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Tasthius

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  1. I found another bug that may or may not have been posted already. The first time you go to Nar Shadaa, do NOT talk to the beggar who asks for 5 credits and then wants you to trade information with him. Just leave him standing there. After you obtain Mira in your party later on on Nar Shadaa, come back to this beggar with Mira in your party, talk to him then walk into the garage area. Once you do this, a 2nd Mira will come up to the beggar and say "what did that Jedi want?" etc... like she normally would. Now walk back outside to the beggar, the 2nd Mira will still be standing there beside him, AND your Mira in your party will ALSO be there standing beside Mira #2. You can talk to either Mira you want. Another example of a programming mistake due to the rushed development.
  2. Something I learned on my second playthrough -- you don't need the sonic imprint sensor at ALL to open the airlock. All you have to do is go to the terminal with high enough computer skills and simply "overload" the terminal to unlock the airlock.
  3. Not entirely true. If you recall when you first get off the Ebon Hawk on Dantooine, the protocol droid standing at the landing pad has a holo recording of a conversation between Vrook and Vandar about you. You have to repair the droid and then ask him to play the recording for you. This is a recording of a period during your training on Dantooine, before you were exiled. Anyway, in this recording, Vrook is telling Vandar "I disagree with you, I think that "insert your PC's name" is a very mediocre Jedi." Vrook was obviously less than impressed with your abilities, and it seems that when you were in training that you had a hard time following orders. During the game I do realize that the masters comment on how strong you are, but I have a feeling this is only because of the force bond with Kreia. In other words, you are like two Jedi in one. Maybe or maybe not. I wouldn't bet the house on this one. If you do, then you may be following a shadow for the entire journey and be totally on the wrong track about the story at the end. Kreia mentions in the game that she was a historian /student of the ancient Jedi and Sith. Surely in the long history of the force, there were other powers and enigmas that be besides the Rakatan. Besides, when asked during the game how Revan ammassed "such a large fleet in such short order" Kreia responds "I do not know exactly." Why would she lie about that? It's certainly possible, as you suggest, that Revan was corrupted "on the outer rim" by Kreia, but why then would she deny knowledge of the star forge? It seemed nobody in the game knew anything about the Star forge, including Goto. I see no reason for Kreia to keep knowledge of the former existance of star forge from your PC in the game, especially when the Star Forge has long been destroyed. I don't know about this. I gathered that Kreia was not Revan's first master, but rather was someone he/she turned to AFTER he/she completed his/her training on Dantooine/Corsucant when he/she wanted to learn deeper mysteries of the force that the Jedi simply could not provide him/her. I think of Kreia and her teachings as Revan's "graduate studies" in the force. Why does this imply anything about Sion or Nihilus? I tend to disagree with the whole star forge situation though. I think Obsidian wanted to take this story in a totally different direction and didn't want to be stuck having to progress the whole "star forge" angle any further. The only similiarities between part I and II that I see is the fact that they both speak of Revan a lot (and Malak and a few others here and there). Of course, my interpretation could be a result of my possible misunderstanding of the story (as it is convoluted at times), but if Kreia hates the force so much (and I gathered that was her sole motivation -- hating the force), then why would she teach Revan of an instrument that is powered by the same element she hates? That is, why teach Revan of the Star Forge (which is full of DS energy) if she loathes the whole concept of the force? This is my main line of thought for thinking Kreia wasn't responsible for introducing Revan to the Star Forge, but about something we have yet to discover in the series. Revan, as Kreia says, was a prodigious student of the histories and could have very well uncovered the Star Forge on his/her own. It all depends on how you define "Sith." According to the Star Wars EU, the original Sith were a race and not an ideal. Are true, original Sith non-existent or is merely the "religion" in a state of abeyance? In the end (Part III), I think we will discover that whatever it was Revan was fighting at the "edge of the galaxy" will be something unrelated to Kreia or the Star Forge. I think this is the reason Revan did not have a larger role in the game and did not make a single physical appearance. I think the Devs knew they couldn't "do away" with the Revan angle, but didn't want their own story to be too heavily influenced by a character they didn't create. This is why Revan is simply "away at the edge