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metadigital

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Everything posted by metadigital

  1. ... As does our wallet contents ...
  2. I thought it was something to do with finding lost golf balls ...
  3. :meta:
  4. I watched Spanglish the other day; it too was very unpredictable in its plot and refreshing in its tone. I highly recommend it.
  5. Wooosh! (*sound of words zooming over 's head*)
  6. Nice try, Mr Diaper. But you don't fool me. Bwhahahahahahahaha!
  7. Doesn't s/he want to work for them? :Darque:
  8. Why did all the peoples of Ireland and Scotland swap countries a few times in the last millennium? It must have been such a drama, moving everything over and back again ...
  9. But your opinion doesn't count because it's different from mine.
  10. What is it with dumbed down games? Don't developers and producers realise that the mean and median age of gamers is already in the tetragenarian decade, and trending upwards? And some of us are actually degree qualified?
  11. Hurry up and enter the market, so that it will produce better games *instantly*.
  12. Take that back! :Darque:
  13. You mean the audience isn't idiotic?
  14. It takes a concerted spamming effort, I don't think you have reached that level of commitment just yet ...
  15. I must be Cuba, then.
  16. You mean gameplay integrity will lose out to cost reduction?
  17. Two words: Invisible War. I agree, this dumbing down process is actually having an effect on the game mechanics, so it is counter-intuitive to continue it (except as a cost-reducing strategy ... hmmm I wonder which will win: gameplay integrity or cost reduction?) It's all well and good to minimise the colours and style that a new Ford comes off the production line with, but to start reducing the number of dashboard instruments and gear levers is not. R&D on the production process needs to keep the integrity of the product function sharply in focus, or else it in self-defeating.
  18. I think you two are in violent agreement. Me too, and I am unanimous in this.
  19. Of course! Hooded robes *AND* masks! What a brilliant coup de gr
  20. I dunno, but where does that leave the little grrl in red 'jammies and a cape?
  21. you're forgetting the "magic circle" again, aren't you?
  22. To the present developers of K2 and any future series IP developers: It is plain to see that simple a cosmetic strap-on to enable cloaks with hoods in multiple colours is the most cost-efficient "quick win" for a segment of target audience; 100% of teenagers want to play with hoods (probably analogous to their RL sartorial habits [pun intended]). This is an easy way to make a future game look like it has been improved with no effort and definitely no silly expenses on superfluous writers.
  23. I just want to say that is a cool avatar, Krezak.
  24. That's a good idea, Steve. Let's hope they've implemented it laready, because it's too late to suggest it!

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