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Gromnir

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Everything posted by Gromnir

  1. This is the most important bit, across all gaming genres. In fact, animations are much more important than graphics and more significant because there is a clear ceiling for it. Poor animations just destroy any enthusiasm for a game, most people feel it but can't pinpoint it. ... again, complete unclear on the concept. PoE is a throwback game with a purposeful retro look. graphics do matter but for this game, the kinda graphic features and nuance you seem overly concerned with are less important than almost any game we would care to mention. in fact, am betting that if this game looked exact like toee, the majority o' backers would be ok with that. if we were recreating an asteroids or space invaders arcade game simulator and we got complaints 'bout dated graphics, we would be similarly dismissive. honest. you are not getting it. HA! Good Fun!
  2. *chuckle* ok, that were funny. HA! Good Fun!
  3. we has experienced the wall-of-success from animal whisperer twice.... which, when we consider how frequent we has had an opportunity to utilize animal whisperer, that is actual significant. HA! Good Fun!
  4. ah. well, at least now we is on same page. is settled then that gifted likes to dish out spam. gotcha. HA! Good Fun!
  5. http://forums.obsidian.net/topic/66380-update-81-the-front-line-fighters-and-barbarians/ right there at the start o' the update. HA! Good Fun!
  6. oh, don't sell yourself short. we has seen you serving up spam with such vigor that we thought, perhaps, you were a native hawaiian. http://www.spam.com/spam-101/why-spam-products-popular-in-hawaii http://www.spamjamhawaii.com/ HA! Good Fun!
  7. our recollection is that the front-line classes were identified as barbarian, fighter and monk. now keep in mind that front-line may mean something different to you than to Gromnir or to the developers. we plan to build our rogue as a melee combatant wielding the most damaging weapon we can find, but am not thinking that will make him a "front-line" combatant as we is gonna have him flanking whenever possible. HA! Good Fun!
  8. point o' clarification: "But that's only because you've been giving far too much importance to that moment: developers name minor characters after their obnoxious neighbour, dog, or favourite hooker all the time. So get a grip, man." we have always corrected folks when they suggested that Gromnir earned inclusion in tob or similar such nonsense. in our case, the developers were gonna do a small joke encounter in bg2 (or such were our expectation,) but the maps got cut, so dave gaider expanded our character's role in tob. nevertheless, we have invariably respond to people who suggest we earned a cameo by telling such folks that they is wrong. sorry, but you is gonna need some other reason to get your panties in a twist. or, in the alternative, HA! Good Fun!
  9. we know how much gifted likes spam, so, just for you, http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun!
  10. ... http://forums.obsidian.net/topic/66368-wasteland-2-kickstarted/?p=1515803 HA! Good Fun! ps am wondering if we can create a mobius loop with this kinda posting. if you get stuck in the Twilight Zone, it ain't our fault.
  11. https://forums.inxile-entertainment.com//search.php?keywords=animal&fid%5B0%5D=34&sid=ebddeae0638677be9bfed96f082a27f9 HA! Good Fun!
  12. am wondering who made such a complaint? not us. we said, "this is guy who is surprised that PoE combat is too similar to iwd in spite o' that being a stated goal on the kickstarter page, while at same time complaining that absence o' a mention o' kill xp on the kickstarter page prevented him from realizing that kill xp would be in the game... even though such info were emailed starting with update #7. you don't read. when you do read, you don't believe or don't comprehend. can't blame on Gromnir persona neither as it is clear that you don't comprehend when obsidian explains either. " we did Not claim you is in favor o' kill xp. you can't be accidental this obtuse. thanks for yet again proving our point. sheesh. HA! Good Fun!
  13. so, from the patch notes we see that alarm disarm were addressed, but we see no mention o' the other broken skills such as leadership and animal whisperer. it appears we wait for patch #2. is quite annoying to spend points in a skill or ability (luck is broken too) only to find that you ain't getting what were being sold. the thing is, as we don't know how inxile will fix such skills and abilities, am thinking it makes sense for us to wait till they address issues, or at least respond regarding how they plan on fixing. gotta give obsidian, and josh in particular, credit for his feedback efforts. inxile reticence is, by comparison, annoying. am much preferring the obsidian and biowarian approach to feedback and relative transparency. HA! Good Fun!
