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Everything posted by Gorth
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Linear.... my first thought when completing chapter in NWN1 But you could still explore... Now your path is formulaic and pre-defined. You've got to be kidding if you suggest that NWN1 wasn't The UI is awesome and logically put together. Finally they got rid of that god-awful killer of joy, the radial menu Not for ease of use, effeciency ect. And you're way out numbered on this one. See bioware forums. Why would I go there? My time is too precious (unless like now, waiting for a ride into the city) Yes, in NWN1 they knew exactly how to make the worst possible decision at any give time. This time around, they actually have a personality and you can vent a bit by beeing mean to them if they piss you off AI is almost as big a complaint as UI. The only good AI i've seen was in a shareware game released in 1986 (Mech Force by Ralph Reed), The rest are all found lacking. I still don't see how you could justify that as a bullet point in a comparison. I remember a bunch of near identical armours with a few colour changes here and there. Only difference was which arms went with which legs and so on. All exceedingly ugly. That's nice but now there's even less options and everyone has round shoulder pads. I guess arguing tast in fashion is a bit pointless... You should try the skill "Spellcraft" What does making saves versus a spell have to do with me bineg unable to visually identfy them and them being generally ugly vfx? It tells you in written text which spell is being cast? Ahh, I see. You are the professional giving the poor amateurs instruction on how to do their job. I'm sure they are now going to listen to you with reverence Actually when it comes to models and texturing, yes ..I can. My portfolio at CG Society http://gkaine.cgsociety.org/gallery/ Nice gallery. Xsi is fairly decent at animating and zbrush is a favourite for morphing meshes and displacement maps. Now try do the same in a low poly game engine enviroment with whatever rigging and shaders the engine programmers give you. We got it, you are the authority on the subject. The part of your resume that details your career exploits in professional game animation must be staggering. Again, does wonders for your credibility it's my opinion that the animations are much worse than in NWN1 ..yes. Have you any experience with animationg or modeling to question my judgement? It's subjective in any case, I prefer the smoother more natural appearing animations of NWN1 yes. I made a living doing computer special fx. and animations for 3 years from 1986 to 1989 for tv stations and studios on software that I was also contributed to the development of (on a mainframe system) ? Now I only do it as a hobby as I'm generally too busy working in software development. I do miss the days of sitting and waiting for the production renders. Made for a lot of coffee and alcohol drinking. Yeah, it sucks, doesn't it. Makes the game completely unplayable out of the box. Didn;t say that but it does suck quite a bit from my perspective to take out such a 'glaring feature' as roshan put it. From your perspective... fair enough. No point in arguing subjective points. Emotes? Who cares? I do. See comment above. To get rid of the god-awful Diablo like inventory tetris of the first game ? In my opinion it is worse to have your items all the same size and all so small you can't quickly identfiy them yes. In multiplayer online speed is important. I suppose since you languish and sloth about offline and can afford to play without the challenges of online play you may not need a change and can remain apathetic. Getting all personal now, aren't we. Apologies for not joining your whining. Yes, yes, we got it the first two times. Your skills in implementing those features in the game engine are way superior since you claim them to be amateurs. No, I simply pointed out this is why NWN1 was better. Bioware managed to do it. Damn, you didn't include the original point and I can't be bothered to dig through all your trash again to see what it was. Yeah, Nasher sure lived in a peasant hut. As did some of the other people in Blacklake district. Far less furnishings. Less theme sets, trust me I mod and I know. You don't so dont know. Fair enough, I bought the game to play it, not to mod it. I did that mistake with NWN1. Anybody actually use those? Everyone complainging about it at Bioware. Where have you been? Not there. Otherwise you don't need to know. Yeah, 5-10 seconds are unbearable. Online players are an insignificant minority. It's declared target group this time around were the players who actually play the game (while still enabling people to do modding). I doubt Obsidian thinks of multiplayers as insignificant, despite that you cant play online yourself. They did say something to the effect (paraphrased) of catering to the game players first and foremost (having been screwed over by the first game) and then then everybody else second. Oh ****, my face looks like me :'( Is this a valid argument where you're from? I'll try to keep the sophistication levels a bit down next time. You might get it then. And the multiplayers are... insignifcant compared to the singleplayers in numbers. So according to you Obsidian should ignore the multiplayers altogether and not fix those things? Only as a second priority. The biggest problem here is that they recycled any at all. Most of the NWN1 stuff that wasn't outright bad was forgettable. Crossing fingers and hoping to never hear Aribeths grating voice again in any game/mod/whatever. Outright bad? Forgettable? The Scores that drew rave reviews in the awards Bioware won?