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archangel979

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Everything posted by archangel979

  1. They should if they want the game to have strong sales. Reviews will notice this and it will push away some of the less IE enthusiast crowd.
  2. No it wasn't. Other spellcasters were very cool and useful (well druid was a bit weak in BG1, but got to full power in BG2; I used to solo with werewolf druid and combined casting with Greater Werewolf form to win combat). Now wizards are like a retarded brother of the IE wizard while other classes got some of their cool spells. As far as I care they should have common spells on multiple classes to increase spell choices. I don't mind Cipher having sleep or charm person if wizard has it as well. Classes don't need to have all unique spells for their class.
  3. Does DA:I restrict travel to such locations? In the sense that you have to fight through everything between one to get to the other, yeah. I suspect they are more limited than you might be thinking. Once you start a major mission there is no way to just stop, go back to base, and rest. You would like it gifted, doesn't even have crit path scaling so you can level on up by doing everything, go back to an earlier area, and own the heck out of it to your hearts content. As for "IE games had no dedicated healer".... Are you guys joking? If I wanted buffs I could take any number of characters. Bards, Mages, Paladins, Rangers, Clerics, Druids.... any I might have missed? Yet I never made a party that had a Bard.... but no Cleric. Why? Bards can probably buff better than Clerics. But they can't raise dead. They cant cast cure serious wounds. You can make all the arguments about "Clerics had buffs too" but tons of classes had buffs, only two could be viable healers. Cleric and Druid. Strangely I never made a party that didn't at least include one, the other, or both. I have plenty of parties without Bards. Bards don't buff better, not even close. But they get access to all offensive spells of wizard of levels 1 to 6. And they have very little number of spells between rests. They are more of a secondary support character.
  4. I can as Priest's primary purpose was not to heal first and do other things last. Healing was his secondary ability. He was a warrior and a buff/debuff before all as well as status remover.
  5. Hopefully the future Pathfinder game will be better. My hope Paizo will not let Sawyer butcher their setting and rules with his obsessions. At least now we know when someone saying "they finally got rid of someone watching over what you are doing" is not always a good thing. I wish Wizards were still in the picture to slap Sawyer on the hand each time he tries to butcher the most notable things from IE games.
  6. You know I find it really interesting it turned out this way and I think you make some good points. Funny thing is... I think Obsidian was aiming to do what (of all games) Dragon Age: Inquisition did in fact do right. In Inquisition there is no healing magic. Your characters have HP meters, but there are also defensive spells that can grant temporary damage shields. Ideally you use the spells to shield your characters taking a lot of damage, or characters with low HP in situations where you are dealing with lots of AOE. When you have to heal for real the only way to do so is healing potions as HP also doesn't refill at the end of combat I believe. Healing potions are shared with the entire party and you are only allowed to carry a limited number of them (I think 8 when the game starts, bear in mind you have like a 5 person party) and they only refill when you rest in town or other similar "recovery" type locations. It is a very elegant system that removes the "dedicated healer" from the party, gives you a reason to use defensive spells, and punishes players who don't conserve on heals or play smart at the higher difficulties. And defensive spells were useless in IE games?! And the dedicated healer didn't exist in IE games as well. My priests were just as much a part of every battle as any other character (often more because their defensive spells were always very powerful). DAI system has as much logic as XCom (from 2012) where they decided to disallow soldiers to take items from bodies of fallen allies. It was pure and bull**** gamism to promote a bit more tactics that can be just as well promoted by using real inventory system but their real excuse was wanting to simplify and streamline the game. DAI system is also doing that and so is PoE. Limiting resting was good (as that was core of the D&D design in PnP around which all class abilities were based upon) but taking out healing is not. DAI has the artificial potion limit in place and PoE health. Players should be in charge around both, not artificial limits.
  7. Since we had this exact same conversation a while back - where you agreed that creating invisible combat rounds would not actually make combat either slower, more predictable, or more tactical. And that if the engagement limit is used - if this worked in any meaningful way, which it still did at that point - controlling combat would not involve extremely detailed input every millisecond. So no, Indira, I don't think you want to be convinced. Again - this forum ward stuff would be hilarious, if it wasn't for the fact that Obsidian and Paradox Q&A washed the feedback, and had Obsidian make serious changes to the game because of it. They changed some attribute bonuses around, nothing serious there. The removal of skill points was a more serious one and that was not based on forum feedback. The UI changes were all good ones.
  8. IE games were less streamlined even with slower combat and no engagement system. We also want a less streamlined game more similar to BG and IWD.
