Everything posted by thelee
-
Unable to get Seeker artifact
thelee replied to Almight's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Do you have any mods? You can't click on the little glowing purple orb at all? Sanity check by comparing with this video of mine (video loads to the correct timestamp, don't worry about the length): Note that in my video I had to move my character to interact with the soul, otherwise the game thought I was trying to select my character.
-
[Spoiler] The Ending
thelee replied to Calypsopoxta's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Adding to what Boeroer said, it doesn't help the confusion about the lack of a guardian because of how accidental it can be to skip the fight, since it was related to a seemingly unrelated decision in a distant quest. Also, if you have dug around the developer notes a bit, they actually consciously made Ukaizo thin and easily skippable because of how many players complained about the final part of Pillars of Eternity 1 after you jumped down into the pit. I think it's fair to say that most people agree they overcorrected. Even ignoring how easily you could skip the guardian fight altogether, originally the guardian was extremely easy and not even really a "boss" per se. (Most of my criticisms of the ending--mechanically--are gone now that there are high-level DLCs and the guardian gets boosted up as you kill megabosses, but at release it was incredibly anticlimactic to be able to kill the guardian on PotD without breaking a sweat at like level 12-14, despite the fact that all the gods seem to be speaking about the guardian in hushed tones). I think it's definitely possible to have a good, engaging story where the protagonist is ultimately powerless. Raiders of the Lost Ark is my canonical example - Indiana Jones is absolutely worthless in that movie - the Nazis end up getting the Ark of the Covenant, and then God (?) destroys all the Nazis. If Indiana had just stayed at his university teaching classes and grading papers the narrative would've gone the same way. But it was and is still a blast of a movie and story to watch. I think there's a lot in the game post-release they did (like the Woedica book, some of the tie-ins with DLCs) where they tried to fix it up and improve the overall ending narrative, but similarly I think it's fair to say that maybe they cut things too aggressively or didn't quite get the factions to tie in well enough.
-
Any Greatsword build on PotD ?
to be fair, very few things work on bosses like Dorudugan, I'm not sure that should be the filtering criterion. also, morning stars are your friend. all the -25 defense debuffs are great, but for some reason the effects i really want to land seem to be fortitude...
-
[MECHANICS] Various Testing
nope, geomancer maia. no other spell effects on her. edit - though she was using xefa's empirical explication with all upgrades, and an aefflyth ues mith fyr chant, for a total of 3 lashes on each bullet. if each lash counts, that would definitely explain the huge surge in refreshing defense!
-
[MECHANICS] Various Testing
there appears to be a lot of places in game where the designers forgot that over-time effects also apply upon initial application, and not just every tick thereafter. This ends up messing up the calculus for all ApplyOverTime effects (of which I assume Unbending uses). (In particular it means that Disintegrate and Cleansing Flame in particular do way more damage than stated in tooltip.) edit 2 - fyi in case anyone isn't aware about applyovertime i added a new section summarizing some stuff https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/applyontick-vs-applyovertime edit - i just did a fight the other night in SSS (the "challenge" before you go find artifacts) and the fighter there had unbending. I had to get my characters to stop attacking it because they had accumulated enough stacks of unbending that they were healing literally like ~100+ health per tick (dude surged from near death to healthy while konstanten was trying to gear up his instakill invocation). I didn't think it was possible in typical situations for unbending to heal > 100% of damage dealt like that, but there you go. i suspect something funky might be happening when combining unbending stacks because that in particular seemed outrageous. on a related note (while we're talking about random mechanics) - refreshing defense and concussive tranquilizier interact in a way that favors refreshing defense. in that same fight, i could not clear the fighter's refreshing defense. concussive tranquilizer nominally clears 30s away, but with maia using a blunderbuss each hit with concussive tranquilizizer added a gigantic amount of time to the refreshing defense duration. mathematically, even if each bullet added 5s to refreshing defense and only the initial bullet cleared 30s of duration away, it still doesn't work out to how it ended up being (should've been a net loss of -10s to the buff). I have no idea how the mechanics of that actually played out. I ended up with like 500s of refreshing defense on that fighter despite all my attempts at trying to use concussive tranquilizer on him. if that's something you can dig into, that would be great 😄
-
Party of single class?
also an important thing to remember is that the cipher can't self-target with pain block. if you're running a vela challenge, you also can't target vela with pain block.
-
The Last Sanctuary bug?
thelee replied to R-vn's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)what choices did you make at Motare O Kozi? "Unfinishable" quests don't exist - if you made it impossible, it should become a failed quest. If it truly is unfinishable, it's a bug.
