I don't think it would take a lot to correct my personal gripes with the game. The controls, some of these guys *must* have played Unreal Tournament. The tiny maps. Give us a bigger areas please. Lots of bland npcs. Cut the numbers and make the remaining ones more interesting. Oh, and the voiceacting was outright bad in most cases. Jennifer Hale really disappointed. The few good actors (like Mission, Jolee and Carth) should get the parts for a reduced cast of npcs. Like I said, nothing really earth shattering. Wonder if these guys (Obsidian) do any kind of "surveys" when they design a game, especially a sequel (assuming the rumours are true), or simply do what they think people want ? Or does their publisher do something like that ?
Oh, and I positively hated the end part with the constantly respawning enemies, sheesh guys, what were you thinking. Almost ruined my impression of a fun game. Hopefully, Obsidian doesn't include that in a sequel (again, if it's a sequel) B)
Time to lean back, wait and see what comes out, cross my fingers and hope it will be a game with the depth of Torment meeting the polished graphics of the Odyssey engine...
Edit: Does anybody know why Bioware made the game 2D when the engine appears to (at least judging by the cutscenes) support 3D ?