of the galaxy" so that in case a different developer does part III, they can take that part of the story in any direction they choose. Proof of that is by mere virtue of the fact we are arguing over what Revan was doing on the outer rim! :cool: This part of the story was left wide open for either Obsidian or a new developer to take in any direction they choose. Obsidian could take the story in the direction of Kreia or the Star Forge (as you suggest) or take it into uncharted waters. ---------- Wondered that myself. A bigger question for me was what was the deal with Canderous/Mandalore and Kreia cutting a deal behind the Exile's back on Dxun? Remember the cut-scene on Dxun just before the Sith attack? Apparently Kreia already had cut a deal with Mandalore and he was part of the "plan" (whatever it was) in some fashion. Any ideas on this? I have my own, but am curious what others may think. I took it that Carth/other admiral was wanting to keep you safe or put you under protection because of something they though Revan may be uncovering on the outer rim. It's possible they thought that you were the entire key for unraveling the mystery of what Revan may be up to. I guess they thought your ability to cut yourself off from the force was an ability they felt pertinent to unraveling the mystery of what this "shadow" force was all about. I took it that you were on your way to Telos when Sion attacked the Harbinger and then Kreia rescued you on the Ebon Hawk. I am still a little confused though on the whole Sion/Kreia angle and why they were at odds over you, but yet when they met on the Harbinger they seemed to be working together, or at least, not on extremely bad terms (even though he did chop her hand off). Either Kreia was working with Revan (or working with him on the surface but really had ulterior motives he/she wasn't aware of), or Revan simply ditched or lost the Ebon Hawk for some reason. Either way, I doubt Revan is dead. Obsidian obviously left the whole Revan angle open for part III. He doesn't say he is unfamiliar with them, he simply says he doesn't know a whole lot about them and has never heard of such a "strong" bond as you describe. Then again, all the masters said the same thing, so obviously Kreia has some knowledge they don't have due to her years of esoteric Jedi study. I took it that Azkul was part of that "elite unit" that Atton was a part of -- you know the one that Malak and Revan trained to kill jedi, even though members of the unit were not Jedi themselves. This is the secret Atton was keeping from you, and I took it that Azkul was also a member (or leader) of one of those units. As for Azkul being a merc for Nihilus, I took it that he was there sorta involuntarily, like those zombiefied dudes on the bridge. The Ravager was supposed to be somewhat of a "Flying Duthman" or ghost ship -- the walking dead.
  4. You heard wrong. High definition technology has nothing to do with colors. It merely has to do with compression and decompression of the signal as well as the electronic scan lines. All signals are high definition originally, it's just that the signal quality is reduced through various mediums and degrades the lines of resolution. HD also is progressive while standard TV is interlaced (although 1080 interlaced is considered HD, which shows you how arbitrary the term HD really is). Interlaced signals only do a scan of half of the screen every 60th of a second, while progressive TV's do a scan of the entire screen. How many of you were aware that High Definition technology TV's have been around (in the development phase) since the late 70's? (No, I am not kidding.) Congress has been passing resolutions for the TV broadcast industry to upgrade its systems to HD technology for decades now -- it just hasn't happened yet. "HD" is nothing new, and as I pointed out, the term "HD" is arbitrary and was designated by one TV manufacturer over the others. Quote from an article written by a Professor: For a good history of the development of HDTV written by a PhD, see: Link: http://www.ee.washington.edu/conselec/CE/kuhn/hdtv/95x5.htm There is indeed a bronze cystal in the game. I too have received it. To me it looks virtually the same as orange (and I have a HD TV --- Hitachi 46' F500). I know it is bronze because the crystal graphic is different than the orange graphic (at the workbench) and it actually says "bronze crystal." People who say that it doesnt exist because it is "not in the guide" are naive. Guides are pre-released before the game, and they are often taken from older pre-release builds of the game. A good example of this is the screen shot someone posted of Atris wearing black. Nowhere in the real game does she wear black, the guides are just WRONG! Quit taking the Guides as gospel, folks.
  5. SPOILERS: Yes I noticed the same thing in all three of my playthroughs. And the hologram of yourself is always DS for some reason. Obviously it has to do with you and Revan's backstory and history -- I just don't know what it is about. A couple of people here have suggested that your PC IS Revan, like in the first game. I find that hard to believe, but perhaps this is one reason they say that.