[/b] Which really makes you question the objectivity and brown nosing of the gaming press. It was an impressive amount of hype surrounding it though. You are cheating. Comparing to Kotor2 now, are we? That makes it 49 ridiculous claims why you think NWN2 is worse than NWN1, not 50 Unlike NWN1, you can at least use dialogue for something in NWN2. Yeah shame on me for making fun of the dialog... Shame on you for being a liar. Shudders at the thought of Deekin with wings. I can see how it is problem though, that they tuen a D&D game into a D&D game. Since when was Deekin an RDD? I'm talking about the PC characters, your hero..yknow..hellooo? My bad, I remembered a conversation with someone who suggested adding PRC to Deekin (being a bard, he could theoritically be a RDD too). For a self proclaimed superior game developer and animator, it shouldn't really be a problem. Ask Oerwinde if you need some hints. My point is it's a step backwards to intentionally ommit ease of use. and indirectly occlude so many from being able to mod. And ease of use is ease of use for you I take it... The pause button is your friend. Not online it's not :'( Since cleave (especially greater cleave) is a sequence of events happening out of turn, enlighten us, oh guru of game desigen, how would you illustrate those 20 out of turn attacks without just being a blur? With a ghosted transparanet image to simulate ovement. So, you would cheat and add a substitue for the animation? Or it could be a deliberate attempt at distancing itself from the menu system of NWN1. Radial menus still brings back bad memories. What do radial menus have to do with unorganized feats selections at the character creation screen? Slowly: Perhaps they want to distance themselves from the way it was done in NWN1 ? I remember a bloodcrazed dwarven monk yelling "Death and Damnation" and bashing my poor crates to cinders... If you doors were bad, you should try fighting Gazebos. I know a cleric named Eric that would love to have you in his party. That's funny and all but I still get stuck in doors. A pat on the back to the first modder who comes uop with a Greataxe+2 of Door Slaying. No comment. Still to try actually creating a finished module. Modding doesn't interest me. That's nice,it does me. And probably half of the community. Define community. Ah yes, multiplayer... I've heard rumours about those things happening. You mean "the death of"?. I mean multiplayer games. I hated it as much as I did in BG2. Damn nearsighted elves can't see more than 30 meters without turning blind. No Fog of war..in an RPG.. Fog of war is nice in a strategy games where you and your enemy can use it as an asset. It sucks in rpgs. I see, you love the load times, so it doesn't bother you to experiment a bit every now and then with different tactics and then reload? Rigth i enjoy endless load times from subpar games when my computer is maybe the best thing on the market today. You missed the point. Peat moss and straw is a very common building material on the Sword Coast ? Not uncommon for mediaval buildings to share a certain similarity in building style and materials. You sounds like a sleezy car salesman trying his best to sell me a lemon. The truth is, no..it's not ok for every single roof to be the same, or every single building for that matter. Ah, getting personal again, aren't we. Not much joy in your life II take it. Yeah, it really sucks playing on those 42" plasma screens. Modes disappearing completely off your field of vision. No, just 20' and it's worse than it was before. What is "it" ? The ultimate in immersiveness. Peasant executions. Personally I'm a campaigner for more Ritual Virgin Sacrifice in crpgs, but nobody listen to that either. At the very least it's realistic. If you're going to take away exploring off of paths, don;t ALSO take away my freedom to kill at will. Try Postal and Postal 2, they might be more your genre. Yes, a fundamental need to behead innocent peasants in coop, how dare they? Blame it on the all being leftist reactionary Californians. If that fail, play the "Terrorist" card. Make sure those peasants suffer. The principle. If I want to do that in an RPG, I should be able to do it. If I'm evil, if I just feel like it there should be no reason not to. Perhaps they are just being nice to the less than experienced players who would likely shoot themselves in the foot 90% of the time, as that is what random murders usually leeds to. Chop off head of random peasant. Get picked up by city guard. Get hanged. Reload from last save. Only makes sense in a game like Fallout. Believable, maybe. That would make them ugly but believable. NWN1 weapons were accurate in many cases and both attractive and beleivable. Now swords are just 1 mm slabs of granite. Theyre neither attractive or beleiveble. My green slime (I think it was acid) dripping sword in NWN1 *sure* did look realistic. I'll agree though that the NWN2 weapons are sorry excuses for blades. Since most of my memories of NWN1 are bad, I would rather compare it to the IE games, they were nice. The RPG of the Year Award say if you didn't like NWN1 in the minority there. The RPG of the Year Award tells me it was a particularly crappy year to be a crpg player. Caster was not a viable option in NWN OC because of the god-awful radial menu system. Not even with a lot of quickslots used. Not from my experience.. the quickslots did fine. No one used the radial menu in combat, only to set things up when one had time. Casters suck now since the brutally strict adherence to 3.5 they don't have enough spells to dfend themselves or win any substantial battles. In NWN1 you could literally fight alone if you knew how to build, now? pfft Casters blwo so abd now they need a party even with the best build. I played it as a fighter/mage and ended up giving up on the magic, just playing it as an underpowered fighter. It was still an easy game though. Now we are getting somewhere. There