  14. nah, its you, not the teachers. "Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. " and "I thought I had said "enough", because I didn't want to keep contributing to pollute the thread." and yet here you is with this kinda post? at best you are a hypocrite. and again, the fighter's role is not essential. am having a hard time believing this ain't getting through. however, it is vanilla tank. other classes fill the roles you want the fighter role to be expanded to. and yeah, am questioning your intellect if you don't see that it took you a considerable number o' posts to get to the realization that your real problem were with the role o' the PoE fighter. as we noted elsewhere, other folks have questioned the necessity o' such a role and Gromnir were able to have intelligent and polite discourse with those folks. your problem (one such problem) is that you don't even realize who the clown is... clown mixing metaphors and bad logic. bizarre. or not bizarre. this is guy who is surprised that PoE combat is too similar to iwd in spite o' that being a stated goal on the kickstarter page, while at same time complaining that absence o' a mention o' kill xp on the kickstarter page prevented him from realizing that kill xp would be in the game... even though such info were emailed starting with update #7. you don't read. when you do read, you don't believe or don't comprehend. can't blame on Gromnir persona neither as it is clear that you don't comprehend when obsidian explains either. tragic. how much more before you show us that you were serious 'bout not wanting to further pollute the thread? am guessing not before a mod steps in. *sigh* leaves Gromnir having to play the adult... ironic. HA! Good Fun!
  15. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun! Cute! Well guess what: if the role is perceived as dull/inflexible/boring/limited, of course the proposed changes will aim at changing/expanding/variating such role. I'm blown away, really. By the way, the argument you never get tired of using, "you don't like feature X, but you are wrong in that, and that is because the status of things you say you don't like is actually intentional. And because it's intentional it would be wrong and misguided to change anything about it" is not especially clever. Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. thank you for responding. you is compounding and adding to your folly. would be soooo easy to go with straw man + irony given your recent elementary logic comment, but we will forbear. too easy. please note that we observed that karkarov were dubious about the vanilla fighter's role and you don't see us being critical o' him, yes? is 'cause he is not in denial. is 'cause he has been consistent. you, on the other hand... well, is no sense being mean 'bout your shortcomings. can scroll back up now that you is aware that you were posting at cross-purposes with yourself and either accept that the criticisms you garnered were accurate even if you not see as fair, or... you don't like PoE fighter? fine. sadly, am wondering just how long it will take you to realize how your criticisms and suggestions ain't helping solve that problem, if it is a problem. sheesh HA! Good Fun! Cuter and cuter. No, please, do be mean about my shortcomings and folly. I'm so scared of forum bogeymen. And please keep enlightening me with argumentations such "the fighter's current role is crucial, therefore nothing should be changed about it". I'll tell you what: an invulnerable, 1000+ damage-per-hit dealing warrior would play an even more crucial role for the party. Does it mean it would be good design, or that nothing should be changed about it? I thought I had said "enough", because I didn't want to keep contributing to pollute the thread. Of course, it did not work. Let's save time, and just stay away from me, in case shoddy argumentations are contagious. still wanna make this about Gromnir being mean? *sigh* and again, you pointed out to us that you recognized the near essential aspect o' the bb fighter... Gromnir actual disagreed and observed that while the fighter's role were unique, a barbarian and monk could serve as a tanky kinda character. is this an ADD thing with you? you don't recall your own posts or replies on this same page? you can keep doing strawman stuff if you want, but is making you look increasing nutty. am all in favor of making changes to the classes... Gromnir has offered a few change suggestions. nevertheless, am repeating our self at this point. can scroll back up and see where you is in error... or not. oh, you said "enough"? odd, looks like you is still responding. guess you were disingenuous and self-contradictory on this issue as well. HA! Good Fun!
