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213374U

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Everything posted by 213374U

  1. A proper left-wing design philosophy can and should provide every player with "enough" health and ammunition to face whatever challenges the game throws at them. If you find yourselves facing a lack of either, it's due to the much discussed shortcomings of bourgeois, materialistic approaches that focus on how much the player can hoard, encouraging unequal distribution! Open your eyes and embrace the revolution!
  2. But AP isn't supposed to be a "pure" shooter anyway, so bringing up HL for comparison isn't such a good idea. FPS combat = reflexes, coordination, practice "Action" RPG combat = problem solving Different focus, different mechanics.
  3. It's obviously a clear case of the writers not having the faintest idea of how to resolve a plot item. This wouldn't be so bad if it wasn't for the fact that the whole freaking story arc revolves around it. They did the same with Cerberus. In ME1 you're clearly told that Cerberus is an Alliance black ops outfit gone rogue. Retconned for effect in 2. Oh well. BTW, anyone played Star Control 3? How do you get her to do it? I never saw the option... You need to invite her to your quarters for... eh, dinner. Yeah, that's the ticket. After that, she offers to take care of your fish.
  4. Which helps keep alive the fantasy that the US would be willing to act as they did back in '50. If the PRC doesn't invade it's because they don't stand to gain too much. They have enough in their plate as it is.
  5. It's a quick and easy way to deal with the character without having to DEAL with the character. It sucked that BIO did this, but ya know they can't do everything... Kaidan/Ashley would have worked much better as a DLC than this. Clumsy. On a related note, characters don't even seem to account for hard vacuum. No, a plastic breather won't protect you from that. Not even a Cerberus plastic breather. How hard would it have been to put them in hardsuits for those missions? They even had the models from ME1!
  6. Yo RPGmasterboo, I'm really happy for you, and Imma let you finish, but please use spoiler tags.
  7. Well, if you are going to bother having stats at all, they should do something. Character building and customization is a part of RPGs, and BIO turned the dial way down for ME2. Everyone has different tastes and all, but at times it felt like I was playing a shooter with RPG elements, not the other way around. (Is that what's supposed to be?) I agree with Grom on the resource thing. I never had resource problems, but that's only because I'm a tad obsessive about this stuff and can't leave any planets unexplored.
  8. Well, and when somebody tries and assumes the role, they either a) fail miserably (hello, UN troops) or b) raise hell and get everybody else howling about self-appointed "world policemen" ****ing with their interests. Fortunately, you can trust that superpowers will always work to protect their interests. There's a certain sense of predictability and security in that. Yeah, we'd have to wait until they invaded Finland, annexed the Baltics and remilitarized the Rhineland before the people actually started realizing that autocracies are only deterred by overwhelming force...
  9. IIRC, the one you earn for beating the game gives you +25% XP. Maybe it's not the only one? There wasn't a point to begin with, apparently. It seems that, originally, the system was a hybrid of ME1 and what they ended up implementing. Apparently, heat absorption packs actually absorbed heat instead of working as ammo packs, so you could wait for the gun to cool down and let the thingamajig do its thing. If you went John Woo and just kept firing, the thing would be overloaded and you'd have to eject it and "reload". Makes more sense that way, I think. Wonder why they went with plain ammunition in the end. edit: also, YO!
  10. Facepalming in reaction to your advances?
  11. So how's hell? I'm thinking I may be moving there in a few...