is no option for g-strings and chainmail bikinis... this is probably more a reason for resentment than many of the other pointless points (I might add that it would have been nice with a dial to adjust breast and male genital size too). No, it justtadds to the sense of realism. And convinces me the modelers knwo what theyre doing, which hasn;t happened yet. Perhaps they wanted to make sure that the ESRB doesn't come breathing down their neck. Remember which country Obsidian is located in. This such an outright lie, that I can't even be bothered to post screenshots of 1985 games. How would you know? You admittedly don't PVP, mod, or much of anything else from what I've heard. Because I sure as hell did play a lot of computer games from 1983 to 2006 ? Good riddance to squares, tiles, 45 degree ramps, etc. If they did a minimap like in IWD2 however... Circular minimaps with no path revealing is as pointless as throwing a circular blob up there..oh wait, they did that ..nm. In the end, it didn't matter what map option they went with. Somebody is bound to whine. If not you, then somebody else. Too square, too circular, too big, too small, too detailed, too little detail, too Haven't run across that one. I have a few quest items in my inventory that I can't sell, so I just dump them in my favourite barrel. Quest Items in barrels and you have no complaints...If all NWN fans were as easy to please as you Obsidian could put put Gauntlet 1 and name it NWN2 and youd be ahppy. Why should I? I didn't need them anymore and the barrels deserved part of the loot too. And if somebody releases a CEP for NWN2 in a few years time, who knows? It might have some interesting stuff in there too. But no custom models...one of the main things the CEP team worked on.. Dunno, I downloaded the CEP for NWN1, but never got around to install it. So, we are now down to 38 reasons as this is just repetion. You like hearing your own voice much? That's the best argument you could come up with? Is your well running dry? Actually you;ve yet to argue anything, it's been all apathy on your part up to here. You've yet to present 50 reasons why NWN2 is worse than NWN2. Does that make you a liar or just pathetic? As in? The cameras are great, both pre- and post patch. lol...Obsidian we finally found one. Someone that liked your pre-patch cameras. You might be surprised to see that there are more people in the world than those who sing the same song as you. I remember how NWN1 felt incredibly dull and uninspired. I managed through teeth grinding and an inbred stubborness to persevere until mid chapter 4 after which boredom won out and the game got uninstalled, never to return (and good riddance). You're right about the NWN1 OC to some degree, but online play and custom content is what fuels these games for the long haul. Don't forget that. That was not why I bought NWN1. Fool as I was, I bought into the Bioware hype and expected a great adventure out of the box. I've never had anything as low as 20fps on either game. How nice for you, I get 15 fps on a system that blows yours away. Bloody hell, how do you know my system specs. Time to search for trojans again I think. Or are you just making stuff up again? Essential combat bugs? I've found one noticable bug so far (during scripted party changes, you added party member leaves his/her brain back in the inn and gets stuck in puppet mode). Read the 1.03 patch list you'll see what I'm talking about. I can't be bothered. I installed the 1.03 beta patch for the conveniance of dual wielding in my quickslots and the AA. Maybe, but the sorry excuse for a game leading up to that "glorious" ending (whatever it might have been) does require a lot of redemption from the ending. It was rushed.. They should just have sold it as a toolkit. Because D&D games are (losely) based on D&D rules? Since this is a duplicate, we are now at what, 47? Even Bioware knew overbearing Adherence to the rules didn;t translate to the game. They got that right. Obsidian got that wrong. And you know exactly that Hasbro doesn't give a damn about what develoeprs do with their IP and other things with the D&D logo on it? A sequel will due to it's nature of being a sequel rqarely ever have the "Wow" factor. That's untrue, and frankly sounds a inexperienced and misinformed. I was "wowed" by BG2, Oblivion, World of Warcraft and a host of other games that other's were also "wowed" by. Sounds more like you are a reading impaird besides a notorious liar. I'll admit that I spelled "rqarely" wrong, but with a bit of cogitive effort, you might be able to see past the typo and substitute the word "rarely" as in not always but more oftern than not the case over a broad base of comparisons of orignals and sequels. Boring, Linear, Ugly, Non Immersive, Easy, and Annoying are all things I did feel in NWN1. The game just dragged on and on until it was painful. Looking forward to my second game of NWN2 That's nice for you. I hope to someday as well. As it stands now this game looks and feels "alpha" stage to me. Then you probably feel as disappointed with NWN2 as I did with NWN1
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Is there supposed to be one in the docks too?!? The one in the Blacklake district sure had a lot of expensive hardware. 100000+ gold coin items among them :-" I read on the NWN2 boards that there are 2 Blessed of Waukeen merchants and 1 Merchants Friend merchant. I think Reylene is supposed to be one of the bonus merchants, but Im not sure. Supposedly the one at the docks carried the only vorpal weapon in the game, a falchion. Its too bad I didnt get it as I focused on falchions. I spent half the game with a plus 1 falchion. This game has really tried to screw me in every way it can! Nevermind. I remembered wrong, the one I was thinking off was in Port Llast (Haljal Throndor).
