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Heijoushin

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Everything posted by Heijoushin

  1. Well... it's not really a huge discovery... If you want to create a dump stat for the purposes of min-maxing, then I agree int is the way to go for the martial classes. They have a few duration based abilities, but nothing critical.
  2. Well, if it's a case of "small & deadly", then they could have also given an off-hand dagger (or any small weapon) a small defensive bonus. Isn't rapier & dagger a standard historical combination for that reason? Stab with rapier, defend with dagger.
  3. Not a big deal, but what is the logic behind giving hatchets the +5 deflection bonus? Hatchets are the only weapon with this bonus, and that seems to make hatchets the best possible weapon for any defensive character. This makes me a little sad, since a "hatchet wielding" knight... doesn't sound very cool;) Also... not that I have any hatchet combat experience, but it doesn't strike me as a weapon that would be easy to block with?
  4. Chapter one is already out. Ah, so it is! Chapter 0. Very short though! I think it's more of a teaser;)
  5. I... have... I'm trying to block out the memories...
  6. I prefer the earlier Warcraft lore (up to War2). The whole "Orcs are just mis-understood people corrupted by demons" thing makes me throw up a little in my mouth. In a fantasy warfare game, is it really so bad to have a "evil-ish" race? (What's next, a Starcraft movie with cuddly zerg?) So... hope the movie is based on that...
  7. *Shrugs* I'm not really into Martin's books (I have read them though). The last one was especially slow paced and tedious. It's a rare case of "TV series is better than books". For medieval fantasy warfare, I recommend the traitor-son cycle. Amazing series, and the 3rd book has just been released. Also, if anyone is interested in manga/anime, the creators of Death Note (Takeshi Ohbata & Tsugumi Ohba) are starting a new series from December. It's called "Platinum End". Everything else they've written/drawn has been gold, so I'm looking forward to it(^^)
  8. That dungeon is a little hard due to the large about of spirit enemies. Due to their high deflection, you really need to be good with your mage. *shrugs* You could just come back after leveling up. Half the battle in PoE is knowing when you're ready for an area.
  9. Ah! How could I forget Star Wars! Obvious one. And it was also rude of me to forget White March 2;)
  10. Do you have an "Upcoming Games/Books/Movies you are looking forward to" list? I do. Let's share info. Sorry if a similar post already exists. Starcraft 2 Legacy of the Void - 10th November Fallout 4 - 11th November Ip Man 3 (Kung Fu movie) - 24th December Shroud of the Avatar - December 2015 (unconfirmed) Tides of Numenera - December 2015 (unconfirmed) 新女神転生IV Final (Shin Megami Tensei IV Final) - 10th Feb 2016 Mighty Number 9 - 12th Feb 2016 (I'm a backer) The Mandate - Q1 2016 (I'm a backer) Persona 5 - 2016 Dishonoured 2 - 2016 The Doors of Stone (book) - 2016/2017 The Bard's Tale IV - 2017 Final Fantasy 7 remake - ??? 十三機兵防衛圏 (13 Sentinals: Aegis Rim) - ??? Vampire: the Masquerade Bloodlines sequel - ??? (I can dream can't I?) Seeing the 2017 dates really makes me tired though...
  11. Great! Going to role up a new party when the next White March comes out, so might use some of these(^^) The moon godlike is especially pretty!
  12. My thoughts on the original question: Spellsword: Obviously a pun on "sellsword", which implies this guys main role is a mercenary. He just happens to know a little magic as well to augment his combat skills. Battlemage: A magic who skilled at offensive magic. Of course, in most modern games, offensive magic is pretty much all mages can do (very sad) but... I suppose he's less scholarly than his mages peers. Paladin/Templar seem similar to me. Knights with some holy magic. Roleplays like a very athletic priest I suppose. Arcane Warrior: Never heard of him. Must be DA: Origins only as you say. Besides combining might & magic, they don't seem that similar to me...
  13. Have you updated Sarah? Because thats a really old bug.
  14. Just played some Sword Coast Legends and... wow, it makes me appreciate Pillars of Eternity. SCL is about as generic as you get. With WOW skill trees... and Magic Missile Levels 1-4.
  15. Really dude? You play on the hardest possible difficulty settings, and then blame the character class? Methinks melee rogue is pretty awesome if he has a meat shield to help him out. Also, sometimes you're just plain unlucky and miss a few strikes in a row (1-100 roll leaves quite a bit left to chance). If might be wise to not judge the class until you play a little more.
  16. Playing Wasteland 2: Director's Cut now. I enjoyed the original Wasteland 2, and Director's Cut is really much more polished. I mean, its much easier on the eyes, the quirks & perks system is fun, and I can see some balance issues have been corrected. Can definitely recommend it. Briefly got excited about a game called "Age of Decadence", which sounds like it had a great concept but... wow, the graphics are awful. Now, I know its considered boorish to complain about graphics nowadays, especially on a CRPG forum, but I think everyone has a line they will not cross. On Oct 20, I'll check out Sword Coast Legends, but I'm not too excited, since that seems to be more about dungeon building and multiplayer than the single campaign. Then its the month long wait until Fallout 4 and Starcraft 2 LOTV.
  17. No, not an option. Which I agree is a little sad.
  18. Geez ktchong, again with the weird threads. Here in Japan, where I'm living, loads of people considers halfs to be hot. Personally, I don't think they're any hotter than "pure" asians or whites by default. It depends on the person.
  19. Nah, like everything else about the stronghold, it doesn't really matter.
  20. Wow, that's a pretty old bug you've conjured up. Is your game fully updated?
  21. Not possible. I know what you mean though. If would be nice to add the fire damage and then rename your weapon Flaming Cleaver of Justice or something. The enchanting system is still pretty basic. I hope they do more with it and add naming in PoE2.
  22. Reading what everyone has written here, it seems that mages were a lot more well implemented in older games...
  23. For a chest with a difficulty of 8... wouldn't you need a mechanics skill of 8? It isn't mechanics + lockpicks = total.
  24. Nice idea. At first I was thinking one-on-one combat would be fun, but then the first person to paralyze the other would probably win. So group combat would probably be best. It could be an alternative to bounties for making some tough/interesting opponents.
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