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Gromnir

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Everything posted by Gromnir

  1. as an aside, we carry not only our maxalt with us at all times, but also a laminated card that explains to those unfortunate bystanders who understandably want to call 911 when Gromnir has a migraine with aura that Gromnir is not dying, having a stroke or insane. the aphasia freaks folks out something fierce, and they is mighty relieved when they read our card. had a migraine on a plane once and realized our wallet were in our bag in overhead storage. our migraine info card were in the wallet. we were too weak to retrieve the card. am lucky there happened to be a doctor on the plane who actual were familiar with our kinda migraines. she asked us if we had migraines with aura and aphasia as a symptom (we nodded affirmative... thankful that we were able to understand language at that point) and so no emergency landing were called for. emergency landing for a migraine? would we have been embarrassed or what? is now our practice to inform airlines o' our little migraine issue in advance. HA! Good Fun!
  2. ever tried maxalt? we get the migraines with aura that include aphasia and few other other symptoms that is near identical to stroke symptoms... which is gonna no doubt become more o' a concern for us in a few years. we typical have a migraine every 90 days... were always within a three-day range for over a decade. as we aged, the migraines became more erratic, but not necessarily more severe... seems like we have fewer in recent years. even so, if we don't get maxalt in time, or the maxalt don't work, we spend 2-3 in a dark room (get extreme light sensitivity) wishing that somebody would shoot us and put us out of our misery. am not kidding. in any event, maxalt has worked for us. it don't prevent migraines, but if we take at onset, it has a good chance o' reducing impact o' the migraine. there is likely newer/better meds, but we started maxalt about a decade ago and it worked for us, so no reason to change, eh? HA! Good Fun! ps the first time we suffered from aphasia, it scared us something fierce. couldn't talk other than gibberish, so we thought to try and write but that turned out even worse. was in high school at the time we first suffered from such a migraine. we were talking with a vice-principal, trying to convince him that we were feeling unwell and wanted to go home, when we sudden started with the aphasia. poor guy were likely more terrified than Gromnir.
  3. And the lies continue: http://forums.obsidian.net/topic/70418-is-it-me-or-baldurs-gate-look-better-than-poe/ I hate to be a nitpicker (ok that IS a lie. I love being a nitpicker) but the guy you linked us to is commenting on the stream of the game, not the game. And he even points this distinction out, citing that first tech demo he saw, which he thought was beautiful, and then saying that the latest stream looked ugly and bland by comparison. we will happily nitpick your nitpick. arguably, the link were to a thread. is the first post o' a thread, so given the genesis post criticism and your admitted nitpick, we think it is fair look at the thread entire given your own generalization: "I've not seen or heard of a single person, on any forum." is not difficult to read a few o' the posts in that thread and find a few folks that is critical o' poe art or who is specific finding individual ie games to have had superior art than the beta. now, to perhaps give stun an out, your ignorance is not necessarily a lie. stun did not post in the aforementioned thread, so is possible that this is the first time he has seen... so no lie. is also possible that stun hasn't seen, or at least don't recall, the dozen or so threads over the past nineish (?) months since the beta were released wherein similar observations were made. ignorance don't make a person a liar. even so, am thinking it is clear that stun's generalization were erroneous. most criticisms o' poe art we has seen is unwarranted, but that don't change the fact that many folks has expressed concerns about poe art when held up to the ie games standards. even Gromnir has noted that given the admitted limited locations we has seen in the beta, we preferred many o' the hand-painted maps/tiles from iwd compared to anything we saw in the beta. HA! Good Fun!
  4. doing the right thing wouldn't be particular laudable if it were acting in one's best interest. do the right thing is noteworthy precisely 'cause it is a hard choice. hardy were found to be guilty. this ain't a particular ambiguous scenario for the nfl or teams. sure, hardy appealed and then sudden the victim, a former ****tail waitress, is unreachable... skiing in vail and such. even so, there were a criminal trial and a guilty verdict. virtual all teams passed on hardy, and a few teams even spoke publicly that their reasons for doing so were the legal/character issues. is rare for teams to speak openly that way on player character issues. am disappointed in the cowboys. given our extreme low expectations for jerry jones regarding player character issues, it takes gag reflex inducing events to actual disappoint us. HA! Good Fun!
  5. building team character a player at a time, eh? HA! Good Fun!
  6. so, you are gonna be a guy who gets paid to be a tree-hugger? somehow that don't seem to exact mesh with our impression o' gd. recommended reading to prepare for your job: we kid... sorta. genuine wishing you good luck, and if this don't work out, perhaps you can do pr for obamacare. HA! Good Fun!