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Good question. What happens if the person who is fighting in your honor loses? Game over. Been there, done that :"> It was nice of Qara to try though. Then I let my dwarf monk wannabe do it. Piece of cake Just as I thought. I knew there was a reason why I let Khelgar the fighter do it for me. He's an ax/war hammer swinging killing machine. Yeah, not bad for a tame dwarf And it also solved one of his "requirements" to progress further with his personal quest.
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Good question. What happens if the person who is fighting in your honor loses? Game over. Been there, done that :"> It was nice of Qara to try though. Then I let my dwarf monk wannabe do it. Piece of cake
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Is there supposed to be one in the docks too?!? The one in the Blacklake district sure had a lot of expensive hardware. 100000+ gold coin items among them :-"
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Cheating a bit with the quotes to circumvent the quote limit... 01) Linear Gameplay. The introduction of pathfinding not only removed exploration from the game in that you can no longer wander freely, but forced people to download custom content files to play online. A double step backwards and arguably (next to the overly strict adherence to pen and paper rules) the worst thing about NWN2 today. Linear.... my first thought when completing chapter in NWN1 02) UI is exceedingly counter-intuitive. The scattered and buried controls make it much harder to control your hero/party than ever thought possible. It crowds the screen that's already so zoomed in you cant see the entire map you're on. The time it takes to organize, buff , and finally attack a hostile in NWN2 is at least 30 seconds longer than in NWN1, and likely much longer for casters or scroll users. For some reason they decided to take away the clearly defined buffs indication icons and replace them with miniture green boxes. Without a magnifying glass you wont be sure what buffs you have. The UI is awesome and logically put together. Finally they got rid of that god-awful killer of joy, the radial menu 03) Henchmen AI. Ok so before there really was no AI, but at least they knew what to do and not just stand there, run away, or get in the way. Yes, in NWN1 they knew exactly how to make the worst possible decision at any give time. This time around, they actually have a personality and you can vent a bit by beeing mean to them if they piss you off 04) Details of the game! They all add up. But in NWN2 there aren't enough to add. Remember the seemingly endless list of armor to choose from and how they didn't all include the same round shoulder pad? Yeah gone are those days too. Remember how shields looked solid, and weapons didnt look like 1mm sheets of graphite? NWN2 likes it when your weapons look like 1 mm sheets of graphite. I remember a bunch of near identical armours with a few colour changes here and there. Only difference was which arms went with which legs and so on. All exceedingly ugly. 05) Corny and overused Spell VFX. Remember how you could actually tell what the oponent was casting, or what buffs he had in NWN1? Remember how impressive you looked when fully buffed in NWN1? Nothing to look at now. In NWN2 The spell vfx are so opaque and similar now that it's hard to tell one from another. Many spells don't even visually match well with the actual spell at all. Some are just flat out corny circles thrown on there with no reference to dimension. I think I saw my grandmothers quilting pattern and my local taco bell clerk's hairnet design! You should try the skill "Spellcraft" 06) Barely any Creatures! Remember the huge options list you had for NPC's and creature models? Kiss that goodbye. Obsidian seems content on giving you a demo's worth of monsters for NWN2. This may be attributed to the amateurish modeling done by the same part of the team that decided to hide their embarrasing body models with 12 tons of bad looking armor and the same round shoulder pad when naked. Ahh, I see. You are the professional giving the poor amateurs instruction on how to do their job. I'm sure they are now going to listen to you with reverence 07) Unprofessional Animations. Animations look like day one at Maya 101 ..at a Community College. When my teifling cheers it looks like he's tossing hay bails, when my sorcoress casts spells it looks like she's pouring water. The basic melee animation actually has one less animation than NWN1 2.5 years later...not more..less. We got it, you are the authority on the subject. The part of your resume that details your career exploits in professional game animation must be staggering. Again, does wonders for your credibility 08) No interior hieght map adjuster! you can no longer build raised terrain in caves. ??? Hello?? Echo???....Echo???...echo??? Yeah, it sucks, doesn't it. Makes the game completely unplayable out of the box. 09) NWN1's Emotes are outta there. When you see the cheer, you might understand why. I'd be embarrassed too if I was an Obsidian animator. Emotes? Who cares? 