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metadigital

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Everything posted by metadigital

  1. That is a seriously good idea. Now I don't know about only two forms; although if you reached "Mastery" level in two forms that makes sense. (WeaponsMasters could choose from most forms, say six of the seven or eight forms, with Consulars and Sentinels having a (simplified) form of their own.) If you crate your own form, it would be a cross between the two forms already mastered, with perhaps a bias towwards defence or attack, depending on PC choice.
  2. Well, the panel appointed to investigate intelligence failures - appointed by Bush, mind you - conclusively said they weren't there. <{POST_SNAPBACK}> That is absurd. The UK has evidence in the public domain that clearly shows the disparity between the intelligence and the stated intelligence by the coalition governments. It demonstrates that the intelligence given from the Intelligence Community (secret services, MI5, MI6, CIA, etc) had been pruned of all qualifying adjectives, like "allegedly", and all grading of the intelligence was replaced with exclamations. There is even a famous addendum, now totally discredited -- but never really believed, where the claim that Saddam Hussein could attack the UK within 45 minutes. They even plagerised some doctoral thesis from the interet -- the guy was interviewd because he was angry about it. And they had taken all his qualified assessments out of the text, too. (They famously had copied large sections verbatim, including an obvious spelling mistake.) There was a deliberate and demonstrable effort to misrepresent the facts and assessments -- what for? The only feasible answer to that is the US had a prior agenda, and the UK was looking for evidence to back it up.
  3. metadigital replied to Foamhead's topic in Way Off-Topic
    If you are referring to the increase in emissions from a cathode ray tube, the highest danger is the area immediately behind the monitor. LCD and plasma screens do not have any such issues.
  4. This is already implemented. RTFM
  5. There weren't any WMDs. <{POST_SNAPBACK}> But if there were he had time to hide them. "
  6. first I heard of it but I havnt been watching the news. Not exactly unexpected though. <{POST_SNAPBACK}> See, Lucius.
  7. Of course I did, can't you read? " (Power attack is the third attack feat, and initially it takes DC off the attacking PC, which is a Bad Thing at low levels, but makes no nevermind at higher levels.)
  8. The Dutch have joined the French is a decisive vote against the new European Constitution.
  9. I wonder which Witcheta has possessed Volo? :ph34r:
  10. The NRA are there to overthrow the government in the case that it turns on the people ...
  11. It does work on Malachor V (PC version, patched). <{POST_SNAPBACK}> Well, I'll check when the team have finished their content patch. Until then I've uninstalled the game.
  12. Checked. Doesn't say. <{POST_SNAPBACK}> You will get a dialogue option when talking to Bao-Dur after completing the necessary quests. There are a couple of fixtures: lens, crystal and focusing, I think, but all is revealed. You will be told when you get a piece. If all else fails, just go back to Bao-Dur (or swap him into your party) and ask him on the spot. It should update your journal, though -- perhaps you need to get another piece, or perhaps you already have them all?
  13. Doesn't stop the 'professionals' from releasing things... <{POST_SNAPBACK}> Judging from the current methodology, it appears that the debugging is an integral part of the development cycle (as it should be) and so I would not expect the debugging process to take an inordinate amount of time. One thing is for sure, it'll take a lot less time than if any of us did it. "
  14. Critical Attack increases the critical attack range. For example, if your lightsabre has a critical atack range of 5% (i.e. criticals on a natural roll of 20 on a d20), then using Power Attack increases the critical threat by double (10% - i.e. a natural 19 or 20). Once the critical threat roll has been achieved, the die is "rolled" again, a normal "hot" indicates the critical attack hit, a miss is just a normal hit. Damage is rolled and any bonus due for critical strike is added as necessary (normally double damage minimum). So Critical Attack gives a larger spread of damage, whereas a Flurry gives a more even spread (because you attack more times with no double damages). At high levels the difference is almost negligible, and I think it might even tip the advantage to the Flurry Attack. Edit: made my dumb Power Attack - Critical Attack mistake disapear.
  15. Ooooooooo but the star maps were pretty.
  16. But you like Celine Dion ... <{POST_SNAPBACK}> *GASP* PS - The game looks like it has potential...unlike Volo's musical tastes. ^_^ <{POST_SNAPBACK}> It is not always clear whether Volo is just agitating for the sake of it, or actually stating a bona fide opinion (some of his polemics are quite reasonable, I think, and some of his tastes very extreme :D ), but, yes, I think Volo actually like Celine Dion. (I heard someone say somewhere that he kissed her before she visited the orthodontist.)
  17. The Japanese are imaginative innovators whatever the subject, be it games, electronics or sex This had nothing to do with my marrying a Japanese woman though... <{POST_SNAPBACK}> I think cause and effect have been reversed in your statement; thus: "My marrying a Japanese woman had everything to do with this" ...
  18. I share a similar reticence when it comes to Japanese games, as I seem to have played all the same ones as you (or are they all like that -- no Donkey Kong had a gorilla and two Italians). What's ICO? And it sounds really interesting. I don't have a PS2, then again, they're about
  19. So Adam Miller et alia are on some sort of suggestions programme for NwN2 ? Any gossip?
  20. I think it is a general evolution rather than a specific revolt ( :D ). Certainly, it has been so for as long as I can remember ... all that "work hard, do anything" ethic since WW2 probably tipped the balance, though ...
  21. Are you sying you cannot read the writing as it scrolls too fast across the screen? Or are you unable to see any writing as it is flashing past until a pause for player input? The latter is a memory bug, and is random; it can be fixed by restarting from the position you are in (you can comfortably save whilst it is happenning, assuming you don't want to read the bits that have only just flown by.) If your problem is the former, i.e. your reading skills are not sufficient to keep up, I don't think there is much you can do -- there might be an .ini file parameter to change, but I don't know it. (I doubt this is your problem, because you could always close your eyes and just listen: audible memory lasts for about 6-8 secs, as opposed to visual memory of a fractions of a second.) HTH
  22. but that is the underlying formula that I think you will continue to see: * get 4 clues * endgame is triggered after you have the 4th clue one way to make it less predicatable is to keep the 4 clue thing but have more than 4 worlds you can navigate to (in addition to the introductory worlds, obviously). the location of the 4 clues changes every time....but it is not a wasted trip if you end up on a "non-clue" world because there are always sidquests to do and unique merchants to visit. I realize that creating the worlds is probably the most time-consuming aspect of this but one can dream anyway. MORE REPLAYABILITY!!! <{POST_SNAPBACK}> Amen.
  23. Did you read "The Best Plot Summary so far"? (<{POST_SNAPBACK}>)

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