  6. Turns out it was a glitch in the game. I just restarted, did a reload from telos and did the planet all over again. This time I did pretty much the same stuff, including selling T-3 right off the bat. Once I was done with the reuniting husband and wife quest, the slavers invaded my ship and lo and behold, the plot advances. One thing I forgot about my previous game -- when I would try to enter the ebon hawk, the dude with wings who oversees the landing pad would be hovering beside the ship. When I would try to have dialogue with him, nothing happened. I noticed this time through, he was never beside my ship. I think the glitch has to do with the answers to his initial questions when you first land. I think I said something like "I will be going now" and never addressed his concerns. For some reason the game doesnt like it when you do that and he will be in sort of a suspended animation beside your ship and wont move, thus not allowing the slavers to ever advance their plot.
  7. This is my third playthrough and I am stuck on Nar Shadaa. I need help from those who have had similar problems. Here is what I have done: #1) I sold T-3 to the droid merchant. Now when I try to enter the Ebon Hawk it will not allow me and it says "You need T-3 as your navigator" #2) I have done every possible quest on Nar Shadaa including paying the dude outside of the cantina 2000 credits to go talk to the exchange for me. The plot still hasn't advanced. #3) I have killed all of the exchange, including the overseer and I have killed all of the Sereco. #4) I rescued Nadia's daughter #5) I reunited husband and wife #6) I have danced for Vogga the Hutt once but cannot dance for him again in order to put him to sleep so that i can break into his private room. Any ideas on this? #7) Ive done the Bith scientist quest # I have done the Pylon quest where you assign freighter priorities. #9) Ive done the swoop bike droid quest where you destroy the racing droid and have the owner sell his business to the Twilek. #10) I have played all the people in the pazaak den and beaten the champion One thing that is odd is when I enter Vogga's warehouse, his droid behind the desk tells me (my human character) "please enter the warehouse and see c-7 and report for duty." But guess what? The warehouse door IS LOCKED! WTF is that about? Somehow the computer is mistaking my character for T-3! What a crock. What else do I have to do to advance the plot? I cannot leave the planet and I cannot find T-3. The droid merchant says that T-3 is now with the exchange and he doesnt have him any longer. HOW DO I DRAW the EXCHANGE OUT? This is becoming infuriating as it is obviously a result of shoddy coding by the devs. I know frome experience that the plot advances when your ship is invaded by the gang of slavers, this usually is triggered during one of the above quests, but hasn't been this time. Again, help!
  8. What sucks about the juma juice quest on Nar Shadda is the fact that once you dance for Vogga the first time, you cannot dance again. I just now got the juma juice quest in my journal and I cannot open up the dialogue option in order to dance. Also, the guy who is in charge of the dancing in the cantina has now since dissapeared. I have the same problem with the Rodian merchant. I am trying to open up the dialogue with her so that I can allow her to stay in business. There is no dialogue option. The other merhcant, the Duros, wont let me see his inventory because I have not ran the Rodian off, but I cant run her off because there is no dialogue option to do so. I saw the option once, and accidentally hit "Ill be going now" and it never reappeared. Really irritating screw ups by the devs.
  9. OK, I guess I am just unobservant, but could someone tell me HOW to get HK-47 working? I can find the processor and the vocabulator, but can NEVER find the chassis. I have beaten the game twice and checked every possible corpse, vendor, and container and still have not found a chassis! I can even find the HK pacifier but not the chassis. WHERE IN GOD'S NAME is the CHASSIS? (w00t)
  10. SPOILERS: The game clearly designates Kreia as Traya, however, when you are talking to Kreia at the end of the game on Malachor, there is a dialogue option where you can ask her "Why did Atris betray me?" and Kreia answers with something like "She betrayed herself" and "There must always be a Darth Traya." Kreia didn't specifically say Atris was Traya, but she implied it by saying "Atris betrayed herself and there must always be a Darth Traya." Just another aspect of the game that was very confusing and an aspect the Devs could have made more clear. The only thing I can gather is that either Atris was Traya, or they both were. I am leaning to they both were, as was implied by Kreia when she went to study with Atris and teach her. I still haven't totally figured out exactly just how Atris was dark side. All I gathered was she was trying to save the teachings of the Jedi -- doesn't seem too "darkside" to me.
