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Gromnir

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Everything posted by Gromnir

  1. Indeed. You want something. But they're not going to give it to you. Perhaps it's time now to stop and realize that they actually DID offer you a reasonable compromise to a respec feature. It's right there in the game and it DOES allow you to work around "broken skills" even if you can't fix them. Try the adventurer creation system. Seriously. In my current playthrough, I got Grieving Mother a little late (she was already 7th level), and she was horribly built. But I really wanted a Cipher. So I just ran up the road to the Inn, bought myself a level 7 adventurer, and built him from scratch, from the ground up, to be a truly optimal Cipher. Problem solved. that is a rather Short sighted (and unsatisfactory) solution. you see the difference between short sighted and long term yet? and yes, once the game is released w/o respec, it is obvious that this game doesn't have respec. again, duh. am not sure if you are being intentional obtuse. is any number o' features that ain't in this game but should be. is a number o' features in this game that should be changed. that is kinda the point o' providing feedback, yes? *zoom* right over stun's head. HA! Good Fun!
  2. eh? am saying the feature shoulda' been in the game already and should be in future games. at this point the issue is largely moot. how short-sighted of you. nevertheless, it were short-sighted to think the console would suffice. it were short-sighted o' you to believe poe wouldn't be any less subject to post release developer rebalancing (which we saw you mewling about in another thread) as a host o' other games. were short-sighted to think poe would be noticeably less frustrating for perfectly reasonable players who had their role-play choices invalidated by developer error. yes, fix for the expansion and future releases is long term thinkig. realizing that the absence o' long term thinking on the part o' the developers means that we need wait for expansions or sequel to finally get a feature that a long term thinker would have added without much debate is proving our point and not yours. am thinking you don't deserve the cookie. HA! Good Fun!
  3. opposite of myopic. am not thinking you know what short-sighted means anymore than you understood strawman. figures pj would like. is taking the long view to realize that poe would have many broken and busted features. is taking long view to add such a feature, a feature that shows up in many games and which you has not shown the man-hour implementation o' such a feature to be particularly egregious. every feature added is subject to cost v. benefit. duh. is taking long view to realize that a limited respec function would/could alleviate much o' the frustration and disappointment a considerable number o' role-players must need have endured because o' the predictable (Gromnir predicted, so am betting the developers were less myopic than stun) developer error. is long view thinking to recognize that a respec bandaid would give the developers more flexibility in fixing post release bugs as respec would at least alleviate (though not eliminate) the unfortunate impact o' developer error on player builds. however, we do applaud you for abandoning the cheater nonsense. that deserves reinforcement. *hands stun a cookie* baby steps, eh? HA! Good Fun!
  4. bump... 'cause it is monday. HA! Good Fun!
  5. am recalling having this happen to us frequent in the beta. is a particular battle in which a foe could hit us with a searing seal spell... an odd spell as it counts as a trap, yes? anywho, after the battle, the blindness icon would remain and on our character record sheet the effect would be greyed as "suppressed." however, immediately 'pon entering combat, the blindness would again become active. is sad to see (no pun intended) that this legacy bug remains. HA! Good Fun!
  6. the keep poses a ridiculous difficult balancing problem for the developers. in a game with abundant copper/gold, making the keep produce copious amounts o' wealth for the player would be inimical to their overall design philosophies. sure, the player wants something for their investment in the keep, but rewarding with gold is bad. the keep could be an effective gold sink, but so far, players appear less than enthusiastic with the results. a gold sink is not a popular feature in single-player crpgs. get a largely cosmetic or illusory benefit from a huge currency investment works in an mmo 'cause conspicuous consumption is an exploitable social failing. what is the point o' such stuff in a single-player game, eh? likewise, the keep should not be providing enormous amounts o' additional xp, but it does via the bounties. am realizing that it sounds a bit silly, but the keep, ideally, should reward you with nothing, and make you happy with your nothingness. HA! Good Fun!
  7. and again, we noted that if you is sacrificing the dps for defensive capability on your striker character, then you is doing something wrong from our way o' thinking. but you like what you found, so good for you. you like moonies too, but Gromnir never seems to have battles last long enough that their racial bonus would make a difference. regardless, you keep using words such as "nothing" or "no" to describe orlan racial bonuses, but you is clearly playing the part o' the sicilian from the princess bride. am just not certain if you is doing for laughs or for serious. am more concerned that you think everybody needs agree with you. as we said, is good that poe has choices that allows us to look at racial bonuses and disagree. clear winners would be problematic. you think there is clear winners. Gromnir doesn't. congratulations? HA! Good Fun!