  7. if it will quiet vol, simple preface ncaa with this kinda thing: http://bleacherreport.com/articles/2395735-ranking-the-25-best-players-in-the-2015-ncaa-tournament many o' the biggest names in the tourney will be playing in the nba next year. maybe more interesting is how many o' the best college players won't ever amount to anything in the nba. so post your brackets and reference scouting future nba prospects as the rationale for following the tourney and posting 'bout it in this thread. problem. solution. Gromnir is a problem solver. HA! Good Fun! ps we do realize that no reasonable solution will ever quiet vol.
  8. a single respec, to account for the inevitable bugginess o' the game would actual seem to fix the problem o' our choices being robbed o' their weight. the rules mechanics, even for people who has followed these boards, is obscure bordering on incomprehensible at times. improved interrupt boosts interrupt chance by 15%. how? our interrupt value stays the same with improved interrupt, so where does the 15% modification come into play? we got no idea. there may even be a good explanation, but it don't change the fact that for many rules, we is still kinda guessing as to how they actual work. for a player who has not been following the game, many rules is gonna be complete incomprehensible and counter-intuitive. find out 2/3 o' the way through the game that a 1h weapon approach is horrible? also, in spite o' all the testing and feedback, many mechanic errors will become apparent in the coming weeks and months after release. our decisions should have weight, but due to bugs and rules obscurity, our role-play choices is gonna be thwarted in ways both minor and major. http://forums.obsidian.net/topic/70370-option-to-respec/?p=1566871 a single respec makes sense. we restarted wasteland 2 a half dozen times 'cause o' rule ambiguities/brokenness and unforeseen bugs... and then inxile fixed some bugs/mechanics which then broke our fixed characters. wasteland 2 also had an extensive beta. poe will be broken. poe rules is obscure. also, is a single player game, so why should anybody care if some random guy uses a single respec opportunity to game the game? hell, some o' the folks we has seen lobbying against respec is also folks we has seen advocating rolling for attributes, which is utterly mind boggling to us. HA! Good Fun!
  9. That'd be damn awful. I've heard the aztec empire had a political enclave within their territory where'd they grab people now and then from their enemy nation Tlaxcala. Which is awful too after all. there were a professor at Cal, we forget his name, who advanced the theory that aztec sacrifice were the single greatest limit to their expansion in the region. approximately 1% o' the population were killed by sacrifice each year, which at the height o' aztec civilization meant that hundreds o' thousands were being sacrificed. for a pre-industrial society, that were, according to the professor, an insurmountable hurdle. HA! Good Fun! It's widely speculated that, while the Aztecs were pretty bloodthirsty, sacrifice was a political tool above all, used to keep their vassal states fearful. European accounts are almost certainly untrustworthy on the matter, as are those of the allies Cortez found among the Mexican city-states; it's also very likely that the Aztecs themselves deliberately exaggerated the extent of its use to quell dissent. 1% is a baffling and deeply improbable figure. This was not an empire that did itself in with its excesses. It might have been working in that direction, but it hadn't gotten there yet. william borah did extensive studies on the aztecs. his disciples at Cal went further. modern revisionism is always popular when it diminishes the scope o' human atrocities, but the truth o' the matter is that we, as a species, is capable o' doing great harm to one another, and the scale o' that harm is sometimes baffling. in the 1900s, many historians became dismissive o' spaniard eyewitness accounts and earlier estimates o' sacrifice. borah, and others, actual did the research and realized that the numbers were underestimates. one reason why the aztec empire were, according to borah and his sort, so over-extended in terms o' population even before spaniards arrived, is 'cause o' the ritual culling o' the population. http://f14.middlebury.edu/ECON0224A/readings/borah69.pdf then again, am certain there is historians and archeologists who also claim that borah numbers is inflated. ancient history is tough to find a truth. look at even more recent events such a the american civil war. historians actual have a goodly amount o' first hand accounts from the civil war, and yet those journals and letters is as bad or worse than the the eye-witness accounts o' the ferguson shooting-- no consistency. try and put together an accurate picture o' history while removed hundreds or thousands o' years is an art more than a science. regardless, and more on point, we will note once more that what modern audiences recognize as faith is compelling thematic fodder that is impossible with manifest gods who grant daily and predictable boons to worshipers. the talk o' what some bunch o' villagers living on the shore o' a lake in __________ some hundreds or even thousands o' years ago is complete irrelevant. most o' pj examples is irrelevant. the poe world has elves and magic and animacy and an impossible economy. is not rl. is not having a time-frame similar to our own because it is complete different. it also has gods that is manifest and active in the world, which has never been the case in rl. you genuine think that all folks in ancient rome believed that sacrificing a white rabbit at the temple o' _________ would bring fortune or fecundity or whatever? so what? that observation has zero relevance to whether or not modern notions o' faith is possible in a game or story world with gods who is active and observable and concrete. such observations also is irrelevant in answering whether thematic faith is useful story fodder for modern audiences. people throwing rocks at a lake? so what? HA! Good Fun!
