metadigital
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Useless information should actually be something other than totally useless. Just miscellaneous, rather than pointless. E.g. the world we are familiar with is made up of atoms, which are all made up of other, smaller particles. All these particles are regarded as Tardyons, because they do not travel at velocities greater than the spped of light (superluminous speeds -- or ludicrous speed in Space Balls). The FTL particles -- which have complex-number-based masses (!) are called Tachyons. :cool:
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I probably would have asked the same question if I didn't know the forum address. Seems strange that they could host the forum but not the website at that knights2end domain, but oh well... <{POST_SNAPBACK}> I can imagine the data traffic from the site would be quite extreme; probably whomever is paying the bills said that their bank manager was getting antsy ...
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what was your chars name in kotor2
metadigital replied to JediMasterNalik's topic in Star Wars: General Discussion
I've seen that show ... How about Darth Darling? ("What are you looking at?" exclaims Darth Darling, vehemently.) -
what would your lightsaber style be?
metadigital replied to Darth_Onivega's topic in Star Wars: General Discussion
Pink with purple poka-dots. Hasn't this poll already been done about as many times as characters say "I've got a bad feeling about this!"? -
Yep, that was a mistake (too limiting). Also there are far too few classes, meaning the game play is limited to the fighter sub-classes of the equivalent D&D..
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There seems to be an inordinate amount of strength-enhancing items, though. Guantlets +5, belts and implants and armour all with fairly sizable bonuses: I would say strengeth is one of the easiest attributes to boost. (Remember that every two strength points added above 10 = +1 bonus.)
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I dunno about that: a Dark Energy blade would suck the particles from the body that you hit with it ...
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All the suggestions for K3 are in the "Obsidian General" forum; e.g. the latest is suggestions topic numner five.
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Coincidence? (w00t) Also www.kotor4.com has been reserved, but - probably- not by someone acting for LucasArts (different registrar). <{POST_SNAPBACK}> The registrar is the company that registered someone else's purchase. The Registrant is: William Warren PO BOX 500 Homeland, California 92548 United States Registered through: GoDaddy.com (http://www.godaddy.com) Domain Name: KOTNR.COM Created on: 27-Sep-04 Expires on: 27-Sep-06 Last Updated on: 27-Sep-04 Administrative Contact: Warren, William mrwcubed at yahoo.com (what a cool handle) PO BOX 500 Homeland, California 92548 United States 9512317302 ========================================= Status: REGISTRAR-LOCK Updated Date: 01-oct-2004 Creation Date: 27-sep-2004 Expiration Date: 27-sep-2006 I would say this is a punter trying his luck. Unless anyone recognises Mr Warren's name from LucasArts?
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TSL Restoration Project: Work in Progress
metadigital replied to Aurora's topic in Star Wars: General Discussion
Ditto -
... If a little disturbingly. Good, creative stuff. I wonder if Dark Side Energy is the same as Dark Energy?
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Actually I do support the US. I am just saddened at the dumbing down of the foreign policy. I don't know why complex issues have to be filtered through a monosylabic parser, and it seems the problem and solution have to be presented as if to a class of ADHD children. It was the West's (not just the US's) pursuit of quick fixes that helped blow the Middle Esat into the catastrophe that it is today. That may have been just a war-weariness back in the 1930s and 40s, but it doesn't matter too much now. (Why the British and the French decided that the Arab people were not permitted to rule themselves, after their support in WW1, in their own land of Palestine, and threw out the recognised King Hashemite, is a decision we can only guess at the contributing causes.) So it is not like the US is particlularly poor at foreign affairs, just probably a little newer to it.
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I'm sure someone else can get you a more detailed answer but I think you bring up a good point: if you could travel faster than light, you would also be time-travelling. ... <{POST_SNAPBACK}> Just to back Mr Numbers, this is a relative time passage. Another example: A pulsar is one of the most distant objects we can see from here (very, very bright in the radio spectrum -- some people have theorized these are the tailpipes of space ships travelling away from us!). They are upwards of 12 billion light-years away; that means the light we see from them is 12 billion years old (because that's how long it's taken to reach here). If you could travel faster than the speed of light, you could arrive before the light was leaving, and therefore have travelled back in time. Just a bit more on Tachyons, I confess to only knowing summary information about them; but I did hear of a preliminary experiment (must have been the Crough-Clay one referred to, below) when the experimenters set up the environment and recorded some tachyon particles before the test had begun. Reading the wikip
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what was your chars name in kotor2
metadigital replied to JediMasterNalik's topic in Star Wars: General Discussion
Male or female? :cool: I might use Max Headroom next, I think. -
You could be right, or you might be confusing her with Brianna, who appeared a lot in the promotional stuff.
