-
Posts
12516 -
Joined
-
Last visited
-
Days Won
91
Content Type
Profiles
Forums
Blogs
Everything posted by Gorth
-
I know But I deliberately don't do it. Especially since I'm *so* evil and hate the republic...
-
I actually prefer Disciple in my party for different reasons than most. First, the game is so easy, that you don't really need all the advantages you can get... Second, from a roleplaying perspective, it pissed me off, that I ended up with half a shipload of Jedis towards the end of the game. What happened to the Master/Apprentice thing ? How many masters travel along with an entire entourage of apprentices ?!? So in my third game, I decided to try the female/evil way which game me Hanharr and Disciple, it was actually more "fun", especially since it gave a genuine soldier with the ability to use some of all those rifles and heavy armours out there. I simply didn't try to gain influence with him and just leveled him up as a soldier. Not to mention, Hanharr has to be one of the coolest and most interesting characters I have run across for a very long time. Thats one wookie with an interesting backstory (I hated the whiny wookies with a passion in the first game). And it meant two less jedis in my party
-
And then there are some of us who aren't Star Wars fans and just liked the Kotors (1&2) because they were good games in their own right despite being Star Wars games... Nevermind. I already got a second home. If all else fails, I'll have to face life :ph34r:
-
Sounds like that merchant on Onderon...
-
When you get back there as a DS, it plays out differently. Once you are done and leaving, you get it.
-
My Sith Lord was named "Gorth". All tremble in his presence and bow down or face his omnitickling force lightning... :ph34r: But then, my Jedi Sentinel was also named "Gorth"... see a pattern there somewhere
-
Whats the worst dark side act you did?
Gorth replied to jennahaze's topic in Star Wars: General Discussion
The only things I felt bad about (it almost made me cringe) was siding with Czerka against the Ithorians and a couple of things I did to the refugees on Nar Shaddaa. I seem to have developed a weak spot for Ithorians, even the one I tore apart in Pazaak on Dantooine -
Where would we go with our completely legit complaints about the game (Kotor2) then ?!? I mean, just look at the backside of the box! It clearly shows an old woman with two hands, yet what happens in the game ? As soon as she gets the chance, she gets one of her hands chopped unavoidably off and you have to run through most of the game with a one handed old woman, despite the box clearly showing that she is supposed to have two hands. OMFG we was cheated by false advertising and I have this deep seated need to complain where nobody looks me in the eyes when I fling my righteous wrath at somebody!
-
and another forum vulture circles. Aww come on. He is young an hasn't learnt subtlety yet :cool: Nor has a lot of the other vultures
-
"I'm so broken, so very very broken"
Gorth replied to matchnl's topic in Star Wars: General Discussion
Reminds of something I did once that slipped through testing somehow... the customer didn't find it funny at all either :ph34r: -
Wrong. A vocal minority. After 3 patches, Kotor1 still had bugs that made it unplayable. After no patches, Kotor2 had bugs that made certain quests not disappear from your questlog after they bacame unsolvable. One hell of a difference. Wrong. If Lucas Arts wanted a better/more game, they would have made more of a commitment to it (time/money). Wrong. As a consumer, you have the right to use the content of the box as it is, no more, no less (besides whatever the end user license agreement for the product states). If you didn't like the content, blame yourself. It's how market economy works, place your hard earned cash somewhere else next time to show that you were not satisfied. Me, I hated the ending part. Most of the rest was superior to it's predecessor.
-
Exactly. Masterful example of pathetic whining Get a life.
-
Probably not verbatim, but if you looked around the forum just a short while ago, you would find this kind of constructive feedback (give or take a few !'s and 1's) in various places from a handful of pathetic whiners.
-
Crates!
-
*Sigh* I did make myself a second home at Winterwind, but I sure as hell will miss this place, even without being part of any particular group of "buddies". Where do we go watch Volourn defend the virtues of NWN OC now ?!?
-
3071! (w00t)
-
I'll join the club of those who thought the idea in VMBL was good (execution was lacking a bit, too many xp towards the end, but still). Getting "xp" for accomplishments within the game, whether it be solving something, avoiding something, finding something, whatever. If killing a "boss" is necessary for the story, by all means, give a few xp for that too. That you could actually use the "xp" as a currency to "buy" improvements for your character was a nice touch. It was nice not having to run around and kill every single killable bystander and rat just to maximise your xp in an incredible boring way (ok, there were ways to maximise xp, but killing sprees, may they rest in peace, were not it).