10) Inventory. Why is my scythe the same size as my scroll? And why can't I see either of them? "quick give me this or that item!" --"uhh" uhh" ok" wait" ..."no...hmm...wait think i found it...no, no nevermind that's not it" To get rid of the god-awful Diablo like inventory tetris of the first game ? 11) No Face Generator? No Body types? Amateurish unorganic looking faces, bodies and hair? 6 years after the Sims and this isn't in a game that is supposed to be built around making your character unique? Yes, yes, we got it the first two times. Your skills in implementing those features in the game engine are way superior since you claim them to be amateurs. 12) Limited furnishings for interiors are near hovel proportions. Remember the endless selections you had to make your interiors look every bit as unique as the feats and skills of your character? Those theme based object menus are long gone. Everyone is in a log cabin with the same rug and chests now, doesnt matter if you're a king or a peasant. Yeah, Nasher sure lived in a peasant hut. As did some of the other people in Blacklake district. 13) WASD controls might just as well give error messages now. Try simply running straight using the W key and have laugh at what follows. Anybody actually use those? 14) Load times. Get the popcorn and cross your finger you don't have to reboot..just from making a transition. NWN2 made good and sure you won't be playing online even if you do manage to find that servers pwc file somehow. Yeah, 5-10 seconds are unbearable. Online players are an insignificant minority. It's declared target group this time around were the players who actually play the game (while still enabling people to do modding). 15) Portraits. As if NWN2 could be any less immersive they decided to take away even the simplest but profound customizations when they made sure you can't use custom portraits now. No photo realistic heads for you, nope. You're forced to look at that poorly modeled character you regretfully settled for earlier. Oh ****, my face looks like me :'( 16) Multiplayer nightmare. This one may be the death of NWN2 yet. Not only are clueless noobs never going to join your server because they never knew about pwc files, but if they did find out how to join they'd face the near inability to interact with other players compared to NWN1. No clear way to invite or be invited. No player list for the server. Text screen fly's by, fonts are displayed too small or too large, dialog pauses, transition crashes, entire party's are forced to transition together when just one wants to go increasing the likelihood that more than one of you will crash. It's ugly...real ugly. And the multiplayers are... insignifcant compared to the singleplayers in numbers. 17) Recycled music and voicesets. Though some of the same voicesets availble for character creation is appreciated, ALL of them are not. Remember the one song you wished stayed from NWN1 was either the taverns or the enchanted peaceful forests? Well the Tavern song is now a hokey ho-down from down south, a knee-slapping number almost country complete if it had the twang accented voice from the tutorial NPC you encounter earlier. The rest is NWN1 digitally unmastered. I actually hear air changes on some of the different voices and expect to hear a cough and a car alarm in the background. Who's obsidians sound guy? The biggest problem here is that they recycled any at all. Most of the NWN1 stuff that wasn't outright bad was forgettable. Crossing fingers and hoping to never hear Aribeths grating voice again in any game/mod/whatever. 18) Dialog options in the OC are actually less diversified than KotorII. You know what's about happen next, and how to get there. Zzzzzz You are cheating. Comparing to Kotor2 now, are we? That makes it 49 ridiculous claims why you think NWN2 is worse than NWN1, not 50 Unlike NWN1, you can at least use dialogue for something in NWN2. 19) 3.5 Likeness. They spent so much time trying to adhere to 3.5 rules making the game more pen and paper than playable game, they actually forgot to give RDD's wings, and Palemasters bone grafts. lol..and someone called it "immersive" in the Fine Wine thread. Shudders at the thought of Deekin with wings. I can see how it is problem though, that they tuen a D&D game into a D&D game. 20) Toolset. This cryptic piece of unintuitive aurora alpha gone wrong could peplex a CIA data analyzer. Why do I need to guess what the x y z is? What about sliders? No Wizards? Good way to make sure only the truly skilled and patient get to work on modding, and leave out everyone else. Why even have item creation with so limited options? Good luck even seeing the item you want to make in the preview window, it's all blacked out anyways. For a self proclaimed superior game developer and animator, it shouldn't really be a problem. Ask Oerwinde if you need some hints. 