  9. Not every but there were a bit too many. They had that double Missile attack vs the bear where the shield animation competely covered the missiles animations and no newbie actually knows what exactly damaged the target.
  10. Haha! I noticed that as well, Sawyer was not happy about that choice lol.
  11. Oh no. It's a 5th level spell, which means your wizard won't be able to cast it until he's high enough to cast 5th level spells. (which I believe is 9th or 10th level) Just to put things in perspective, the power of 5th level spells in the IE games was more along the lines of summoning Elementals; Unleashing a massive Cloudkill that instantly kills anything that's 6th level or lower and makes everything else take 10 points of damage per round for an extended period of time; Mass confusion in a 30 foot radius; Complete immunity to non magical weapon attacks for upwards of 2-3 MINUTES; and immunity to whole spell schools for turns. So yeah, lets now settle for a 5th level sleep spell that lasts for about 3 sword swings and can only target one or 2 creatures, and then lets pretend that Josh Sawyer didn't manage to suck all the magic out of magic in the name of Balance <gag> This is beyond terrible. Even 4e and 5e D&D didn't destroy magic up to this level. And lvl 1 fighter can knock down one guy two times per combat..... if magic stays like this I am truly not going to play this game until someone mods it. And will consider this game a failure as a IE spiritual successor and false advertising on KS and tthey can forget about my support until end of time. I am not one to let myself get fooled twice.
  12. Actually Jesse was a perfect show of an average gamer with no special IE games connection. He showed OE how those gamers that I am sure they also want to buy and enjoy the game will be fraking up without Sawyer next to them to hold their hand and use "cheat codes" to let them continue the journey.
  13. As I said, let us talk to them and find out their history that way. It is not that much extra work to give them some lines and split the that wall of text into answers and those will not break immersion like current ones do.
  14. The trees in that video are still better than nothing.
  15. BG1 had crazy poison dots too, but there wasn't has many creatures with it than PoE have. IE poison needed you to get hit and fail the save. Then antidote potions were kind of plentifull and a lvl 2 spell Slow Poison removed it.
  16. Sleep, Ciphers have more of the charm powers, and he also just chose a really boring selection of spells. It would be just like if he inscribed armor, magic missile, and burning hands as a level one mage. Except in IE games he can choose Sleep and other interesting spells. Here he can only choose from what you call them "boring selection of spells". He just linked to a wizard sleep spell. You're also forgetting that D&D sleep spell was useless past the first few levels, since it was capped by hit dice. Not what I'd call an interesting spell. Oh, as the post continued talking about Ciphers I assumed it was a Cipher spell. Edit: lol lvl 5 spell? Or is it level 5 caster needed?! At this point I don't plan to play this game until someone mods in a proper IE game.
  17. There are these spells but not on wizards. They are given to other classes like the Cipher. Wizards are boring direct damage casters. I am sad about this. During KS, I thought there would be real class diversity and new classes. But it seems their plan was to take away Wizard specializations from IE games and turn them into new classes. So we actually got much less than in IE games, not similar.
  18. There was more than 2000 at one time, but it fallen around 1600 as the stream progressed.
  19. Sleep, Ciphers have more of the charm powers, and he also just chose a really boring selection of spells. It would be just like if he inscribed armor, magic missile, and burning hands as a level one mage. Except in IE games he can choose Sleep and other interesting spells. Here he can only choose from what you call them "boring selection of spells".
  20. The stream showed us the crappyness of wizard. Well he got lucky with criticals but otherwise spells didn't do much. Also boring spells that all just do damage, where is the Sleep spell? Where is Charm Person?
  21. It was more than once that Josh told Jesse to not move away. This game is going to be crappy for new players and they are going to be dying to disengagement all the time and not even understand why...
  22. In the stream Jesse wanted to move all the time during combat but Josh kept telling him "it is a bad idea". I think Josh should learn from this and say to himself "engagement is a bad idea if new players want to do opposite of what we implemented all the time."
  23. I don't care as much about grass but it is very noticeable when trees are static.
  24. It also looked hilarious, in the town when he met that party member the other people went from idle and talking to full sprint and aggressive in 1s and moved half the way. Nobody moves like that, nobody. It looked crazy unnatural.
  25. Creatures need to follow some rules of physics. Nobody should achieve full speed instantly after they start moving. If they added acceleration to all creatures and player characters that would instantly slow down the game and its feel. Book UI is so far bad, I really hope this is not how it will look in final game. I want book UI similar to D:OS, as in it looks like you are reading the book and turning pages. Also it would be cool if during night all ranged attacks suffered an accuracy debuff and stealth got a bonus. It would be cool if day/night was more than cosmetics in PoE.
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