  8. you do not take a -2 penalty to might. you have a -2 towards potential max might. is no point buy or similar such stuff. we got same pool o' points as every other race, which makes most o' the attribute penalties and bonuses a bit illusory. our ourlan melee combatants can starts with an 18 might. and yes, a bonus that is close to the dps gain from 1 point o' might, which is indeed meaningful for a racial bonus, particularly with certain weapon choices. thanks. HA! Good Fun! If your orlan starts with 18 might, then your max dex is 18. You have 2 points leftover to spend on support or survivability. A human can start with 20 might and 18 dex. That alone is worth more damage than 18 might/18 dex/10% hits to crits. actually, our typical spread is 18/15/15... and sometimes 16/16/16. we get the dps benefit from orlan w/o the commensurate loss to other attributes. is a zero sum game with attributes. the racial benefits are a separate factor. and you don't get free points as a human. again, the pool total is the same. HA! Good Fun!
  9. you do not take a -2 penalty to might. you have a -2 towards potential max might. is no point buy or similar such stuff. we got same pool o' points as every other race, which makes most o' the attribute penalties and bonuses a bit illusory. our ourlan melee combatants can starts with an 18 might. and yes, a bonus that is close to the dps gain from 1 point o' might, which is indeed meaningful for a racial bonus, particularly with certain weapon choices, is a better choice for us than being able to equip a hatchet and shield along with our casters... and then doing negligible dps. thanks. HA! Good Fun!
  10. is our first choice for most tank builds. HA! Good Fun!
  11. is better dps. and the ooh mau mau is doing far less dps with a shield and hatchet in hands, eh? get murdered by, y'know, not dpsing with a hatchet and shield in hands? seems a foolish tactic to us. you like the safety o' the shield. we tend to think that the you is doing something wrong if you need the shield. is nice that poe can make us both happy in different ways. *shrug* HA! Good Fun! clear win for orlan.
  12. As per usual, I understand about half of what you said and think it's all great. part o' the problem, beyond our posting style, is that we were speaking o' events long forgotten. w/o context, our examples is less than illuminating, eh? perhaps it woulda been better if we specific quoted the genesis post. dunno. regardless, we read the silliness 'bout how the mmo era perverted the the eden o' balance free single-player crpg goodness we s'posed enjoyed previous to diablo3 (or some other game) and we couldn't help but laugh at the ridiculousness o' a fantasy that never were. ... probable made more obscure. HA! Good Fun!
  13. *chuckle* an advantage we have no need for? why on earth would we feel the need to switch to hatchet and shield? our striker/dps characters exist to inflict hurt-- do damage as fast as possible, and a hatchet and shield does not aid us at all in achieving that goal. hell, particular with a rogue, Gromnir is actively attacking occupied or partial/complete disabled foes. need for a shield set is minimal. islander adds a +0 to the equation based on our gameplay. we take the orlan hands down with no reservations precisely 'cause it does aid in increasing damage output. is it a huge leap in damage? 'course not, which is why it is balanced. and it is silly to say that orlan racial ability offers no offensive advantage when you already conceded that it does offer an advantage, albeit a small one... which is what it is kinda the point. for gunner builds with weapons that have long reload times, the extra weapon set is fantastic, but it provides us with little additional advantage on most characters. *shrug* we do put hatchet and shields on most casters, but they also do not need a third weapon set. the orlan has an actual offensive advantage and the islander weapon set gains us little save making our the job o' our support characters a bit easier? HA! Good Fun!
  14. what is with the necro post? regardless, amentep got subdual, at least to a limited degree. unfortunately, the feature is tied to the keep, which is kinda funky... and not in a clyde stubblefield good way. HA! Good Fun! edit: too good to pass up the opportunity to add some funky drummer.
  15. I'd do it in a heartbeat and it wouldn't take a million years to decide to do it. paladins have nice and dependable auras as well as situationally useful cleanses, buffs and debuffs. chanters have a handful o' extreme good chants and very powerful invocations, but the need to wait on invocation ripeness is an annoyance to us. is not difficult to make a paladin or chanter a reliable off-tank, particularly after 1.03 when the chanter-specific talents is hardly worth the investment. am a big fan o' priests, but they is tending to be far more squishy than paladins or chanters, and particular at low levels, we is hoarding spells to avoid the need to rest. is benefits and drawbacks to all three. an islander ooh mau mau, shama lama ding dong, gunner paladin who can sit back and take advantage o' inspiring triumph is something we is gonna give a try on our next run. HA! Good Fun!
  16. am disagreeing on melee rogues and weapon sets. is very few situations where we gota switch to a third weapon set in combat with a melee character and given how fog o' war works, we invariably know what kinda foe we is facing before combat starts, so if a pike or estoc is a bad melee weapon choice before battling that forest lurker, we know in advance. for a ranged gunner? sure, but am gonna take the improved threat o' orlan's every single time for a melee rogue... and for a number o' other builds. HA! Good Fun!