21) Target aquisition is still in beta test right? When I want to click on a hostile I miss and run past him 75% of the time. NWN 1's Bioware team managed to remember people actually need to play this game, The pause button is your friend. 22) No combat animations for any moves? NWN1 did this better and it's 5 years older. You'd think they'd have made one for cleave, dance of death even? Since cleave (especially greater cleave) is a sequence of events happening out of turn, enlighten us, oh guru of game desigen, how would you illustrate those 20 out of turn attacks without just being a blur? 23) The Feats list on character creation is stacked for the same type of feat eg: Weapon focus. There's no sub menus? No organization Was this meant to fool us into thinking there were more feats? Bioware managed to streamline that before public release. Or it could be a deliberate attempt at distancing itself from the menu system of NWN1. Radial menus still brings back bad memories. 24) Remember how in NWN1 you could simply open a door and walk through, or bash it and do the same? Obsidian wants you to feel challenged so they made doors trap you so you get killed by NPC's or get frustrated and quit the game. I find myself fighting more doors than actual creatures or thugs. I remember a bloodcrazed dwarven monk yelling "Death and Damnation" and bashing my poor crates to cinders... If you doors were bad, you should try fighting Gazebos. I know a cleric named Eric that would love to have you in his party. 25) Having the ability modify what you want to select/see in the toolset, so that you don't accidently select trees when you mean to grab NPCs, and you don't have a screen cluttered with waypoints when you don't want to be looking at them. No comment. Still to try actually creating a finished module. Modding doesn't interest me. 26) Remember how in NWN1 multiplayer you could zoom out and see the map as needed when big wars between factions/guilds or psimply party's broke out? In NWN2 Obsidian felt it better that you can;t plan ahead and that you can only select a hostile when they get real close and that's if your cursor even works and doesnt click past them. Ah yes, multiplayer... I've heard rumours about those things happening. 27) Remember how you had to get near an area to reveal it in NWN1? Remember the excitement that generated when you couldn't tell where you might be going? There is no Fog of War in NWN2. I hated it as much as I did in BG2. Damn nearsighted elves can't see more than 30 meters without turning blind. 28) You can't die in NWN2. You're forced to endure more of the same hour long inevitable foregone conclusion dialouge and "AI Party mumbers do it for me or run away" combat. No but seriously you can't die. I see, you love the load times, so it doesn't bother you to experiment a bit every now and then with different tactics and then reload? 29) Why are all rooftops the same peat moss and straw? That never happened in NWN1. When you went somewhere in NWN1 you knew it was somewhere different than the place you just left. Now, The rooftops have the NWN2 shoulder pad syndrome, theyre all the same. Peat moss and straw is a very common building material on the Sword Coast ? Not uncommon for mediaval buildings to share a certain similarity in building style and materials. 30) Remember how you could put everything you needed into your quickslots? For NWN2 Obsidian fancied hiding your combat modes in the far reaches of the bottom right of your monitor so much that they made good and sure you have to go there to find tiny combat mode buttons to switch, not intuitively in the middle where they belong in quickslots. Yeah, it really sucks playing on those 42" plasma screens. Modes disappearing completely off your field of vision. 31) Remeber hwo you could just walk up to a peasant and bhead him if you so chose in NWN1? Maybe you wanted some evil points or possible loot. Well Obsidian in all of their Disney Splendor decided to protect the random villager and spare them from your fury now as you can no longer randomly attack non combatants. The ultimate in immersiveness. Peasant executions. Personally I'm a campaigner for more Ritual Virgin Sacrifice in crpgs, but nobody listen to that either. 32) To further compound the above issue, you cant make a non hostile hostile. How does this fair for PVP? Well take a look at how like 2 people are playing online total and figure it out. NWN had the foresight to knwo that basic fundamental option needed to be there. Yes, a fundamental need to behead innocent peasants in coop, how dare they? Blame it on the all being leftist reactionary Californians. If that fail, play the "Terrorist" card. Make sure those peasants suffer. 33) NWN1 though limited graphically still managed to make armor and weapons look believable. Armor and weaponry looks unresearched in NWN2 . None of it looks either Forgotten realms authentic or conventional Medieval. Believable, maybe. That would make them ugly but believable. 