Two words: Invisible War.
I agree, this dumbing down process is actually having an effect on the game mechanics, so it is counter-intuitive to continue it (except as a cost-reducing strategy ... hmmm I wonder which will win: gameplay integrity or cost reduction?)
It's all well and good to minimise the colours and style that a new Ford comes off the production line with, but to start reducing the number of dashboard instruments and gear levers is not. R&D on the production process needs to keep the integrity of the product function sharply in focus, or else it in self-defeating.