism is not a goal, but capes, hooded or otherwise, annoy us as adventurer garb. HA! Good Fun!
  7. yeah, initial character creation choices for abilities is extreme important and a couple points put into the wrong ability can result in your ranger being a handicap. discover that after 15 hours of gameplay you irreparably screwed yourself in the first five minutes is what the fallout fans call old skool, but Gromnir refers to as bad design. choose wrong skills is also frustrating, particularly when you won't know til many hours into the game that a particular skill is relative useless. nevertheless, wl2 can be fun, and perhaps the rp will make up for some o' the combat shortcomings. am gonna wait for the next patch before giving it another try. nevertheless, it is a bit shocking to be seeing just how much the developers did to improve wl2 after the initial beta release. HA! Good Fun!
  8. we can't help but feel that we lose iq points by responding to vol. *sigh* http://www.gamebanshee.com/icewinddaleii/walkthrough/shaeriver.php first time that those orcs ran out and ignited the fire barrels were kinda a surprise, no? regardless, the orc on this map were different than the fight at the palisade that had multiple incursions occurring simultaneously, but managed to not be overwhelming for a low level d&d party. low level d&d is a pain to design... and say "LOL, no, it isn't," hardly counts as an effective reply. low level d&d characters is extreme vulnerable with a single critical hit possibly resulting in death. your spell-casters is defined by their spell list,and low-level spell casters maybe has a few spells. is more surprising when a low-level d&d crpg encounter is done well. http://www.gamebanshee.com/icewinddaleii/walkthrough/fortgate.php those darn shamans were annoying. how dare they call down lightning on us. *chuckle* the war drums were also a nice touch. http://www.gamebanshee.com/icewinddaleii/walkthrough/icetempleext.php the sherinical fight at the gate were fun. the first time the stairs flattened out and dropped us back at the bottom o' the staircase were more than a bit surprising. etc. like iwd2, or hate it... is your choice and ultimately a matter o' taste, but the combats in iwd2 were far more varied than wl2 combats, and those iwd2 combats were more intelligently designed as well. HA! Good Fun!
  9. gotta disagree regarding wl2 and extended early access. whatever shortcomings you see in wl2, and we see many, the game is much improved from the initial beta. Gromnir would not have purchased wl2 based on the early beta. is only 'cause of extended beta that the game is playable. HA! Good Fun!
  10. we keep quoting self in this thread. odd. http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 we noted that the replay value for wl2 would come from role-play options and not combat. am not seeing enough role-play depth, but perhaps when we get deeper into the game, that will change. HA! Good Fun!
  11. if you can kill honey badgers, there is a recruitable npc with decent demolitions skillz. HA! Good Fun!
  12. Yes, the combat does get repetitive after a while, but it does so in almost every game that has a lot of combat. I think the only way to have combat not get repetitive is to make every encounter essentially a boss battle, and even then. well, that ain't true, or fair. fo:t and iwd2 is examples that is noteworthy. not every encounter were boss fights, but the level design were far superior in iwd2 and fo:t. many memorable fights in the aforementioned games were not boss fights, and that were 'cause o' level design and creative ai. now, to be fair, neither iwd2 nor fo:t were the first game that the respective developers were developing with their engine. get creative on game 3 or 4 or 8 is likely easier than with game 1. even so, is not that combat invariably becomes tedious or need become tedious. HA! Good Fun!
  13. Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start. Why should he? I think it's refreshing to have someone like Malignacious on the forums. If a bunch of SJWs get pissed off because of his opinions, then so be it. is not his views on the game that inspire our advice. the censored meltdown were irrational and complete unprovoked. the mods actual helped him by removing the evidence of his little rage spiral, but he doesn't realize or appreciate that fact. am doubting he gets a fair shot from the mods or from numerous posters henceforth. this is off-topic and will be killed by the mods in any event. HA! Good Fun!
  14. Wait, since when did Islam become a person with a skin pigmentation? You do realize that Islam is a fascistic, superstition-based ideology and not a race? Political correctness really diminishes mental capacity. coming from a guy that has used the same abrasive board persona for +15 years, take this advice as serious: dump your malignacious account and try and get a fresh start.
  15. http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1514076 it is a bit disappointing that the game doesn't reach the level o' tactical sophistication fo:t had. once we get a new patch that addresses at least some o' our greatest concerns, am certain we will play through the game at least once, but it we do play more than once, it won't be the combat that inspires a second play. HA! Good Fun!
  16. I'm talking about D&D not some half-arsed MMO. What the hell are you on about? Maybe it's the vino talking here, but DnD STR doesn't make you more durable. it helps you carry more and do more damage. It doesn't do a damned thing to avoid or survive more damage. It doesn't do so in any version of DnD up to and including 3.x as far as I remember. We're not talking any MMORPGs here. We're talking ol' skool RPGs. I'm confused as hell as to why they named the things they did, but I don't think there's any real disconnect in how the attributes work. I would, to be honest, wish they'd try to find a way to make the names of the attributes more intuitive, but might seems to me to be *more* helpful for tanking in PoE than in DnD, if only in a kind of tertiary way. Okay, in the logic straining sense that doing more damage kills enemies more quickly and thus you prevent damage to your tank, it works in exactly the same way as DnD. MMO? Give me a break. ...And, any version other than 2nd edition (and perhaps some 3.x) would break with the much venerated IE gameplay mechanics anyhow. much as with the perception that rogues and fighters is boring in PoE, we believe a problem regarding obsidian's naming scheme is at fault for continued confusion. mc and others has played fighters in the ie games and in any number of pc crpgs. everybody knows that to make a fighter more efficacious, you boost strength and constitution, or whatever is the equivalent o' strength and constitution in the given game. therefore, if one is building a PoE fighter, one should ratchet up might and constitution, yes? if the fighter were called by an complete new name, am doubting this confusion would persist. call the fighter a snarffleblargen and who is gonna be shocked to discover that as a low maintenance damage sink, the uniquely PoE character constructed with a seeming evolving attribute system, might be most effective at its stated role by boosting intellect and constitution? the PoE fighter has an initial hurdle to overcome-- expectations. one wonders is such an obstacle will be insurmountable for many. HA! Good Fun!
