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Can you respec?
Lol, one can't please everybody. For PoE, I think the game is fine the way it is. These respec "features" I'm referring to could, maybe, be in the planning process for future titles? I think it would be interesting and adds an extra dimension to character development. Say, you play one playthrough without respeccing your companion to experience their main story. You play a second play through and respec them just to experience their alternative personality and story. You can even ask them, "What the heck happened to you? I thought you were nice." They can respond with, "You know nothing about me!!!!" I just think that instead of dismissing something altogether as "broken." We should come up with alternatives to making it work. As far as respec goes, I think it you set limitation, cause and effects, consequences, and drive it with stories and events. It would be interesting. Meh, just ideas.
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Can you respec?
How about allowing companions to respec but limit what and how much can be respec? Or quest driven where you have to take the companion character through a series of events to allowed them to be played differently. Add consequences to respeccing a companion character. Example: their main story would change in one way or another, maybe they're no longer accepted as a member of whatever society they were involved in, maybe your team gets attacked because your companions have made enemies by changing their role within the game world,.....etc....be creative.
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Hard mode is too easy.
I agree 100%. Hard mode is kinda easy. I had a hard time the first hour or so, but once I got the hang of it. It got really easy.
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Unique abilities for companion NPC's.
How does everyone feel about unique abilities, either combat or non-combat, that only companion NPCs will have? Let's face it, the companion NPC's are....meh...and, unless you want to role play and experience their stories, a created hireling is going to fare better in combat. I think there should be incentives to make us WANT to favor playing a companion NPC over created hirelings. A perk, a special skill, a talent, etc. (something unique only to that companion) What do you guys think?
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Companion's Builds, ouch.
It's true, the NPC's builds are.....meh... I always like having the NPC's in my group to interact with, role-play, and experience their story, see their point of view on things, and feel like I have friends. (I have no friends in real life) But....they're so useless. There's no incentive to have the NPC's in your group when you can just hire story-less mercenaries that are much more effective. At least give them unique abilities, talents, or something that a hireling you create would not be able to access...or better yet. let us rebuild their skills and talents.