  11. Much has been made of Nihilus, mostly people moaning about how the character's ostensible futility and how the name doesn't make a lot of sense. This is understandable considering most people aren't very smart and/or educated, and I believe the Devs focused their efforts with the story for those with a little analytical and rational ability (much to their chagrin I fear). Before I even played the game, I knew exactly why the Devs had named this Sith Lord "Nihilus." Some people on these forums have correctly pointed out that Nihilus is a play on the latin "nihil" which means "nothingness." This in itself would explain a lot about the character, but there is more to the name than that, and "nothing" is not an adequate definition. Anyone who has ever studied philosophy would immediately recognize it -- Darth Nihilus was supposed to be the ultimate SW nihilist. From the Internet Encylopedia of Philosophy: A true nihilist would believe in nothing, have no loyalties, and no purpose other than, perhaps, an impulse to destroy. While few philosophers would claim to be nihilists, nihilism is most often associated with Friedrich Nietzsche who argued that its corrosive effects would eventually destroy all moral, religious, and metaphysical convictions and precipitate the greatest crisis in human history. http://www.iep.utm.edu/n/nihilism.htm In line with the above description, Nihilus sought to destroy the Jedi order (a religion) and their collective control over the force, just as the "philosophy" of Nihilism implies. Nihilism, especially as associated with Nietzsche, is often misunderstood (and isn't as pernicious as many make it), but that is another issue. If you take all of the above into account, Darth Nihilus is the perfect name for that character, and is quite a clever invention by the Devs. The people who complain about this name are the same people who say that Darth Vader was a cool name. These same people, undoubtedly, don't know that "Vader" wasn't just randomly generated as a name but actually has a meaning relevant to the movie trilogy. "Vader" has etymological relevance in that it literally means "father" in Dutch (and other early Germanic languages). Father, hmmmm. Now why would Lucas name Anakin "father?" Anyone know? I thought the storyline of KOTOR:2 was quite inspired and a good one, it's just the Devs didn't put it all together at the ending as they maybe should have if they would have had more time/inclination to do so. The story is very in depth and complex, and it took me a couple of playthroughs to grasp all of the essence and intracacies of it. Sure, Nihilus wasn't involved as much in the story as he should have been, and yes he was definitely too easy to defeat, but the character himself was a great one that wasn't taken far enough. My biggest complaint isn't the characters, the story, the environments or graphics (all of which were improved over KOTOR:1), but simply the lack of closure and the inability for the PC to be able to return to his ship and converse with his party and travel after the battle at Malachor V. I simply wanted a little closure and a little time to bask in my victory. Oh well, hopefully Obsidian will have a much longer time frame to develop KOTOR:3.
  12. No, it only shows the one pointing the finger of unlettering as being unlettered himself. Schopenahauer was well known as having a close affinity with a lot of eastern ideas. He also predated Darwin and Spencer. ----Bows head---- I usually acquire that reputation most places I venture. What exactly constitutes outdated? Would you have been more happy if I would have thrown Dewey, Wittgenstein or even Foucalt in your eye? Everything Zen? I don't think so. --marks on pad--- What else would you like to reveal about yourself to the good doctor, Nur?
  13. I beg to differ with your synthetic judgement. :cool: Actually, as I said in a previous post, it is not unlikely that a civilization far more advanced than any we have seen on earth would reach a technological apex inasmuch as further progress in technology is seriously hindered to a point of almost abeyance, and therefore slowing progress tremedously to a point where there may be little tangible difference in a couple of thousand years.
  14. I concede that SW is not considered "hard science fiction," but it still falls under the "softer" genre of sci-fi. If it weren't sci-fi, why all the emphasis on "hyperspace" (a real concept) and FTL travel and light sabers based on plasmas etc.. etc..? It is primarily, fantasy, sure, but fantasy based on sci-fi. Technically, I suppose you could call it "pulp science fiction." Even the online encyclopedias categorize it is "science fantasy." Wikipedia says: "Star Wars is an outstanding example of the space opera sub-genre of science fiction." http://en.wikipedia.org/wiki/Star_Wars Little of Star Wars is not based on some sort of scientific concept (no matter how far fetched). Really, besides the "force," what is not sci-fi about it? Even "the force" has some philosophical and scientific relevance to it, and it smacks of Schopenhauer and Spencer (proto-Darwinism), with the main difference being that the "force" in SW is often physically manipulated by sentient beings, whereas in the philosophies it was the instigator and propellant of life. All in all, when one begins to insert spaceships, plasma rifles, and FTL travel into their stories, it quits being merely fantasy and becomes more sci-fi, or as in SW case, both.