  16. am believing you are misunderstanding the criticism. perhaps a visual aide? PoE is being sold to fans o' the ie games. the whole concept is reactionary rather than progressive. yeah, the tech is 2014, but obsidian's fanbase is old timey crpg fans, many of whom still rage at the biowarian ninja-pounce enemies dragon age 2 added to their franchise. if obsidan had added rag doll physics or matrix animations, there woulda' been a collective howl o' nerd rage that woulda' been a crpg equivalent o' ben afflek being chosen to play batman. a desire for rag doll physics were making it clear to a few that you are unclear on the entire concept o' PoE. HA! Good Fun!
  17. Gromnir has been doing his charachter for ~15 years now. You aren't the first to complain about it and you aren't going to be the last. Hell, Bioware put a charachter in Throne of Baal (I think?) based on him. When ever I read any of Gromnir's posts, they all sound like Jim Cumming's Gromnir in my head. as an aside, we has been told by more than one person that we sound eerily similar to jason bateman. ... am pretty sure that ain't a compliment. regardless, am suspecting that a tob Gromnir that sounded like jason bateman woulda' been wrong, just plain wrong. HA! Good Fun!
  18. did a search for patch references and found at least one post suggesting that there would be something made available tomorrow. https://forums.inxile-entertainment.com/viewtopic.php?f=34&t=9017&p=123187&hilit=patch#p123187 but keep in mind this is a random poster and we don't see developer corroboration as yet. much o' the recent wl2 info we have received via random posts has been hit & miss. HA! Good Fun!
  19. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun! Cute! Well guess what: if the role is perceived as dull/inflexible/boring/limited, of course the proposed changes will aim at changing/expanding/variating such role. I'm blown away, really. By the way, the argument you never get tired of using, "you don't like feature X, but you are wrong in that, and that is because the status of things you say you don't like is actually intentional. And because it's intentional it would be wrong and misguided to change anything about it" is not especially clever. Ok, enough. My original intention was just to talk about possible increases in flexibility of the Fighter's role, that's all. thank you for responding. you is compounding and adding to your folly. would be soooo easy to go with straw man + irony given your recent elementary logic comment, but we will forbear. too easy. please note that we observed that karkarov were dubious about the vanilla fighter's role and you don't see us being critical o' him, yes? is 'cause he is not in denial. is 'cause he has been consistent. you, on the other hand... well, is no sense being mean 'bout your shortcomings. can scroll back up now that you is aware that you were posting at cross-purposes with yourself and either accept that the criticisms you garnered were accurate even if you not see as fair, or... you don't like PoE fighter? fine. sadly, am wondering just how long it will take you to realize how your criticisms and suggestions ain't helping solve that problem, if it is a problem. sheesh HA! Good Fun!
  20. is an example of degenerative posting... or degenerative posters. whatever. HA! Good Fun!
  21. I said previusly, and quite clearly "the fact that the fighter's only possible function is actually so crucial actually exacerbates the issue". You know, that almost sounds like implying that I consider the role in itself, well, crucial. which is why your recent post referencing the d&d cartoon character is particular enlightening. you have a little hizzy fit and then you get clarity? don't feel bad. it happens. as Gromnir has noted many times in this thread, what folks say about the PoE fighter is countered as sooon as we see what they want to do to improve the fighter. you observe the role, even note the value o' the role (a mischaracterization as barbarian and even monk may serve adequately as tanks even if they cannot do so as does the fighter) then ask for changes that would change the role. is... amusing. folks don't even know what they is doing, and they invariably balk when confronted. HA! Good Fun!
