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Longshot11

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Everything posted by Longshot11

  1. I think that it's correct : revealing the card means that it's still in your hand so available, and if you discard or recharge it to prevent damage you still only played one armor card on this check. Yes, it IS available, but it also count as 'playing an Armor card on the check' and therefore playing it to prevent damage breaks the "one card per type per check" rule.
  2. - Revealing the Sankeskin to add +1 to your Dexterity combat is *playing an Armor card on the check* - this mean, on a failed check, you shouldn't be able to play Armor card again to absorb damage (arguably, Shields may be exception to this) - instead, player can Recharge/Bury the Snakeskin to negate damage on the check that it was Revealed on
  3. Confirmed I just got mail of escape and reveler You can see some reports here: https://forums.obsidian.net/topic/86442-complaint-chests-give-lots-of-dupes/page-2?hl=drop Basically, all Slaying weapons seem to be confirmed.
  4. I think this is the "intended" implementation, but the combination of factors (no 'closing' Henchmen in the Flood, and the bug that you need to get the last card) kinda screw the pooch on this one. Even in a normal scenario, you could become somewhat stuck if you roll a 4 for the Ogrekin, then fail to close the location after killing a Henchman: then the Ogreking becomes a permanent and irremovable bottom card of the location, so you only hope is to chase the villain there and close it that way. Contrast this with the card game, where - of course- your encounters with the Ogrekin are separate instances and you roll the d4 each time to see the effect. For this reason, I'm leaning on calling this a "bug", even though the "single d4 roll - permanent card change to a foxed effect" thing is unlikely to have happened by accident and is thus most likely an intended implementation.
  5. This is easily answered when you read your cards. Crowbar adds 1 or 2 (with discard) dice to your non-combat Strength checks.
  6. That's because it's NOT combat. Look at the card - see below the check value number, where it says Combat for most monsters? Well. you won't find Combat on the Satyr, it's ONLY non-combat Dexterity / Acrobatics check (so, if you want 2 dice - you need to play Blessing of Calistria). Btw, the same applies for the Siren which only has a Wisdom check.
  7. There's a Farmhouse in that scenario. Any chance you played the ally there and forgot? Otherwise, I'm pretty sure it doesn't bury from my hand when I use it. Are you saying you don't remember if you discarded the buried cards, or that both discarded and from your deck cards are buried and you can't catch the principle by which they're selected?
  8. Once I get a new card, I get dupe of that same card as well. Ebon Armor was the newest one and got 5 copies soon after. Hmm. I actually have similar observations, to the point I think chest drops are heavily dependent on large slots of time - like at least several days' worth time-span is being figured in the 'random' calculation of drops. But yeah, I'm not going to start opening a single chest a week to maximize my chances - I'd just as well stop caring and opening them at all. It has to be the way you said it. I almost made a game to see if I can get at least 2 of each card. I basically around 78% done in dupes. The chest drops are either timely based 'random' calculation of drops or they still haven't complete all the cards yet. Let's compare missing cards: ... This is getting more and more curious. I lack a bunch of cards that you apparently have, but from all the cards you're missing, I own only 3. This makes sense for the Unlockable and maybe even for the Legendaries, I suppose (although I get the feeling we're sill getting from a very narrow Legendary pool - from what people reported in another thread). I would however expect that among Commons, Rares and Epics we would show much greater diversity if the drops were really 'random'. As it is, I'm reallly inclined to think that the cards are being somehow portioned by time slots; for example between June 10th and June 15th you might have a chance to get a Catskin Leather as Epic drop, but no chance at all for Lead Blades, or some such. Whatever the case, there's definitely something fishy here...
  9. No, barriers stay always at the top and are always found until defeated or with some special means of evasion. Allies and blessings dont allow you to explore past a barrier, This is untrue. That's why the card specifically says 'on their FIRST exploration", and also why the Ceiling has this counter-intuitive interface decision (I suppose, I have never failed it on my first exploration, so I don't know where the Ceiling card goes if you fail it and explore past it with allies/blessings). For what it's worth, from the card's wording I wouldn't assume you're able to explore past it either, but is long ago confirmed on the Paizo forums.
  10. Are you selecting to Discard or to Bury the Lamashtu blessing? I have several in my decks and they always worked as intended.
  11. Um, did you have any means of evading? I'm pretty sure I was able to evade the Enchantress, so maybe your means of evade are bugged?
  12. Just to be clear - you selected the "Experienced" tab and it was empty? I'll never delete the party tabs again, BIG mistake. It would appear this is the moral of the story for now. Which is odd, because deleting your profile and creating a new one with your experienced heroes was the fix to one of the big issues at launch...
  13. When you use Move Another to go to another location - when you get there, you should get a small window with other characters' portraits to select one to bring him to your location (on Legendary you can only move heroes within one "move line" from your new location). If you want to bring another hero to you *without* moving Amiri - this ability is currently bugged and doesn't work. How it worked before 1.0.3. was - you press the Move button; you're brought to Map screen; you tap you *current* location; you enter the location again and you're presented with the portrait dialogue mentioned above.