  15. Ever heard of something called science fiction? The last time I checked, SW was considered part of the genre. Your argument is fatuous, and I refuse to engage miniscule minds that obviously aren't even native English speaking. To say science is not a part of Star Wars is like saying the "car" was not part of Knight Rider. Ridiculous. End of argument.
  16. You say that the Star Wars galaxy doesn't change and this is not in line with reality, but I say the opposite is true -- it is reality. You are trying to frame the SW reality within our own 20th/21st century reality. We are a civilization in the middle of great technological progress, and we are still in some ways at an infancy (technologically). You have to remember that a hypothetical Star Wars galaxy, even 4,000 years before Ep1, is well beyond "us" in technology as we stand today. It is not a stretch that once a civilization goes Type I or Type II that it takes many thousands of years for technology to progress to a further point. It isn't a stretch, imo, for a hypothetical SW galaxy to look technologically similar "today" as 4,000 years later. Once you hit an apex of technology, things don't progress at nearly the rate you saw in the 19th and 20th centuries for example. If anything, civilizations fall and must rebuild themselves from scratch. I adhere to the Spenglerian paradigm on this -- that is, civilizations are like any other life process -- they are born, flourish, then die. This is what makes the SW galaxy (and other "space" sci-fi genres) very intriguing to me. Warp drive is warp drive (or as in SW "hyperspace".) How does one improve upon a hypothetical FTL travel technology? How does one improve upon a lightsaber? A kolto tank? A Taris? A Citadel Station? This topic was discussed at length over on the Bioware boards and is a fun one to ponder.
  17. Oh please spare me. Can we not have ONE MB on the internet where political correctness is a non-issue? Please. Who cares about the minority issue? It is a video game. BTW, white folks are a minority world-wide. 10% of the world's population. WE are the minority, friend.
  18. My question wasn't about Batu. My question was about the two fugitives you are supposed to track down.
  19. I have a question regarding a quest along the same lines on Telos: The two fugitives you are supposed to track down. I found them talking to the woman in the Czerka office (Loora?). The dialogue allows you to tell them "you arent leaving alive" but the Czerak woman lets them run off. Will there ever be another time when I will see them again? Keep in mind, I have already finished Telos, been to the polar region, and am now back on the planet. I have been everywhere (including all the docking bays), talked to everybody and cannot seem to get this quest finished. The journal says they are working as "security guards" on the surface. I assume there is no way to find them. Any ideas?
  20. I've had a couple of bugs. #1) on Dantooine lower levels, while engaging some foes in combat, the game sorta went into slow motion (I think it was because I accidentally engaged stealth mode at the instant I spotted the enemies). I dont mean a framerate issue either. The game would literally STOP cold, and when you hit the D-pad, it would move very very very slowly. Very odd. I had to stop the game, save it, then load it back for the problem to be fixed. #2) At the entrance of Freedan Nadd's tomb when the Mandalorian with you begins to talk and tell you he will wait on you, I got a pop up screen on my screen that said something to the effect of "Dialogue tree broken, PLEASE CONTACT A DEVELOPER)." Anyone seen something like this? It has only happened that one time, and did not happen on my first playthrough. I was sorta surprised they actually had a screen that said to "contact a Developer." The rest of the bugs have been the usuals -- framerate issues, PC character running away out of control etc...
  21. LOL I was just about to post a topic on this, so I am glad I found this one. It is looking more and more like the game was mega-rushed through the dev process. Even the manual and the game functions aren't in alignment. It can be quite embarrassing I would imagine.
  22. The Silver crystal is not random (at least in one location it isn't). On Onderon, in the Palace (when you are trying to unlock the security doors for the general's troops to enter her chambers and when you are facing off against the "slicer"), there are TWO doors that are locked with a terminal in front of them outside. I have yet to get into one of the doors, but the other one has a bed, some footlockers, and a plasteel cylinder in it. This plasteel cylinder has had a silver crystal in it in BOTH of my playthroughs. I got into the door by solving a puzzle on the terminal. This puzzle can only be solved AFTER the two security terminals have been shut down an after the slicer has been killed/ ran-off. I think the room is the one to the southside of the map. I also got a silver crystal from the Rodian on Nar Shaddaa. If you help her out, (go to Onderon and Dantooine and then come back and tell her those planets are clear for her to open up shop on), she will have some kick ass inventory for you to buy. She also had some electrified armor. Anyone seen that yet? Sorta looks like it outlines your ribcage with a blue light. Kinda cool.
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