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Everything posted by 213374U
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Solzhenitsyn? Robert Conquest? Nah, too easy. Vasily Grossman? Alexander Shtromas? Really, it doesn't matter. When you are a convinced Marxist, you can just wave your hand and make facts go away! Hint: do some Google searches on "German forced labor in USSR" and "Sovietization of the Baltics", to get started. Remember: Soviets preferred to work people to death rather than kill able-bodied fascist pigs, counter-revolutionaries, saboteurs, rootless cosmopolitans and other undesirables.
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I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Sentinel is a good choice. Having both Warp and Overload allows for greater flexibility in squad makeup than any other class, and tech armor is nice. On the other hand... it lacks teeth. The only Sentinel I've played so far was on Normal, but I definitely did not feel like I was lacking 'teeth', certainly not in the later phases of the game when I had the Vindicator and AP ammo. YMMV But compare it to the damage bonuses the Infiltrator gets from the get go, for instance. Sentinel may get decent damage output after getting the extra weapons training and a bonus talent, but at that point some of the other classes get pretty crazy. Infiltrator/Widow, Vanguard/Claymore, and even Soldier/Revenant are in another league entirely... without any significant drawbacks since, as I said, tech guys no longer have non-combat advantage. Not saying you can't kill stuff as a Sentinel... just that it's much more tedious than other classes, except for Adept. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Sentinel is a good choice. Having both Warp and Overload allows for greater flexibility in squad makeup than any other class, and tech armor is nice. On the other hand... it lacks teeth. And the biggest reason for picking a tech class in ME1 - unlocking containers/h4x0ring - is gone, as any class can do it. If you are starting a new game, and don't have your ME1 saves, you may want to check this, as the default start makes a few odd assumptions. And since the game allows to change face on import, you don't have to worry about playing with someone else's face. What do you mean, useless? Given the limited amount of sniper ammo, the extra damage from cloak is pretty much a necessity... Take Tungsten or Heavy Warp ammo, and you are a ****ing invisible one-bullet-one-kill wonder. -
Cry me a river.
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Good point. And yet, the gaming market and the considerable economic activity it generates are expanding, and that's pretty much inarguable too. http://www.industrygamers.com/news/games-t...illion-in-2013/ So, if the industry isn't doing too good, either they adapt their business model to market demands, or crash and burn. Digital distribution, DLC and episodic content releases are acceptable changes. Punishing legit customers and encroaching on consumer rights are not.
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Do they make intent detectors?
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I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
That was pretty cool. -
No, that is not all, I'm afraid. You forgot to mention the forced, untoggleable mouse acceleration. Stupid, stupid, stupid. I play using *SHOCK!!!* keyboard and mouse. Why do I have to have gamepad control aids forced on me?!
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I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Quick fix: play a Vanguard. Seriously though, sometimes I have that "issue" myself, with the Claymore. But in my case it's simply over-aggressive behaviour mixed with carelessness, as I simply forget to reload. Are you certain you have a round chambered when that happens? Bulkheads for atmosphere containment purposes are at least partially obsolete. And since the main factor affecting a ship's power is size as it directly determines main gun punch, it's not so unconceivable to have some unused space in a Cerberus vessel. For one, the ship isn't meant to accomodate a marine complement. Even Zaeed comments how roomy the ship is, compared to military craft. You may not like it, but I think it's intentional. This. They created an entire deck (which they force the player to visit) around the "feature" that you can only swap armor pieces or even take your helmet off using a terminal. Take that, unobtrusive design! -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Uh... nice. But they didn't fix the issue where squaddies ammo powers override Shep's squad ammo, regardless of the "Squad power use" setting OR the multicore load times issue. And what's this about vehicle control... there are no vehicles to control, properly or otherwise. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
I was disappointed that this was the final Paragon/Renegade decision. Renegade makes ALL sense, and Paragon is just... letting Carth make the call. Only I have doubts that Carth would shoot himself in the foot so casually. -
Radical left-wing French politician wears hijab.
213374U replied to lord of flies's topic in Way Off-Topic
Hahaha. Owned by Volourn. How often does that happen?! -
Radical left-wing French politician wears hijab.
213374U replied to lord of flies's topic in Way Off-Topic
Good to see that there's at least some countries left in Europe that aren't as quick to jump on the internationalist-multicultural PC bandwagon. Oh, wait. Did you say France? Crap. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Not anymore! -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Dear Volourn, Stop being always wrong. Kind regards, The Internet -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
ME2 just copied GoW combat. Which isn't a bad thing as GoW is fun and Bio doesn't really have any experience with shooter gameplay. But GoW has co-op. When are we going to get co-op, Bioware? ME2 is for me the better game, as well. Personally, I'd take neither. I recently replayed ME to get a Paragon save, and ignored all Mako exploring. And in ME2, I just cheated in all necessary resources to get that out of the way. I'd rather... play the game. This is space, FFS. The exploration element, if you absolutely need to have one, shouldn't revolve around scanning planets, in person, or from orbit. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Charge damage is negligible. You only use it to get in their faces and land headshots with the bullet time bonus of Heavy Charge. And, um, to replenish your shields after you get hit by return fire from the (now dead) victim's friends. Use it to replenish shields? That could be useful since Fortification/Barrier/Geth Shield Boost have about a 10 billion second cooldown time. Do any of the shield powers stack with charge? Also, what's the general strategy with biotics for the vanguards? They do. I got around 600+ barrier by stacking the time-extend variant of Fortification with the bonus from Charge... but it's not worth it as once your shields go down, the bonus from those skills goes away, and you simply cannot wait around for 12 seconds for the cooldown. And trust me, your shields WILL go down. Biotics strategy... depends on what difficulty you're playing on. Hardcore and above, biotics are useless as everyone is immune, and you should be charging anyway. So spend those points in squad ammo powers (cryo is useful) and Tungsten. Veteran and below, pull field is pretty fun, for those mobs you can't/don't want to charge. For Veteran, you may also want to try Area Charge instead of Heavy, just so you can play some Blue Suns Bowling. Rule of thumb, if it has a longer cooldown than Charge, don't bother with it. Really, Vanguard is a one-trick-pony kind of class. But boy is it fun to play. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
Charge damage is negligible. You only use it to get in their faces and land headshots with the bullet time bonus of Heavy Charge. And, um, to replenish your shields after you get hit by return fire from the (now dead) victim's friends. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
YMIR, have Miranda/Garrus soften it up a bit with Overload, then hit it with a couple missiles, then CHARGE! once its defenses are weakened enough. I just did Jack's recruitment mission... my quickest run yet. You need to be careful though as charging a YMIR will leave you vulnerable to remaining mobs, though. Packs of Krogan, depends on what defenses they have. If there's a boss, have Miranda Warp his barrier, load up your Inferno ammo (or even better, Tungsten), and Charge the hell out of him. With the Claymore, you can one-shot (+melee) pretty much anyone in this game... unless they have multiple protections. Charging the first idiot to come around the corner WILL get you killed, though - I learned this the hard way. You need to plan ahead, and choose carefully who to charge, focusing on the weakest mobs first. -
I'm Commander Shepard and this is my favorite thread on Obsidian
213374U replied to Pidesco's topic in Computer and Console
After reading a bit about the Vanguard's mass murder capability, I decided to start a NG+ and check it out (edited my boring Sentinel and changed his class). Most fun class to play, ever. To those of you who say Charge is useless: you're doing it wrong. (that's not me, just showcasing what a somewhat intelligent use of Charge can do).