  14. This is a general bug with (some?) displayed cards being considered as part of your Hand for purposes of some powers. It was reported in other situations besides teh Cutpurse, but I'm not sure if it got any dev acknowledgment yet.
  15. If you're playing AD3 when you're short on cards you should be given access to ANY card with AD# = (AD3 (your current AD) - 2). Magic Half-Plate is AD1 if I'm not mistaken, so yeas, you should have ready access to it.
  16. Once I get a new card, I get dupe of that same card as well. Ebon Armor was the newest one and got 5 copies soon after. Hmm. I actually have similar observations, to the point I think chest drops are heavily dependent on large slots of time - like at least several days' worth time-span is being figured in the 'random' calculation of drops. But yeah, I'm not going to start opening a single chest a week to maximize my chances - I'd just as well stop caring and opening them at all.
  17. What exactly are you trying to achieve or having trouble with? On average, a normal Combat roll for Val and Amiri is the same. If an average boost i needed: Val can recharge a weapon with no loss of cards; Amiri has to discard her weapon - but she also has 5 of them, with high chance of having at least 2 of them in her hand at any given time (so she's ditching a useless card) If a great boost is needed: Amiri can discard weapon AND bury another card for extra d10; Val... he's kinda stuck with recharging his weapon. And this is al before get into details like: - Amiri's Move power and her Move ANother upgrade - Amiri having d6 Wisdom AND Survival (which come up often enough), and Val being stuck with Wisdom d4 - Amiri having greater benefit from combat blessings (d12 vs Val's d10) etc.. So, a lot of the judgement of Amiri vs. Valeros will depend on your party numbers and composition, but I don't think she's inferior, let alone "extremely weak" compared to Val, and actually *personally* I'd always pick her before Val as I consider her advantages better than his. (EDIT: Also, you speak about Val's recharge giving back his health. Actually, no one benefits from having HIGH health, you just need it to be HIGH ENOUGH to win the the game. Val and Amiri are both slow deck-cyclers, so for me that weapon going at the bottom of Val's deck? It's just as lost and useless as if Amiri discards it.)
  18. The Shrine to Lamashtu thing may or may not be a coincidence. Otherwise, the bug with the Goblin difficulty increase is well reported, but as a temporary work-around you should just evade playing this power altogether.
  19. So, after all the bugs and questionable design discussions, I thought its time for something pleasant. I really love all the little story beats inserted in the game that depend on the characters in your party and the cards you have in your deck. The best part - most of them are so naturally integrated that I didn't even realize they're not the default dialogues until recently. And I'd love to know them all, but can't ever see by myself all the options, so I thought it might be nice to share some knowledge as a community. So, without further ado, here's what I got: Character beats: - 1-5: Arcane characters (Ezren, Seoni, Lem) all recognize the Sihedron Rune as such when you defeat Nualia - 2-1: Seelah and Lini both detect there's something wrong with Aldern Foxglove ; Seelah presumably through her Detect Evil aura, while Lini directly says he "smell like dead things" - 3-1: Valeros is revealed to be old pals with the ranger Vale Temros - 3-2: When Kven Windstrike betrays the party, Perception characters (Merisiel and Harsk) notice he has the Sihedron rune tatooed on his arm Card-specific story beats: - Shalelu Andosanna: => as one of the earliest named allies, this ranger is almost omnipresent, offering dialogue as early as 1-4 Approach to Thisletop as far as 3-5. She usually pledges to secure the perimeter and/or pepper with arrows any enemies in sight; => also, throughout Adventure 3, you can witness the soap opera melodrama between her and her estranged stepfather, the Black Arrow ranger Jakardros Sovark (can anyone report any development/closure if you have them both at start of 3-5 ?) - Vale Temros: at start of 3-5, he states he'll join your quest against Barl Breakbones (presumably, he stays to bolster Fort Rannik if you don't have him) - Jakardros Sovark; at start of 3-5, he states he'll join your quest against Barl Breakbones; if you don't have him, he states he must leave behind and help fix Fort Rannik - Sihedron Medallion: in 3-2, Jagrath Kreeg notices you “carry Breakbones's rune”. (There could be earlier referrals to the Sihedron, but it took me this far to notice Villains react to its presence) That's all I have for now. What are your stories?
  20. I haven't, for 80-90 chest now. Considering the abysmal Legendary drop rate however, this is hardly surprising, even if they're implemented in the game.
  21. Unless I misheard on a Twitch interview with Nathan - dice skins will be one of the possible Chest drops. So, congratulations, now we'll have even less of a chance at new treasure cards.
  22. No one has ever accused Goblins and their implements of being intuitive. (yes, it's supposed to work like that)
  23. You cannot receive Gold for completing a scenario more than once on Normal or Heroic. You can only receive gold from multiple scenario completions when you're playing on Legendary. I could speculate about the reasons for this decision on Obsidian's part, but then I'll probably get extremely impolite in the process. As for the Loot cards - you're *probably* correct that their idea was you only get 1 Impaler or some such... until you realize you can freely complete the scenario with another Party save profile, and then combine 2 characters with Impaler in the same party, on the party composition screen. So, yeah, the way to have a "fresh" party run the adventure, receiving the proper Loot (but no Gold for an already completed difficulty) is to start a new Party profile.
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