Jump to content

hfm

Members
  • Posts

    107
  • Joined

  • Last visited

Everything posted by hfm

  1. I just found this bug as well. My Seoni came up against the Hook Mountain Hag and never had a chance to make an Arcane 8 check, it went straight to combat. Seoni is pretty much screwed where she would have had an excellent chance to make that check. EDIT: I am using the latest version from the play store. Screenshot where it just went straight to combat:
  2. I recall in the tabletop version we kept hitting the same monster after shuffling, turned out there was more than one of them in the location deck.
  3. It plays fantastically in DuOS Android Emulator. http://www.amiduos.com/ I'm running it at 3200x1800, looks and plays phenomenal.
  4. Yes. If you're playing AD2, Cards from AD2 are added to the "vault" but cards from B, C (if you bought the char packs) and 1 are also in the Vault. In the physical tabletop version when you get to AD4, you remove BASIC banes (enemies, barriers..) after you banish (defeat) them, and you have the OPTION to remove BASIC boons from the game after you banish them. There will NEVER be a case where you will encounter a card that is a higher level than the adventure deck # you are playing. So, you wont see a "3" card while playing a "2" scenario. At least the tabletop game works this way. (This is what's so GREAT about the digital version, you don't have to remove and add all those cards from the box to switch parties and scenarios of different ADs!!!) From paizo's rules for the tabletop game: Obsidian already said something a little different happens in the digital game, can't recall if they explained it or not. So yes, there's still lower level cards, but eventually they will get removed from the game little by little. Increasing your chances of finding something good, but also increasing your chances of seeing more nefarious banes. And the MAY remove it from the game is key for the boons. On the one hand, removing BASIC's will increase chances of seeing non-BASIC's, but there might be a BASIC you like.. so you don't HAVE to remove it from thee game, you can leave it in the box if you so choose. Banes.. well.. you HAVE to remove those, making mathematical room for bigger badder banes to be encountered.. Muahahaha.
  5. Market is competitive for software engineering. Go for it if it's something you can do.
  6. The great part about it is that nothing stops you from having tons of fun with the game if you spend the $25 and just ignore the gold completely. I couldn't even tell you most of the cards I've gotten from the chests truthfully. I haven't been paying much attention to it. It's hard enough to encounter the good cards. You really have to play A LOT to have the correct card come up at the correct time with the correct character that can actually obtain it to get the better cards. Or dump a junk load of blessings at it.
  7. I think the true bottom line is some people have OCD and it's killing them that they don't have all the cards.
  8. It's not the same. And it is scary that lot of people seem to think that on this board. You don't get any item better than common, if you "buy" the game. How is this fair? EDIT: appears I might be wrong and that there are unique cards that can only be found in the chests! Well, I guess the gold I'm accumulating will actually have a use. I guess it makes sense or else what use would the gold have at all?
  9. Note that you need to resolve all character's decks down to the point where there are no cards of any type left in the pool of cards the characters currently own to pick from to complete their requirements before you can move on to the "we don't have enough cards, we need to fill from the vault" stage. Like if you're missing 2 weapons and 3 spells you need to get down to the point where there's no weapons or spells left in the pool and no one is carrying too many spells or weapons. You can't just do one type at a time. At least that's what I remember, I might be wrong! I recall wondering why the arrow wasn't showing up one time.
  10. The best way to explain it is to consider the vault "the world" in the game. The world has banes and boons. When you start your character fresh, you are allowed to create the character with a set number of different types of cards that have the BASIC trait. When you are out in "the world" (the vault), exploring locations, you encounter the banes (bad cards) and boons (good cards) that are for that particular adventure deck or below whether they came from the original base set or were added to "the world" through buying the character add-on or buying chests and opening them. Things in the "the world" have levels. You will never find an adventure deck 2 card (Skinsaw Murders) while playing adventure deck 1 scenario (Burnt Offerings) because they are beyond the level of the current adventure. When you finish a scenario, you have to whittle your characters deck back down to only have the number of cards of each type that they are allowed to carry. You can at that time choose to keep the better boons that you have encountered and acquired during playing the scenario or as a reward for winning the scenario. By all means, during this phase of play, throw away the