  17. hearth orlans is always our choice for melee rogues... and for most other characters as well. moon godlike sounds nifty enough, but our experience in hm were that moon godlike didn't make much difference based on our play style. combats were over too quick for the moonie's admitted very nice racial benefit to come into play... and they look like horribly failed concept art for the movie the abyss. ... oh, and "godlike" is a serious contender for all time worst name for a crpg race. godlike? make that suggestion in a meeting and you should be pelted with half-filled cheeto bags and mostly empty slurpee cups... or whatever developers have on hand at such meetings. HA! Good Fun!
  18. I'm actually considering a Skaen priest with a Stilettos and the peewee sneak attack. skaen were kinda the defacto deity amongst the beta players who chose to play combat priests. the weapon dr bypass for stilettos stacks with vulnerable attacks talent. make a hearth orlan character for racial bonus. makes for a very potent (if squishy) combatant... who can spam repulsing seal that is almost guaranteed to crit. is a dangerous character indeed. HA! Good Fun!
  19. keep in mind you will only have the equivalent of very high accuracy with a single weapon (actually, two, but if you wanna keep pace with the big accuracy folks, you need one o' the general weapon focus feats as well.) one. is an extreme narrow tailored choice. luckily, the theoretical combat priest is not limited to weapon use. all those underappreciated offensive priest spells are quite handy. even so, one is a small number. pick wisely to fit your playstyle and your priest. did we mention seal spells? am not certain why folks don't notice the wacky maths for seal spells and rage at how over-powered they is. am suspecting is 'cause so few folks play priests. HA! Good Fun!
  20. And picking a WF that synergizes with your diety's weapon "focus" just stacks those accuracy bonuses (or at least I assume they do), which is a good thing indeed. it does stack, which is why a priest can have the highest possible weapon accuracy in the game with a favored weapon. HA! Good Fun! ps also, we forgot to mention that trap accuracy is far more forgiving than spell accuracy calculation, so while the aforementioned mechanics boost is substantial, you also get the benefit o' heightened trap accuracy calculation when using seal spells, which is worth another ~+20%-30%.
  21. we played bg. we posted on the boards for totsc and bg2 as well as other ie games. balance were no less common back then as it is today. in iwd, the developers took steps to nerf the power o' ranged weapons. the ferelan ranger kit were dumped from bg2 'cause it were too weak. bg2 developers severe tuned down grandmastery benefits for bg2. oh, and ask josh how his kit suggestions for iwd2 were received... is a funny story. heck, josh tried to get the monte cook ranger in iwd2 because mr. cook's version were better balanced than the original 3e ranger... which caused a p00p storm o' geekly proportions. ye goode olde days nonsense is... nonsense. don't forget that many o' us were there in those days. Gromnir were there. HA! Good Fun!
  22. you are such a girl. ... is not a criticism. that being said, given that we were thinking you were closer to Gromnir age, shouldn't your choice be more along the lines o' HA! Good Fun! ps edited out the soul-crushing supernatural images. nobody needs more o' that.
  23. By no means would my suggestion for defense make them superior tanks to Fighters. Fighters would still offer endurance regen, superior engagement and superior support control (knock down, aggro pull). That's the point: you can safely apply almost all of these suggested tweaks without Paladin becoming superior to the classes they compete with in that area. With my defense suggestion, Paladin would be the superior class for raw defense, but not neccesarily the one for keeping your squad alive, or even for staying up for that matter since endurance regen and knock down can be useful for a lot of different things. My offense suggestion wouldn't break Paladins either, nor would the support ones. The point is Paladins are abysmally sub-par across the board, to the point where minor tweaks could be made to everything across the board and they'd still be balanced. You lose me the moment you stop speaking plain english and start speaking computer geek. What the heck is "aggro", FFS???!!! The only aggro I know relates to farming, not computer games. (And I've got nothing to do with agro related business whatsoever. Just some comon knowledge.) to be fair, d&d 4e were rather unabashed about adopting what had previous been mmo nomenclature. a rpg geek is also gonna be familiar with the aforementioned terms, though he/she might sneer derisively at their use. HA! Good Fun!
  24. am gonna keep bumping this as am genuine curious about what the elemental talents modify. so, until a developer responds... bump HA! Good Fun!
  25. poe paladin is a support class. compare tanky capacity to fighters or dps ability to striker kinda classes is wacky and misguided. our suggestion is to do opposite o' what longknife suggests. am tired o' watching as the paladin slouches toward bethlehem. the paladin were a fine class as first envisioned by obsidian, but the community wants the support class to be better tanky or better at killing stuff, so obsidian has incrementally expanded the role o' the paladin. stop. http://forums.obsidian.net/topic/63968-update-56-paladins-and-wild-orlans/?hl=paladin give us back the paladin we were promised. make paladin improvements so that it is better in support. perhaps make the class less boring by offering options to be a more active support character, but efforts to improve the paladin should not be to improve dps or tankyness. HA! Good Fun!
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