34) Remember how in NWN1 you could see all of your character stats right there at once? Now you can't even see your actual AB and BAB in the same locaition let alone item bonuses. Since most of my memories of NWN1 are bad, I would rather compare it to the IE games, they were nice. 35) Um..Hair anyone? Obsidian should be saying: "Can we get a pro in here?" Ah yes, you are the pro. Why don't you show some examples of how you would program the engine to support better hair without choking it? Don't tell me, you are also an authority on hairstyles besides game engine programming and animation? The girls are going to be all over you :cool: 36) Casters suck now. Remember how being a caster was a viable option in PVP or even OC? Yeah well your level 20 gets like 10 spells total for some reason. Good luck with that. Caster was not a viable option in NWN OC because of the god-awful radial menu system. Not even with a lot of quickslots used. 37) Underwear? Why are my PC's underwear enough to arm a milita? Is this because the modelers were trying to hide the poor body modeling they "baked" down and rushed out? Now we are getting somewhere. There is no option for g-strings and chainmail bikinis... this is probably more a reason for resentment than many of the other pointless points (I might add that it would have been nice with a dial to adjust breast and male genital size too). 38) PVP? Once a staple of NWN1 This new game has been stripped and reduced down so badly that PVP isn't anything more than two unbeleivebly poorly modeled meshes with shoulderpads making 1985 animations to attack one another and the ensuing death doesn't even look real provided you can even kill each other. This such an outright lie, that I can't even be bothered to post screenshots of 1985 games. 39) Minimap is far inferior to the basic Map of NWN1. At least in that you knew where you were going. try to follow the minimap going from a to b...no seriously try it. Make that square already. Good riddance to squares, tiles, 45 degree ramps, etc. If they did a minimap like in IWD2 however... 40) Quests dont remove quest items on completion. I'm left being confused as if I even finished the quest even after I know I did eg: recovery of an item. NWN1 managed that on release. Haven't run across that one. I have a few quest items in my inventory that I can't sell, so I just dump them in my favourite barrel. 41) Remember CEP's great models for NWN1? Custom modeling is made so inaccesible because Obsidian thought their horrid models looked good enough to restrict from public access. So there is no option to tweak their meshes or get an idea of what we can all rebuild to work in game. And if somebody releases a CEP for NWN2 in a few years time, who knows? It might have some interesting stuff in there too. 42) No sense of weight or flex tension to any of the characters! Bioware looks like a George Lucas Movie team compared to the Obsidian portfolio day work on animation model naturalism. NWN2 boasts flmsy beta characters that look like line drawings weilding plastic swords skating across the ground like some bad action figure frame animation. So, we are now down to 38 reasons as this is just repetion. You like hearing your own voice much? 43) Camera's. I've heard these were patched, but man o man, if you don;t have that patch I feel sorry for you. This was a non issue for NWN1. As in? The cameras are great, both pre- and post patch. 44) Remember how NWN1 "felt" epic? The overall look and feel and mood of NWN2 was left unrealized when somewhere between the art director and the project lead they lost focus when trying to reinvent the wheel. This quote by Echolocating seems fitting: -- "I
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I tried the beta patch too. Now I'm having a hell of a time controlling my camera because everything moves too fast... I used the "slider" adjustment bar to lower the speed, but it's still a bit on the fast side. The anti aliasing was a nice touch though
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I think Purgatorio is an Aussie... and possibly an evil language fascist!! Like metadigital!! But ... I like Australian slang! You drongo! Mate, you should try spending some time down here... :D I thought you were a Belladonna fan? I think I'll add bot programmers and virus programmers to my pet peeves.
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@Both Dark Raven & Pidesco: Thanks
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Just to get a bit back on topic again... Got to a point in the game that gave me a good laugh and raise an eyebrow. G'Orthagnan the dual rapier wielding, fedora wearing Duelist is on his way to the rescue... I really like this game
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I actually have a third save called "Gorth" That one is used as an extra backup for Quicksave when I retire my game in progress for the night. Thats about it.