cards that are less desirable. Those go back into "the world". There are additional rules about plain out destroying lesser cards so they no longer exist in the world once you get to adventure deck 3, but lets not concern ourselves with that yet. If you step back and consider the vault (world) as the budget for what can be encountered as you play, and the fact that after you build your starting character you then progress by encountering treasure (better cards to carry around) it's a little clearer. Obviously, math states that you won't always encounter an awesome card, but it makes it that much sweeter when Ezren lucks into finding that Longsword +1 while adventuring, Valeros is definitely going to want that card if he's in your party, so he may decide to throw a blessing at that check for Ezren, and Merisiel may decide that she really wants Valeros to have that for the party so she gets excited about it and decides to help Ezren as well. If Ezren then with all that help succeeded at the check, he acquires it. He can then give it to Valeros if they are at the same location, or perhaps at the end of the scenario, Ezren dumps it off while rearranging his pack (deck) and valeros can then pick it up and swap it out for that crappy shortsword he's been carrying around. At the end of the scenario when characters are resetting their pack (deck) they can only use what the entire party has found along their adventure in the scenario. The ONLY time you can dip into the world is when due to circumstances while adventuring you end up with not having enough of a specific type of card to bring everyone's deck back up to the proper amount of cards of a certain type (say, you need a total of 9 spells for the party and there's only 8 ). So someone will have to go to the store and buy a spell (get it from the world for free). BUT. You can only grab BASIC trait items for this. Once you get to adventure deck 3, you can grab anything up to adventure deck 1. When you get to 4, you can refill with adventure deck 2 items. Always 2 below. No grabbing the best super powerful items at will, you have to find those while adventuring. To repeat, you can ONLY dip into the box between scenarios if THE PARTY does not have enough of a certain type of card to meet the requirements for someone to rebuild a complete deck. The game will show you which cards you can pull when you need to do this, and it is playing by the rules for you.
  11. The reason those dupes exist is that you NEED the character add-on in the tabletop game to go up to 6 characters (It's unclear to me based on the description if this is true for the digital version), and this required adding more BASIC cards. I still think it's worth buying just for the few cards that are worthwhile if you ask me. If all you're doing to acquire it is farming gold it's costing nothing but your time. The one thing I will add is that in the tabletop game it's good practice to build a couple characters and leave them in the box to stave off the dilution of the box with BASIC boons if you're only playing with up to 4. Having those extra BASIC boons hanging in the box will mathematically hurt your chances of encountering better boons.
  12. Running ONE game isn't going to be statistically significant. The one time you end up having that useless item in your hand instead of a spell or blessing and you really needed it will eventually happen. People are asking for choice that exists in the tabletop game. Why not add it in? No one is forcing you to use the "force-fail" if it's added in. You can feel free to go ahead and acquire the boon for yourself if that's the option you choose. It's about choice.
  13. I had the Saber-toothed Tiger for Lini. I really like that card. She lost it when she had to banish an ally. (Or maybe I had to banish a card and it was the last one left.. i forget.. it was sad in either case)
  14. I would imagine the number of locations where failing a check to acquire a boon ends up hurting the party is limited enough that having the option to not attempt the check at all, even if that means failing the check, would still be a useful tactic in most cases. The problem of diluting your deck with useless cards is a detriment to certain characters.
  15. Fortunately if you were using your own box at home with the tabletop version, you'd be forced by the budget of the box to only use what's in it in the card economy. You'd have to decide who gets to use that unique card if you had say 20 characters built and their decks recorded on a character sheet and tried to use two of them that had the same unique item in a party. It's too bad you can't force a vault budget in the digital version with a toggle, my guess is the logic would be a total pain on that. Typically if you have the character add-on in the tabletop version, you should build a couple characters or three and store them in the box so that your card pool isn't diluted by the extra basic boons that end up getting in the box.
