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About Sophrosune

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    On the Deathstar watching this other dude's best stormtroopers get defeated by Carebears.
  1. Humor me. I must have missed the infin. experience glitch you speak of, and for some reason it's not showing up on my searches of the board. Would you mind repeating it here? I think level 28 was the highest I ever achieved, and that was with my Jedi Sentinel.
  2. We're all talking about the same Dantooine glitch apparently. I eventually got past it by just repeatedly turning off my Xbox and reloading my last game save. It finally just... worked. Go figure.
  3. I concur. <_< Most regettably, of course. I wonder if I would have liked random loot if it had been implemented more carefully. Perhaps KotOR 3 will tell... Assuming LucasArts wisely decides to milk its new KotOR cash cow and gets a development team working on it sometime in the near future.
  4. Wow, that's some poor logic on your part. You sound like a rep. for Ford when they had to recall Pintos. "It's not our fault that you bought a car that explodes. You should of had better judgement." What a joke. Looks like someone's getting too much sun in Hawaii. <{POST_SNAPBACK}> I could say the same about you. Have you actually seen or heard a weather report on Hawaii? It "looks" like you're just making an ignorant comment based on preconceived notions on what Hawaii is like. Anyway, I don't see anything wrong with my logic. So why don't you explain to me your knoweledge on building cars and sales trends to indicate how you can compare them to games? Maybe then I can understand where you're coming from. I'm not afraid, proud, etc. to admit if I was wrong. <{POST_SNAPBACK}> Woooah, wait a minute man. I -did- do the right thing--I rented the game first, loved it, then bought it. It wasn't until 40 hours into the game that I encountered a crash during a cutscene near the end of the game that kept me from ever comleting it on darkside. The crash always happens, in exactly the same spot, no matter what save game or character I am using, and it is a bug that has happened to more than one person on this board. It also has nothing to do with the hardware on our Xbox (No, my Xbox is not modded, and my game is not pirated.) So the blame does not lie with the customer in this case. Quality Assurance exists for a reason. Those people are getting paid to find bugs and eliminate as many as possible, and iron out any game dibilitating bugs. When you sell a product to a customer, you do so in good faith that your product will perform as expected. If an architect builds a house that fall in on its customers, the architect gets sued and may lose his job. You can't turn around and say, "Man, you got those guys to build you a house. You can't complain if it falls in and kills your family! You need to exercise your self restrant and live in a cave instead!" That's just immature, and more importantly, it's bad business. I can handle a few bugs. It's impossible to create a game without a single flawed line of code, but I also expect to be able to complete my game, not encounter a bug that prevents such and ultimately wastes 40 hours of my time. For those of you that haven't encountered deadly game crashes, wonderful. Aside for all the tech problems, this game is fun and interesting, despite its occasional poor executions of plot here and there. Overall, I really like this game, but what I would like more is to be able to see both endings, and to not have chaps tell me, more or less, that I paid for a flawed product and my "poor judgement" as a consumer is at fault. Bah I say. Bah! <_<
  5. Does anyone know if a developer (other than Akari) has posted anything in response to bugs?
  6. I've already posted my only encounter with game destroying glitchs in this forum, but I might as well chronicle it in this neat little collection. Perhaps we'll get some insight (or at least a passing comment) from the devs using this method. I'll try to make this as spoiler free as possible. * Whenever I visit Dantooine for the last time (40 hours into the game) I've encountered a reoccuring freeze where the game goes into the cutscene with my charater in the rebuilt Enclave entering the room where he will confront the Jedi Masters. So far, this has only happened with my darkside characters. * I've also encountered what may possibly be a broken quest. A few other chaps posted messages about this on the Spoiler Forum. Though I can complete the Telos Fuel quest, the game, for some reason will not register the Vogga the Hutt quest complete. The journal entry for this quest states that I can use Vogga's obsession with Goto (learned from the thugs in the cantina) to gain an audience with the Hutt. Obviously I have already gained an audience with Vogga, having completed the Telos Fuel quest, so what gives? Broken quest?