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Tell that to the crabs and roaches ... "
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And why stop at atoms? How about the protons and neutrons in the nucleus ? Or the quarks that make up the protons? At least these particles are practically energy, so they conversion would be simpler! No, I can't see it ever working in the Star Trek method. It would be more feasible to build the planet that you are trying to teleport to, from simple chemical rections , after all is said and done. Worm holes are still pretty dangerous, you need an Einstein singularity ring, for a start, so that the transported object isn't crushed before it sets off, and you're gonna need a hell of a catcher's mit at the other end ...
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You sound like a Bethesda fan, too. <{POST_SNAPBACK}> Yep, I wouldn't be angry if the quests were limited to one planet -- even the planet that they originated from (of course there was the main "non-quest" to find the Jedi Council members; they were on different planets ); I agree that Morrowind was faulty for that: there were too many quests there. The other problem with Morrowind, aside from the plethora of fed-ex missions, was the voluminous and bland dialogue. Counting the type marks on the Porsche Curves of the Le Mans during the 24 hour race is a quest, but not one I would want to do; "complex and open-ended = unqualified good" is certainly not true! I really enjoyed wondering around the K1 universe; I was actually expecting K2 to be K1 with more, denser worlds. Dxun was almost an exact duplicate of the underworld of Kashyyyk, with more illumination. Nar Shadarr was a great idea that again fell down due to poor implementation. But I prefered it to all the other worlds.
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ok that just totally made no sense from the universe seems to be slowing down part. Anyone care to explain what dark matter actually is to an un-enlightened petay?? <{POST_SNAPBACK}> Dark matter is matter that we can't (for the moment) detect. We can spot the effects of it in gravity, but -- as has been noted above -- there are observable phenomena that don't correlate to the calculated mass from the observed universe. The "dark matter" (or "Um Dark Matter" ) ) is just a shorthand way to make the observations make sense. Dark energy is a type of "negative pressure" that acts in opposition to normal the forces, like gravity, so this helps explain why the universe is expanding faster than it has been calculated to be. (It is expanding faster than it should be according to several independent observational corroborations, such as the cosmic microwave background, gravitational lensing, age of the universe, big bang nucleosynthesis, large scale structure and measurements of the Hubble parameter, as well as improved measurements of the supernov
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1. Intelligence means the ability to make asessments, even about actions and consequences. 2. "Fallen" Angels = choice has been made. Suffer the consequences (imprisonment) and even reverse the decision. You sound like you support a zero-tolerance policy for littering: first offence -- crucifiction. You sound more like an extremist than George Dubya Bush. Where is that famous Christian charity of will and forgiveness? Your attitude sounds more ignorant than fair. In fact, you are mirroring the Teranterek's behaviour: "kill them all". Maybe there is one or more out there that doesn't want war with the Jedi -- but you'll never know.
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I can see your point, but I would have liked to have many more worlds, filled with many more inconsequential NPCs (for conversing with or killing). Local gossip could fill the dialogue baloons. I think the quests-contained-within-each-world idea does make for a simpler game, but I think it was too simple. All you need to do is have a hint system in place, so there is either random conversations that provide a hint to solve a quest the PC has been "stuck" on for a while (i.e. no progress), or even a direct Q&A type hint, with answers from riddles to street directions. That's not a part of the game. I felt the game was too linear, too limited. One of the aspects of the first KotOR game was the incidental sidequests; the Trandoshans and secret assassins guild, for example. I felt that the first game was a "denser" RPG while the sequel tried to be bigger, but with less in it. Like a cheap movie, where every character on screen has a speaking part and is involved with the plot to some extent. It can't be that difficult to have lots of worlds -- even if they are not as detailed in graphics. I felt that K2 had made an effort to create "distance" in the game zones, so that the PC had to traverse across the map several times, through circuitous routes, sometimes, just to complete a simple fed-ex mission. But that just becomes tiresome after a while. What is fun is to go exploring without an absolute need to do so, and to find something interesting. (Even if it isn't "ph4t 100t", just some sort of hint or oblique reference to the central plot.)
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Yeah, a "freak" is so clich
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Cameo Appearance Spoils Story's Premise
metadigital replied to destinasi's topic in Star Wars: General Discussion
Yeah... when they say "last Jedi", it should probably be, "the last Jedi they know of"... <{POST_SNAPBACK}> Well I think Kriea - or what it Atris - kept saying "They believe you to be the last of the Jedi" <{POST_SNAPBACK}> This is backed up by the fact that the Exile keeps tripping over Jedis -- how can the Exile be the last Jedi with three (potentially five: why was Atris not still on the Council?) Jedi Council Members that the PC finds in situ during the game? Obviously the "last of the Jedi" was either a poor ruse that fooled nobody, or an early idea that was thrown out after a short time. I'm not sure where, but either overtly or in the subtext, it is made very clear that a lot of Jedi left the Order when the civil war started; the inertia of the Council helped turn a lot of Jedi away from the Order (and after all that good work my LS Revan did drumming up support and redirecting errant FSs to be Jedi rather than Sith ... )