-
That might have more to do with the Kotor (1&2) engine being a modified NWN engine (squeezed a bit, so it will fit more or less in an xbox). Not because the Kotor(s) as games are playable in multiplayer mode (nor with a DM).
-
Yeah, the poor trolls might end up like the Dodo if you remove their natural habitat... Save the Trolls!
-
[conspicracy] [/conspiracy]
-
What Batman said (execept, that this was the first forum I ever bothered to register on)
-
I sort of remembered few more things... The aliens made a better attempt at not being *too* repetitive in their speech. K1 Could really make me racist, wanting to exterminate all non-basic speaking species. My partymembers actually noticed that my PC look a bit tired and worn out (like, with red glowing eyes and veins standing out in my face). Pazaak was slightly more varied (and the Pazaak Den and The Champ was a nice touch) I would have sworn after the first game, that trying to give T3 any kind of personality was a lost cause...
-
YES!! I swear I didn't notice where's Activision's Logo on my CD's package!!! (Yeah. wherever it is. I can't see it.) I did see such Lucas Arts' Logo!!!! Do you hear me!?!?!? LUCAS ARTS LOGO!!!! Ahem Oh. I lost my nerves. That's good they remind me of Activision. So I could buy Call of Duty Expansion today. Where I live, the game is distributed by EA and has there fingerprints all over the place, even the backsleeve of the "manual" :ph34r:
-
Yeah, I still haven't figured out why an automated gun turrent was wearing meditation gloves... Technical stuff: I could actually play through the entire game in 1280x1024 (that crashed a couple of cutscenes in K1) The interface was just soooooo much nicer to look at when searching for something in your inventory. Weapon switching. Datapads. No more overlooking them because you "just grab the loot" No more wasting time searching empty containers. Animations were nicer. Faces seemed to be higher resolution/better quality on pc/npc's (It might have been my imagination, but it really looked that way when you got the scenes with Bastilas face for comparison) The workbench(es). Only niggling point was that you couldn't switch directly from upgrade to create/breakdown. The different character slots for save games. Gameplay Interesting new feats, perhaps just too many feats (as in you get too many, not that there was too many to choose from) ? You could actually use guns to kill people/droids. Lost interesting loot. Probably also too much (in my first game, I hoarded like 27 different interesting medium/heavy armours, gloves, robes etc., but never got around to use them) ? (Note: like the above mention spiritual equipment for gun turrets. I also got a good laugh from the "Princess Leia" costume, +2 to persuade and the "Grey Jedi robes +2 to Charisma", I sort of pictured Gandalf running around in of those for some reason >_ It made sense to have skills (for dialogue, getting stat boosts, for opening locks without destroying content etc.) Something that was great fun (for me at least) was the screentime given to your NPC's, doing their own thing away from the protagonist. A lot more of that please ? I would have loved to mention the influence system here, but the "ending" sort of removed the entire point of having it It did look interesting what was there of it though. Visuals Generally decent looking. If only they had added some big rotating fans, some flashing bright ligts and I would have sworn that Nar Shaddaa was something from Bladerunner. The engine generated cutscenes were mostly superior to the FMV (or whatever they were) scenes... next time do all of them "in-game" ? Already mentioned the characters and animations. The new critters where quite decent looking too. I almost felt sorry for the poor Cannouks (Sp?) when I ran around and butchered them just for sport. Nice to see slightly different world "themes", jungle, arctic, plains, mining facility etc (I would still like a Dagobah type swamp world though, there wasn't enough sewers in the game. I like sewers). Minor niggling point, there was so much more that could have been done with the surface of Telos... I'm thinking of the wasted (you did have a space suit after all) and the arctic parts. Other stuff I liked the NPC's. Found them way more interesting than the first batch (K1) The darker theme in the story was definitely there ('nuff said, other very popular threads deal with story and conclusions) Despite the darker theme, I actually found more humour in K2 (Bastially force tripping Mission being the only funny thing I can remember from K1). Both in the party dialogues, the extras, the way you could abuse force persuade, lots and lots of little detail. The dialogue between the two droids in the Czerka mainframe room was hilarious as was T3's dialogue options in the store room (1. Lie/Persuade Dwoot tweep, 1. Persuade Dweeep tweeep deet, 3. Zweet tweep dooo) The game had plenty of these nice little touches. Meh, I could probably continue for a long time yet. I think I'll go back and continue my current game...
-
If you are a girl, you don't. There are four characters in the game of which you get two. You get one of two depending on your sex and the other one of a pair is determined by your "dark/light-o-meter" when you get there. Edit: Oops, forgot to mention, if you are a guy, you can't miss her, she'll show up on her own when she decides to.