  17. e.g. I didn't bump up awareness for my sniper. Two shotgunners. No one has toaster repair. no toaster repair for us. starting four were a face-man who sucks at combat and has few ap, so we gave him hand guns. our sniper were co 4, lk 3, aw 8, st 1, sp 4, in 4, ch 4 with 7 ap and ci 15. remaining two is shot guns and assault rifle for their main weapons. am complete dependent on a joinable npc for med skills, even so, we didn't believe toasters were worth saving given how many other skills we had prioritized. heck, am gonna want/need some energy weapons skill at some point, but we got no idea where we is gonna cram that skill into our group. am kinda holding off playing further till some bugs is fixed. HA! Good Fun!
  18. to cant be careful of wl2 leadership skill too, 'cause it is 1/2 as useful as described... which makes it not particular useful. and animal whisperer can result in wall-o'-success bugs. and save often, 'cause lord knows how many quests is still borked. and there is clear correct v. bad builds and if you mistaken think that strength is an important ability for a melee build, you may end up with a near useless ranger. and... *shrug* to mal "You don't make any sense." right back at you. this were a kickstarter. the money they got from fans were specifically to build a retro game-- a throwback to the ie games. to take limited resources and invest them in some o' the style-over-substance suggestions you has made would be working completely at odds with the design goals for the project. nobody wants the game to look bad. nobody wants bad graphics to interfere with combat, but investing in "production values" is what many PoE backers see is wrong with current crpgs. major publishers spend so much time and effort and money adding rag doll physics (HA!) to a game and they forget that what is important in a squad-based tactical combat game with rpg elements is the depth and fluidity o' combat, and the role-play options. as for production values in general, the niche fans that have supported PoE seem far more concerned with the portrait selection than the stuff that has your shorts in a twist. with a kickstarter such as PoE, there ain't enough money to make this game appeal to everybody, but that weren't the goal. obsidian were seeking to satisfy the niche we described, and the niche we described would be satisfied with toee graphics if combat were fluid and compelling and if there were loads o' role-play options. this IS a niche game, for niche fans and it gots a relative small budget compared to current crpgs made by major publishers. you don't get it HA! Good Fun! ps edit: darn quote function keeps going weird on us... oh well
  19. PoE is reactionary. there is a niche o' crpg fans who have had to grudgingly accept mass effect, skyrim and dragon age as the current and future trend o' crpgs. this vocal and dedicated niche has been clamoring for a game more like bg2 for over a decade. obsidian recognized that while a major publisher would not, and perhaps could not make a game for that niche, a kickstarter could mine funds from that seemingly disenfranchised source o' the game buying community. in point o' fact, the amount o' funds obsidian were able to garner for a retro game that were emphasizing those qualities that made the ie game so popular exceeded expectations. the dedicated/rabid crpg purists (*chuckle*) who has sometimes unfairly looked at modern crpgs and seen the emphasis o' graphical flair over role-play substance recognized that PoE were aiming for the kinda reactionary nostalgia they had lobbying for these past many years. PoE is a kickstarter precisely 'cause it were aiming to offer a reactionary product to a disenfranchised niche o' crpg purchasers. the fact that you do not understand that basic premise is either the result o' you not reading the kickstarter page, or not believing that the goals o' obsidian stated in the kickstarter were meant to be taken seriously. in either case, your comments reveal a fundamental "unclear on the concept" kinda misconception on your part. HA! Good Fun!
  20. *shrug* am gonna be choosing culture for role-play reasons, not for attribute or, and we can't believe folks ain't joking when they point this out, starting equipment. if the attribute point were fixed, we might needs take a few extra seconds figuring out how we would be building our character, but allowing us to redistribute the point by simply going back one step in character creation after choosing culture makes this all rather moot... at least for Gromnir. HA! Good Fun!
  21. haven't played the new build. in previous builds you could simple click attributes banner After choosing your culture. functional you could re-distribute your +1 ability point however you wished. HA! Good Fun!
  22. This is the most important bit, across all gaming genres. In fact, animations are much more important than graphics and more significant because there is a clear ceiling for it. Poor animations just destroy any enthusiasm for a game, most people feel it but can't pinpoint it. ... again, complete unclear on the concept. PoE is a throwback game with a purposeful retro look. graphics do matter but for this game, the kinda graphic features and nuance you seem overly concerned with are less important than almost any game we would care to mention. in fact, am betting that if this game looked exact like toee, the majority o' backers would be ok with that. if we were recreating an asteroids or space invaders arcade game simulator and we got complaints 'bout dated graphics, we would be similarly dismissive. honest. you are not getting it. HA! Good Fun!
  23. *chuckle* ok, that were funny. HA! Good Fun!
  24. we has experienced the wall-of-success from animal whisperer twice.... which, when we consider how frequent we has had an opportunity to utilize animal whisperer, that is actual significant. HA! Good Fun!
  25. ah. well, at least now we is on same page. is settled then that gifted likes to dish out spam. gotcha. HA! Good Fun!

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