  22. *nods head in agreement* d&d were/is poor rule mechanic for a crpg. is good you noticed. developers had to make concessions to d&d, and the level 1-3 nonsense were always a hurdle for bis/obsidian when doing the d20 games. as we said earlier, sometimes it is better to respond serious to silly. 'course as we stated earlier, and as namutree echoes, the initial goblins is as much a tutorial as anything. "B) Provide simple enemies for newcomers to the IE games to learn how the game works." HA! Good Fun! ps "but again, we specific avoided defining filler, and we will continue to do so, 'cause is your non-explanation. you may instead wanna argue with us that iwd2 game progression were not what we suggest or that we is wrong about varied combats, but until you actual explain, you is simply proving our point. " is like we is nostradamus, or some folks is so darn predictable. you choose.
  23. I liked how you conveniently dropped out other examples. And yeah, IWD2 is pretty much a definition of trash mobs. No need to defend it. You are right to point out that it is the reason it was created; to be a diablo clone in IE with party. Frankly that is exactly how I would describe PoE combat right now. Except Diablo is a more honest game and plays better as it has no party. nothing convenient. look at time of the posting. we were writing and posting at the same time as your most recent reply. add lack o' observation skills to our grumpy old guy complaints. 'course you still actual haven't done as requested. HA! Good Fun! Maybe you should notice that I am talking about NWN and NWN2 ine earlier posts.... and in your previous example all you said were crap such as, "2) NWN2 : Zombies and Orcs. WHHHHYYYY?? " our point were that you haven't explained. to run down each of your examples o' non-explanation would be absolutely asinine. ... wth? as for 80, folks seem kinda schizophrenic as to what they wanna take as meaningful from the kickstarter. why should you be any different? 'course this ain't even a situation where you mistakenly infer something that weren't stated. still, have developers say they is gonna do combat like iwd, than have you surprised that combat is like iwd is... amusing. you is confused by kill xp because you is late to party and it doesn't mention such on kickstarter. you is equal confused when something is actual stated on kickstarter page. am kinda wondering what obsidian coulda' done to help somebody with your specific... needs. HA! Good Fun!
  24. *eye roll* confronting you with a clumsy reply is what gots your shorts in a twist, but am not knowing you well enough to say if your response is typical or stale. whether you think the mechanic is dumb is irrelevant. so too is your peculiar change between into the fray being the equivalent o' a free movement or conversely, is forcing the fighter to be rooted. doesn't matter. josh has stated many times now, and recently too so you can't use the "late to the party" silliness as an excuse, that with 11 different classes you necessarily needs define the role o' each class. the role o' the fighter is straightforward and has been explained. people who keep wanting to give powhaz that will alter the role o' the fighter is either not reading developer posts or is being willful obtuse. the fighter is a low maintenance damage sink that will do predictable and reliable damage. knockdown and into the fray is powerful abilities that make it far less boring than the bg fighter, while reinforcing the advantages o' the classes role. the tactical options o' the fighter, within the scope o' its role, is quite varied. perhaps you do not believe that the role itself is of value. karkarov were worried about this point as it seemed limited to him. you, after a number o' posts and acting like a "whiny child" may finally have had an epiphany that results in you stating similar concerns... albeit you did so with far less style and were less convincing o' there being a potential problem. you don't like a low maintenance damage sink with a reliable damage output? great. even so, asking for changes to add tactical flexibility ignores PoE class structure and the role o' the fighter. HA! Good Fun!
  25. I liked how you conveniently dropped out other examples. And yeah, IWD2 is pretty much a definition of trash mobs. No need to defend it. You are right to point out that it is the reason it was created; to be a diablo clone in IE with party. Frankly that is exactly how I would describe PoE combat right now. Except Diablo is a more honest game and plays better as it has no party. Sorry for the OT, but are the devs really taking IWD1/2's combat as a model? I thought it was just a rethorical thing, I mean, interactions like in BG2, exploration like in BG1, story like Ps:T, and of course, what have you got left when you get to IWD? you have to say 'combat' *shudders* IWD1/2, with their rail-roaded sequence of never-ending, ever-winding tunnels filled with identical trash-mob after trash-mob, no AI to speak of...oh, my. read the kickstarter page. late to the party or not, some o' this stuff has been thrown in your face and you still don't see it. HA! Good Fun!

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