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TSL Restoration Project: The Phantom Deadline
Gorth replied to Aurora's topic in Star Wars: General Discussion
The last major issue seems to have gone from the list. Wouldn't that sort of justify build 0.8b1 ?!? -
Hmm... found a strange party AI bug. Annoying until I found out that it was reproducable and therefore could be worked around. Is there an official bug submission form anywhere? Screaming, yelling and ranting at forums doesn't count My partymembers would leave their brains back in the Inn when you change party members in the wilderness, during some of the scripted encounters/party members. If you remove a member and add a new one, they will insist on acting as if in puppet mode. No toggling of puppet mode will change that until you go back to the city Happened for me in both scripted out of town encounters that I've run across so far. Anybody else noticed that, or are my party members just homesick for cheap beer and bad tavern music? :p" Edit: The workaround is not to change your party composition.
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Don't you guys have some mining operatios up on Svalbard?
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Yes, the best Star Wars games aren't on the list Of course they are silly, K1 and K2. Once upon a time in a galaxy far away, Lucas Arts made not only games, but great games How can you possibly compare the Kotor games to the goodness that is the x-wing/tie-fighter games?!?
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A genuine idealist I just went shopping for some crackers, gruyere, grapes and a bottle of Merlot. Preparing to play NWN2 all evening/night :cool:
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Yes, the best Star Wars games aren't on the list
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Yay, finally got my prestige class. After working a bit in the city of Neverwinter, I got my duellist rank, after 7 ranks of ranger. I even managed to find a fedora along the way. So, with Fedora, the blue cloak of the city watch and dual wielding rapiers, even D'Artagnan will go green with envy :D
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TSL Restoration Project: The Phantom Deadline
Gorth replied to Aurora's topic in Star Wars: General Discussion
Come on guys, only 1 major and a mere 60 minor issues before 8b1 -
If you are too lazy to support widescreen..
Gorth replied to Fel's topic in Star Wars: General Discussion
It's Ok to vent a bit every now and then, if that is what it is, and people cool down after the venting Just out of curiosity, how does it make the game unplayable? I didn't have a widescreen available when I played the game (and I played it alot :"> ) Does it distort the screen, or does it just look odd with big empty spaces on the sides? I'm asking because I use a (widescreen) laptop these days and intend to reinstall the game once the TSLRP is finished. -
Thanks I do put some effort into not selecting all the "black boxes" in the forum :cool:
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If you are too lazy to support widescreen..
Gorth replied to Fel's topic in Star Wars: General Discussion
I think it is talking about Kotor2, not NWN2 >_ -
First impressions from a NWN2 n00b >_ Summed up: Having great fun >_ I'm playing on a laptop and crossed my fingers, that it would run. It did, without any major trouble. It didn't like the dynamic shadows, but that was about it. Not sure how to estimate framerates, but it runs as smoothly as a politicians election lies. I don't get it what all the whining about the graphics is about, my only complaint there is the walk/run animations which honestly suck. I noticed that in Kotor2 too (Kotor1 had nice walk/run animations). I decided to do a "test run" first, created a warlock and played until finishing the tutorial and the first "dungeon". I got my first two party members (and I already want to strangle one of them, kudos to a well written character, she really *is* annoying). The dwarf on the other hand is a pretty good conversationalist... if he would just stop talking... >_ I can't really say anything about music and sound as laptop speakers just doesn't do it any justice. When I finish building my new pc, I might be able to enjoy it in 5.1 As for rules/combat/difficulty/game mechanics etc. I'm not really entitled to an opinion. I never really played PnP versions "like it was intended to be used". That also means, I am unlikely to spot bugs, left outs, add ons, other things considered heresy by D&D radicals, 3.5 purists and other extremists. Now off to start a new game with a character I intend to finish the game with. Duellist prestige class looks like my thing... :D
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Perhaps I should stop reading forums for a while... Now, I'm wondering about those emails too. I always thought it was the cab driver, being one of those who are more than what they seems, pulling the strings as a means to an end only he can fathom. Now I suddenly don't know who sent them :'(
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Just started playing NWN2. Runs smoothly on my laptop. Only 1024x768 as more is wasted on the small screen, but otherwise most effects cranked up, except shadows. For some reason it doesn't like the fancy shadows. Doesn't slow it down too much, but it creates some ugly artifaces. Currently having a blast, finishing the tutorial and getting my first genuine partymember. A shame I couldn't keep whatshisname wizard from the tutorial. He was quite hilarious, reminding me of the holographic doctor from one of those Star Trek TV Series I once saw a few episodes of. I sense a conflict of interests looming in the future... work vs. nwn2