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Everything posted by 213374U
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I was under the impression that newspapers had raised a stink about Il Cavaliere () chasing some underage girl. Too lazy to google it, though.
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I'm going to make a wild guess and assume he means:
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Yeah, there's that high school hentai sim with Monkey Island-like combat that Avellone always seems to be putting off working on, for some reason. Just give it some time.
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Yeah, he reacts. If Legion were Shepard's keychain, I'm not sure his reaction would be much less dramatic, though. What left me scratching my head wrt C-Sec/Legion exchange is that they at least tried to write an in-character reaction when you bring Legion to the Flotilla. Ofc, Shepard convinces or bludgeons through to get his way, but that's not important, it's consistent with game narrative elsewhere. On the Citadel, it's an absurd and ridiculous situation that isn't even nearly as humorous as intended. It's just... lazy. Bringing the EVIL baby-eating machine to the citadel *is* a pretty silly call. If you do it, you are either fooling around, or roleplaying a fool -- I'd be happy if a cutscene or popup prevented me from acting like a jackass, as would be consistent with the game in other situations. In fact, the option to roleplay Larry Shepard doesn't really exist, as the tone of the game doesn't leave room for that. It's no big deal, but it's a bit of a "WTF?" moment. I'm not going to touch the question of whether that does indeed break immersion or not.
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But would he? What's the point, after all... I kid, I kid!
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I'm sure there are better WWII games to sink some time into.
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Actually, it gets better. Difficulty levels modify their health totals somehow... lower, the higher the difficulty level, obviously. For baddies, it's the other way around. =/ The thing with the colonies does have a somewhat acceptable explanation. Legion and C-Sec is just retarded. I'm all for comic relief, but using it in place of consistency only creates absurd situations, and this isn't a Monty Python game. I don't get this. Zaeed has as much content as any other squadmate. The only thing he lacks is a conversation wheel. But considering how little other squadmates have to say if they aren't a viable LI, I don't see what's the big deal. Except for Mordin. I would totally pay $1 USD for Zaeed DLC. Anyway, I wonder if this Kasumi DLC is the same as Liara's, or maybe they aren't done making stuff for ME2?
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Mostly because they are in this to make a living.
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Err... no. It seems to be a "fine-tuned" value for each weapon. For instance, henchman Mantis deals 0.55x of normal (Shep's) damage, but the Viper deals 0.65x. Most values are around 0.5 for henchman damage. Probably a way to compensate for their integrated aimbot, I'm guessing. Which is kinda funny, considering that the people shooting at YOU have the same values set between 1 and 1.1. edit: everything is in the coalesced.ini. Look for "DamageHench" for each concrete value. Follow these instructions to safely edit or browse through that file. And make a backup.
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According to the wiki, Legion deals 43% less damage than Shep with the Widow... so while powerful, it's not quite "gamebreaking". And poor squaddies need all the help they can get, they do. Also, squad Cryo Ammo I found to be one of the best force multipliers in the game, if used with AR or SMG-armed squadmates. In my Vanguard playthrough, I found that at least 2-3 enemies per encounter were consistently being frozen... which means they stop shooting at you BEFORE they are dead. Don't know about its effectiveness against barrier, though. Slam is useful for one thing and one thing alone -- to set up Warp explosions with Miranda. And since she gets at least one dot in that skill no matter what, you might as well use it... I wish there was a respec research project for jNPCs too.
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Bare arms? You mean as in, field stripped, right?
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May be nice, but it looks like a construction appliance. And an ugly one at that. edit: and it can't even kill a rubber dummy!
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What? Yeah, and I hear some people actually like pineapple on their pizza! MADNESS!
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"Bonus" weapons can only be used by Shep (if acquired on the Collector ship), or whoever gave you the research upgrade. Why? "Fabrication Rights Management". In fact it's just an excuse to gimp your squaddies even more. The game can be modded to allow squaddies to use these guns, but I recommend you finish your first playthrough "legit", so you get a good idea of what you might want to change in the future.
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Good times, good times.
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Uh, no. Actually, AOL released a bunch of raw data on user searches, sorted by user #. It was actually a NYT journalist that put everything together and found out who user #1235235343143524 actually was. And then his work is being used to spread fear on how evil computer giants use our private data to snoop around. The virtual equivalent of someone going through your trash. Stop the presses! Investigative journalists actually investigate! It's funny, because I'm wondering how they could do that to me, based on what's shown in that documentary. I have a dynamic IP and know what free proxies are, I clear my cookies regularly and don't give away private data. How does AOL assign a user #? See, it's the same old, same old with these things. People trying to avoid assuming responsibility for their actions or their lack of knowledge. Everyone wants to browse the internets, but learning the basics of privacy protection is boring! Let the gov't do it for me! I pay my taxes!
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No, no, no! You've got it all wrong. It is in fact if your game stinks that pirates ARE your #1 PR resource: you blame them for dismal sales, and vow to keep future titles exclusively to the completely piracy-free medium of consoles. That way your reputation might be saved, and you have an excuse to scrap any plans for future ports. The PC gaming market is dying anyway, so who cares?
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You didn't read the part where it said that the investigation was carried out with permission from the patients? Gfted at least posted a specific news item to make his case. You are just fearmongering. Any installation you don't consent to is illegal. Search engines can only detect patterns in search trends, but they cannot track the activites of individual users. As for privacy scandals on social networks... maybe you should be more careful about whom you give access to your personal data? Just a thought.
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*notes sig*
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I think this statement can be extended to a vast majority of revolutions worldwide -- or at least those in which the public plays a role. Nothing quite so dangerous for the state as a hungry crowd. But blaming the economic crisis of the 30's alone for the rise of Hitler is simplifying a tad too much. Marshal Foch didn't know there would be a crisis, but he was pretty certain that Versailles was simply setting up the stage for round 2.
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I suppose that depends on the legal code, but generally speaking public officials are held to a higher legal standard by virtue of being holders of public powers. And if you are talking about moral culpability, no. The public official is supposed to be a trusted public servant -- he is betraying that trust. The evil corporate man is a trusted servant of... himself?
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Hmm, no. That's not my "logic", at all. It's just you twisting my argument to assemble an either-or fallacy.
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Not villainizing anyone. But corporations are capable of more harm on their own than greedy individuals simply because they are well organized groups of people working in concert towards their goals. L'union fait la force and all... and often that union is used to shift responsibility from the individual. It goes without saying that they are also capable of more good, too.