  12. Well, they can also charge valiantly towards certain death on their own. But it's better than ME1. Also, it's infinitely more stable than ME1. I haven't had a SINGLE crash, and I can't remember any bugs, either. BIO really got their act together in this respect.
  13. Actually I don't care either way. I've seen both approaches work, and it's going to depend on how encounters are designed and what the point of limited/unlimited ammo is... which doesn't make your points any more valid. Since your only apparent virtue is stamina, I'm not even going to bother arguing them piecemeal. But the fact remains that your baiting is losing both pungency and freshness, fast. Kinda like communism. BOR-ING.
  14. Interesting that the most solid arguments you've ever posted are made in ridicule. Quite telling, my friend, quite telling. But no, I doubt it has anything to do with the fat nerd army. The RAGE! about that cooled down quite some time ago, and people (fat nerds are people too) just accepted it. I wonder why they changed it back?
  15. Lame. Taking one person's stated opinion and assuming it represents a much larger group of people, as it conveniently suits your purposes? Yeah, that's really helpful when you're trying to have folks not automatically picture you as dishonest when you don't instantly jump into the "copyright infringement = theft" bandwagon. However, others seem to be investing your opinion of some special authority and weight. Not necessarily your fault, though.
  16. Beat it with a soldier. I really wish there was more to combat than just taking cover. It also sucks that unlike in ME1, a tank build no longer works, so extra damage upgrades are the way to go. Even with the -50% damage during adrenaline boost talent and , standing in the open will get you killed FAST.
  17. Got it on friday, could only start playing yesterday. I'm really liking the supporting cast this time around - I'd say it's the single biggest improvement from the first game. Aria is ace. The asari bartender on Illium, TIM, yeoman hottie, that quarian dude voiced by Adam Baldwin, etc. Talking to everyone no longer feels like a chore. Combat is passable, but I wish it wasn't such a rock-paper-scissors thing. And the game could do with a bit more of customization for characters. Otherwise, I'm having a blast. Except when I'm scanning for minerals, that is. I want a Blasto the hanar Spectre DLC. NAO
  18. No, it wouldn't be stealing because stealing is only superficially similar to what happens when somebody downloads and replicates code without the code author's consent. The concept of theft necessitates of an object whose original owner is deprived from. Ignoring the necessary condition for it but knowingly applying a wrong label anyway is intellectual dishonesty. The problem is that words like "theft" and "original" are obsolete when applied here, and unsurprisingly doing so leads to faulty conclusions. The only reason why these words keep being used in this context is because they drive home ideas of illegitimacy and the criminal quality of the perpetrator, much more effectively than "copyright infringement"... because they are associated to other, better settled and much older things. "Intellectual property" is a relatively new concept, and a new vernacular is needed. Regardless, it's not possible to argue that copyright infringement is the most correct definition. So why are some people still favoring other terms, if we are to assume good faith? Yes, using deadly force against an attacker, raping a woman and strangling her, and failing to follow proper security procedures are all examples of things that can result in a person killing another. But yeah, it's all murder. Those damn lawyers and their damn equivocations, why can't they understand something so simple! Those are just a bunch of silly examples... but they share a much closer resemblance to murder than copyright infringement does to theft, as they fulfill the fundamental condition defining the deed (a person killing another). The link you guys are trying to establish is purely emotional and much more feeble as a consequence. Freeloading is in fact a much better synonym for copyright infringement than "theft". Unfortunately, it doesn't quite have the same punch about it, so I'm guessing folks will stick to "theft". Also, if you think people are overthinking it, you are welcome to write a rebuttal. Should be easy enough, since you are a lawyer, IIRC. Otherwise you can take your holier-than-thou attitude and stick it where the sun don't shine. I'm sure you realize that nobody is just going to lower his head and accept defeat just because you say so. Just sayin'
  19. This. It's a completely irrational thing, but words convey more than just ideas.
  20. Not that I disagree with what you mean, but it's necessary to keep in mind that the current state of affairs in the ROC is the result of a civil war that never saw proper closure. It's difficult to establish what "people" want, when the fractures are so deep as to lead to civil war. I'm thinking "up yours, Mao", but then I realize the ridiculous scenario that would have resulted if the Spanish Republic had "relocated" to the Balearic Islands during the SCW, never formally surrendered, and the French had blocked any Nationalist attempts to invade ever since. It's a ****ed up situation, that's for sure.
  21. Besides, all you goody-two-shoes types are missing out the wonderful world of cracktros and keygen soundtracks. A whole different genre in its own right! http://www.youtube.com/watch?v=bb4ytFpc24Y...laynext_from=PL *dances*
  22. Ignorance is bliss, huh.
  23. 213374U

    Axecop

    Non sequitur made art. WIN!
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