  10. That'd be damn awful. I've heard the aztec empire had a political enclave within their territory where'd they grab people now and then from their enemy nation Tlaxcala. Which is awful too after all. there were a professor at Cal, we forget his name, who advanced the theory that aztec sacrifice were the single greatest limit to their expansion in the region. approximately 1% o' the population were killed by sacrifice each year, which at the height o' aztec civilization meant that hundreds o' thousands were being sacrificed. for a pre-industrial society, that were, according to the professor, an insurmountable hurdle. HA! Good Fun!
  11. exactly. when shakespeare wrote coriolanus, he were clearly more concerned about what were meaningful to his audience than what were meaningful to the romans o' the time period o' the play. and a midsummer night's dream has elves. whatever culture elves has or might o' had were completely irrelevant. shakespeare's elves and fairies had to be evocative to shakespeare's audience and not other elves. poe is an imaginary world peopled by impossible creatures and having ubiquitous magic. attempting to shackle the writers to preconceived notions o' what is proper in such a world is, at the very least, arrogant. what pj thinks aedyr or vailian notions o' faith should be is kinda silly. regardless, the game needs speak to cant and Gromnir and pj, and not to cavemen or aztecs or renaissance catholics. HA! Good Fun!
  12. penicillin is also a modern invention. am kinda glad we have it. *shrug* still, pj misses the obvious that even the aztecs, who offered bloody sacrifice o' literal thousands of their own citizens, never had no genuine displays o' godly power to reinforce their beliefs. in crpgs, the player prays and gets magic spells. in crpgs, the gods do battle in the heavens and earthly realms, leaving blessings and catastrophe in their wake. not believing in crpg world gods is an act o' defiance and self-delusion. choose not to venerate crpg gods is possible, but to deny them is, usually, ridiculous. no faith. what a loss. romantic love and heroic sacrifice is also relative recent concepts. is many accusations that even Beowulf were altered by christians who injected a bit o' gospel into the oral tradition when it were finally put down on paper. we got a created world. is not having a relative time period save for in regards to tech... and even that is a stretch given the ubiquitous use o' magic. faith is no less significant in literature than is love. unfortunately, it is necessarily absent in a world where deities manifest themselves... genuine manifest themselves. HA! Good Fun!
  13. faith is a powerful thematic option that is sacrificed if the writers choose to utilize deities that manifest themselves to their followers and display their power in a tangible manner. religion in the typical crpg world is extreme mercenary and rather dull. HA! Good Fun!
  14. not so much a monk thing though, eh? whether is men who live a monastic lifestyle and likely garden and makes beer, or the kung-fu saturday movie matinee variety, "warpaint" doesn't fit quite so well. we get the desire for tattoos 'cause it is, more or less, supported by the mythology. got a dragon on left arm and tiger on the right? is cliché, but why buck the archetype, eh? the thing is, tattoos is permanent, unless you got it outta a crackerjack box. *shrug* stick something in the weapon slot that says, "monk," while still being unarmed. we suggested prayers/meditations/rites, but a rosary would work just as well. most o' the major rl religions got prayer beads in some form, so we can see something similar for poe monks that would feel appropriate. ultimately, doesn't matter too much the form. regardless, we get why folks would want unarmed to have same built-in upgrades as all the other weapon types. HA! Good Fun!
  15. Meh. Soul Manipulation stories always make me roll my eyes and snicker, and feral is just what I naturally expect as the default state of anything under 16. context and delivery make all the difference. OK, that scene always just makes me laugh out loud. For this, I'm more concerned it is going to follow the trail blazed by BG2 and Irenicus, with ridiculous nonsense inexplicably involving large jars and no coherence with the setting or solving the problem at hand. one suspects that overcoming a god's penance is a wee bit more complicated. HA! Good Fun!
  16. Meh. Soul Manipulation stories always make me roll my eyes and snicker, and feral is just what I naturally expect as the default state of anything under 16. context and delivery make all the difference. phillip pullman actual did a marvelous job with soul manipulation, though we will observe he wrote children's books. HA! Good Fun!
  17. if you haven't purchased yet, then wait. *shrug* the folks on these boards is less than objective. as a group, we is already emotionally and monetarily invested in poe. don't trust us-- not a single one o' us. it never hurts to wait. the longer you wait, the better. HA! Good Fun!
  18. People confuse initialisms for acronyms more often than they do irony for coincidence. "I saw Mary at the store today ... No way! So did I. How ironic!" we blame the japanese. why not? they like to turn initialisms into acronyms. ufo is Not a word. oofoe? HA! Good Fun!