  7. Aight, but what if you're on your fourth playthrough and you still have yet to find any unique armors or the Saresh (sp?) visor or the three most powerful crystals??? Sorry, but if I'm on my FOUTH playthrough--shouldn't I have encountered at least one of these items in all those playing times?? This is the heart of what is irking some players like myself. I don't want to find uber-cool-super-robes the first 15 minutes of play, but I -would- like to have found at least one of them by oh say, the second playthrough. Just one cool item, just one. And I've yet to find -any- unique item in the game (besides Freedon's shortsaber, an iffy item at best), and this certainly isn't due to a lack of my searching every nook and cranny of the game environment over and over and over each time through. So before you guys get ugly with people like myself and the chap that created this thread, and say "oh you just want to get the all the cool items early to make the game super easy!" take a second and re-evaluate yourself. We don't want an easy game, and we appreciate great replay value (we did dish out 50$ afterall), but when you don't find these items at all, even on multiple playthroughs, that begins to make me -not- want to play the game again and instead insues much gnashing of teeth. I'm a player that started my rpg gaming career with Diablo I & II. Random loot drops worked wonderfully, kept the game fresh and interesting. but the game isn't fresh and interesting when you never receice worthwhile objects. I'd be pleased if I could find the Saresh (sp?) visor just once. Then I'd quit my griping. I'm not calling for an end to random loot, just a revised version of it where destroyed turrets don't yield pocket change, and raiding the uber cool areas of Korriban actually yield something useful instead of a lifetime supply of medpacks. You guys are judging the game only by your experiences. You're responding to a person's thread when you haven't actually taken the time to consider what -our- experiences may have been like. How would you feel if you were on the losing end of the random loot rolls?
  8. You won't get the option to train Handmaiden without following a specific train of dialogue trees. Spoilers below. Uber spoilers in spoiler tags: First after a fighting match with Handmaiden (any sparring session will do) you need to choose the dialogue option that asks her to put on something less revealing. From there she will begin to talk about her mother, After this conversation you need to talk to Kreia about Handmaiden's mother After that you just have to increase your influence with Handmaiden until she agrees to be trained.
  9. That's exactly the same gitch I had my first time through as a Darksider. My second playthrough as a Lightsider had no such problem. I emailed LucasArts tech support. Not only did they offer no solution, but they had the audacity to tell me my disk was probably just dirty and that they hadn't seen that problem before, totally overlooking the paragraph where I stated I was on my second disk with the same glitch. :angry: And no, I do not have a modded Xbox. You need to email them, and let them know this isn't an isolated event.
  10. I don't know. I think that approach worked for Orsen Scott Card (Personally I liked Ender's Shadow best out of the series.), but I don't really think that would work well here. A month ago I would have hated the idea of playing as Reven or someone directly connected to him in KotOR3 (assuming LucasArts will get smart and continue the seriers eventually), but after playing Knights 2 I think I'd actually like playing from that perspective. KotOR 2 made me realize how much I liked the characters of KotOR 1 (yes, even *shudder* Carth). Go figure.
  11. That's how I feel. It's irritating when I loot areas that should produce unique or high power items (Korriban, Onderon Palace, Mandalorian catches, Sith assassins!! <_< ) only to find crap inventory that you'll never need or that doesn't apply to your character. I've yet to find any of the high power saber crystals, which turned into a real bitch for my Jedi Weapon Master. The random loot idea could have been a really nice addition to the KotOR license if only it had been implimented more thoughtfully. Oh, and Fenris, your quote is hilarious. "First Malak and now you. It's a pity you Sith Lords die so easily, or I might have a sense of satisfaction now." I couldn't have summed it up better
  12. Guess it's a universal bug then. Thanks for your replies at least.
  13. Definately sounds like a glitch. When you go to the warehouse and the droid tells you to go to work, T3 is supposed to be the character you're controlling. This is supposed to automatically happen. Sounds like broken code to me.
  14. Okay, that makes sense in theory, but in practice, if the assassins are wearing Jedi robes, shouldn't um... they be wearing Jedi robes? ...and not the assassin get-up we see them in? Technicalities, technicalities, I know, I know. :D
  15. Okay, so I've beaten the game twice, and neither time did the "Vogga the Hutt" quest show completion. In the journal it says something to the effect that I've overheard two Exchange thugs in the Cantina saying that Vogga is obcessed with Goto, and perhaps I can use that to gain an audience with Vogga. Um... okay. But I already did that. I snuck into Vogga's place, drugged his Kath Hounds, looted his loot closet :D and then proceeded to strike a deal with Vogga to supply Telos with fuel. He agrees. I spend Goto's ship into Ship Heaven, talk to Vogga again, and he says the Telos fuel deal is a go. So, why does the Vogga the Hutt quest never complete? Why when I return to Telos to speak with General Gren (I think it is, Telos security official guy, anyway), the man who sent me on a mission to restore fuel to Telos in the first place, do I never have a dialogue tree option to then inform Gren that I've set up a fuel supplier? Funny thing is, the Telos Fuel Mission does show completion. Wtf. Makes no sense. Goto never pays out his 1000 credits for my resupplying Telos with fuel either. Grrrrrr. Little help here?
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