  16. It sounds like experience with the tabletop version of the game is helpful here. When you build a LOCATION deck, you have a specific number of cards of each type in the deck for 9 total. Then the Villian+Hench get added for 10 (or in some cases some other card like an Ally in that one scenario where you have to acquire allies). These cards are RANDOMLY chosen from the box (or vault in the case of the digital game) type by type. You basically shuffle ALL weapons from the box, then randomly pick say 2 of them for the location. Repeat with all the other card types to build locations. Usually when building the location decks you just shuffle all the cards of that type then deal X number of each to location to satisfy. Then the next type etcc... Then shuffle each LOCATION to mix those up. It's a really long setup process, why the digital game is so nice solo. To make a long story short, having 25 "Longsword +1" in the box for the weapons type cards just increases the chance that you will find one of them in a location that has weapons since that one card is starting to become a larger percentage of the weapons in the box. Or a larger percentage chance that if a barrier or some sort allows you to pull d4 random weapons from the box, larger percentage chance you'll pull a "Longsword +1" as one of them. I find it hard to believe the "closed chests" that haven't been opened and their cards added to the "vault" increase a chance of anything happening at all. That would be strange. I will say, after Adventure deck 3 I think it is (in the tabletop version anyway), when you encounter a BASIC attribute boon, like a Shortsword, you MAY remove it from the game. Doing so will remove low powered boons from the box (vault) and start slowly (i turn), bit by bit, step by step, increasing chances of getting better cards each time you encounter a BASIC boon and remove it from the game. The same holds true banes, banes are REQUIRED to remove the BASIC ones, no MAY there. So you're definitely going to start weeding out the low powered banes as you go along into higher adventure decks. Which is dangerous. Not sure how the digital version is going to deal with the above quite yet. I suppose we'll find out when deck 3 and 4 show up.
  17. Ahhh rats. I had a char die on a deck 2 adventure and I replayed it. The game put me in the next difficulty level, didn't realize I did that or is that just how it works repeating a scenario? Somehow I won (more handily than I did the first time on the easiest difficulty!) and was excited until the char that died the first time didn't get the bonus she missed out on. Oh well.. I'll keep powering on through.
  18. Wow. Merisiel is one of the BEST combat characters. You can throw a d6 on a combat when she's by herself basically FOR FREE since it's a recharge. She has a ton of items, which are usually extremely lucky timing that you have the right item in your hand at the right time to use it, so she can recharge them for combat die. Also, pay close attention to the closing requirements for locations. Lini is also a great char because she can throw d4+n on practicaly ANYTHING so load her up with animal allies and she can give that extra push to temp close locations. Also, go for allies that have "discard to explore again" since you can blow those on explores. ALWAYS use your cards that allow you to look at the top or top two cards on the location deck. Some let you encounter things getting a free explore. Some will let you put things that are NOT the villian/henchman on the bottom of the deck. Even better, it will allow you to get lucky and find the villain and LEAVE it on top so you can concentrate on setting up the perfect scenario to corner it. Immediately leave that location alone without encountering the villain if it's early in the game and concentrate on the rest of the locations. If you can set up a nice scenario where the correct people are in the correct place to maximize closing potential you can corner a villain easily and put your best one or two people on the location to fight the villain. I will sometimes even waste a turn and DISCARD an entire character's deck that's camping a location if they have a ton of blessings in their deck and none in their hand. Having everyone have a few blessings to burn for temp closing and the villain fight can be the difference between the villain getting away or being cornered. FUN STUFF.
  19. Talisman has this auto-win button for battles it's impossible to lose. Might be helpful.
  20. If it was an option you could choose to do it or not. Seems no foul could come of it. I would imagine for networked multiplayer it would have to be the same for all players.
  21. I think Obsidian would care, as it would make it easier to farm gold. Any undo shouldn't allow you to undo a roll. If you accidentally selected the wrong card or something like that, that's understandable. Actually, when true multiplayer hits, re-rolling will actually be more tantamount to cheating. Especially if they find a way to try to start integrating Pathfinder Society into the game where characters would be tracked in the community instead of locally.
  22. That was really nice! Good videos. I watched your playthrough 0.1 video, I like it when things get down to the wire. I beat the Villain on that scenario on my last turn. Got lucky.
  23. The AD sounds like the best idea as a first purchase. You'll be able to farm more diverse locations to start getting other content like characters.
×
×
  • Create New...