  19. am gonna do our captain obvious impersonation. for any major (and for most lesser) release o' game software, it is in your best interest to wait six months to a year to purchase and play the title. waiting a significant amount o' time post release to play a title will result in you enjoying a more stable product. you are also likely to enjoy tweaks and balances and other developer improvements that were not included in the day 1 release. furthermore, the price o' virtually any game release drops precipitously after some unspecific point in time, but rarely exceeding one year. wait a year and you get a better game for less money. tackle this conundrum is not gonna win you a fields medal. that being said, you already paid for the game-- the question, as you already observed, is moot. ok, what do we win? HA! Good Fun!
  20. http://messybeast.com/dragonqueen/medical-acronyms.htm am having 0 notion as to the accuracy or datedness o' the linked material. we did chuckle at brothel sprouts and a few others. HA! Good Fun!
  21. we addressed additive and upgradable. please read again. as to saying that weapons is different, then where is you adding your Flaming Fist? most folks is speaking o' this in terms o' a monk weapon replacement, such as the aforementioned hand-wraps and similar such ITEMS. tattoos, while physical, is an alternative to such stuff. place in weapon slot. wanna appeal to obsidian to create a Flaming Fist talent? fine. is a complete different issue. HA! Good Fun!
  22. this is poe. d&d definitions is what is meaningless. HA! Good Fun!
  23. No-one said they'd be removable. I think the tattoo idea is great, but they absolutely shouldn't be removable. Upgradable, maybe, additive, maybe, but absolutely not upgradeable. Anyone using them should consider them a permanent upgrade to the character, a build choice, like a Talent or Ability. permanent and non-removable tattoos is, in our opinion, a bad idea. is only one (or two) slots for weapons. sssssoooooo... our monk equips the Flaming Fist tattoo he finds at level 3 and which is balanced for level 3. he is now stuck with it? am s'posing you could make the tattoo increase in power as you level, but again, what if halfway through the game you decide that the Bite o' the Malefic Spider is much kewler? hell, if you knew the spider bite tattoo would be available later in the game, you would never have equipped the damn flamey fist tattoo. would you force a fighter or rogue to equip a weapon and be stuck with it for the duration o' the game? 'course not. as an aside, we always laugh when we see Flaming Fist. is a rather notorious gay bar by the same name. the etymology o' the term predates BG and is rather... colorful. HA! Good Fun!
  24. At least in one place in beta resolve is used to make a convincing lie. It is also described as "mental intimidation", so I'd guess it is quite important for deceptive/conman characters. Which I find quite funny considering Paladins are the ones with high resolve Resolve is more or less force of personality and personal will, a bit like a Willpower and Charisma attribute rolled into one, so it makes perfect sense that Paladins would have high Resolve from a thematic/narrative point of view. It also makes sense that conmen, swindlers, bards and rogues would have high resolve. Which is why it's so funny that Resolve is a prime dump stat for Paladins and Rogues. this is where d&d messes with your head... that and folks who read dictionary definition w/o recognizing context. yes, in some crap dictionaries, "strength o' personality" will be listed as a synonym for charisma, but w/o context, the wrong meaning is attached. a monstrous and extreme frightening troll in 3e d&d could have high charisma, 'cause some yutz at wotc read "strength of personality" somewhere in a dictionary definition for charisma and then finagled the meaning. our scorn should be palpable. however, from a crpg rules mechanic perspective, it makes much sense to have charisma mean more than what it actual does. d&d undead, for instance, has 0 constitution. when d&d 3e were first released, undead were seriously handicapped when facing any mid or high level party. without having a positive charisma modifier replace their universal 0 constitution score, undead were so pathetic vulnerable to spells such as disintegrate (and other fort saves that were missing from undead list o' immunities) that it were actual amusing. "and the all-powerful, level 20 vampire knight needs... he needs a natural 20 to make his save against your disintegrate? that's $%#@." even so, the only folks that could equate charisma with resolve is d&d/crpg folks. you can no doubt imagine a loathsome wart o' human being who makes children cry at the sight o' him-- the guy gives off a creepy vibe like the stench from befouled outhouse in georgia... in july. is it possible to conjure up such a person, who no doubts tortures small animals in his basement for fun and has never had a single friend, having towering resolve? sure. as revolting as he is, our bipedal fungus o' a man could have the kinda will and determination to suffer any indignity or pain to achieve his goals. don't use d&d/crpg definitions. please. HA! Good Fun!
  25. Aint Lore values used as a requirement to use scrolls? Depending on scroll frequency/gold value, it could be vital to Hybrid spellcaster builds like Fighter-Mage. very true. the scrolls is an important mechanic. am not sure if it is equal to the mechanical value o' the other skills, but thanks for identifying that point. HA! Good Fun!
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