-
Party of single class?
have you played much potd before? IMO you really need a healer class of some sort, so tekehu single druid would be a good pickup for fifth. Without it, all you've got left is some weak mid-late game minimum sustain from troubadour and mid-late game robust from ydwin, which combined imo is nowhere near enough, even with potions and scrolls. (especially because if you rely on a cipher for healing and it's not a psion you are utterly screwed when you don't have good PEN)
-
Any Greatsword build on PotD ?
true - i did carve out important on-hit effects as exceptions where stacking isn't relevant (i cited toxic strike and marux amanth as big examples). i think this is a YMMV - over time the type of gear i use doesn't generally rely on that many important on-hit/crit effects so it's less of a huge advantage for dual wielding. it's also important to note that while two handed weapons have +1 PEN over equivalent one handed weapons in general, many two-handed weapons have no way of further increasing their PEN, only estoc. So in practice, one-handed weapons might do better in low-PEN situations than two-handed weapons. (though estoc is pen king). again, these days my parties tend to be so planned ahead in advance that i have ez solutions to PEN/AR problems instead of it being an ad-hoc problem to solve (e.g. some source of tenacious inspiration, potions, etc.) this is very true, but for me mostly means i don't use two-handed weapons (or atleast avoid using them) on casters or caster hybrids, unless i have a lot of action speed bonuses. i don't think this is that big of a deal for more pure martial characters, at least once you have a few levels (and therefore more health [edit: to withstand some sluggishness when you need to heal]) under your belt.
-
Any Greatsword build on PotD ?
Two handed weapons have +1 over "equivalent" slow one hand weapons. Great sword does two damage types and does high damage, which puts its equivalent as the sword, which has 6 PEN.
-
How to use Beast of Winter gears set ?
was gonna say, streetfighter + beast of winter set sounds very effective with perception afflictions. i tried it myself, but my streetfighter playstyle was heavily based on flanked and <bloodied health (instead of perception afflictions per se) that it didn't work out as well i'd like (though it was pretty decent). blunderbuss modal would be pretty useful for this, but you'd really have to make sure that it expires before you refresh it if you want to maximize the beast of winter gear payoff (which is actually semi sub-optimal for a streetfighter due to how recovery bonuses have a delayed effect)
-
Tank for a Potd Full party
Ooo that's a clever use of that. I should do that, to get those annoying back-line enemies within easy reach.
-
Tank for a Potd Full party
precisely i've found that it seems like a lot of players don't bother with explicit interrupts of spells, at least based on some of the posts i've seen.
-
Tank for a Potd Full party
you don't need one tank to do all the engagement in the world, though it can be nice. I'm a little less sanguine about using terrify (or other effects) in place of actual engagement, but there are plenty of easy ways to get +1 or +2 depending on what you need based on how many semi-tanky melee-ers you have. my main concern though is that any tank multiclass that relies on a caster for survivability sounds extremely flaky to me against arcane suppression. it's do-able but i feel like players need to be aware of this going into it and that it requires a little bit more skill and metagaming to not just be utterly crushed in fights where a caster has access to arcane suppression (and very rarely, arcane cleanse) edit - though i'm not sure ironskin is suppressable? it doesn't have a duration.
-
Any Greatsword build on PotD ?
Depends on your definition of "strong" I suppose. The metagaming possibilities of great swords are limited enough (e.g. no real degenerate combos) that even a single-class streetfighter would make for a powerful great sword build.
-
Steam Achievments Question
nope. there isn't an ultimate steam achievement. it's a whole other thing. people complained a lot in poe1 days about obsidian making nigh-impossible challenges steam achievements (some people just like to get to 100% achievements - full disclosure that is literally the only reason why I did the ultimate in poe1), so obsidian didn't put any of the really hard stuff as steam achievements for deadfire.
-
marux amanth lvling
In the SSS DLC you can redo fights that include spirits.
-
Good multiclasses for priest of Wael?
that's a very good question and unfortunately i think needs to be tested (am unable to do so atm)
-
(PS4) Cavern of Xaur Tuk-Tuk bug
thelee replied to Panda Pandaren's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It's a very specific issue to the cavern of xaur-tuk-tuk and also one level of the oathbinder's sanctum. I have no idea why it's just those places. But basically if you happen to do a save/load cycle within those areas, it screws up the hostility of some of the enemies there. for the xaur-tuk-tuk case, when you try to leave the cave after having killed all you could, the frightened xaurip will run out of the cage and come talk to you, so everything can proceed normally, so nothing is really broken (you just avoid fighting a couple of random enemies). this is probably why it never got fixed - it's so low priority because hardly anything is broken because of it, that no one could be bothered in the little time they had left.
-
Any Greatsword build on PotD ?
as an additional option, priest of berath gets a great sword spiritual weapon. It's potentially a +31% corrode lash which is probably the best brute-force damage great sword in the game. But no synergy with Ring of Focused Flames, which probably in practice makes Firebrand better (which has a +25% fire lash).
-
monk / rogue PL scaling formula?
As the person who wrote that the key word is "generally". There are exceptions, annoyingly (chanter chants is another big one). In general if the gamefaqs guide mentions an alternate scaling, it was tested and explicitly different from normal PL scaling, such as the self-heal from forbidden fist. (Carnage is another one that doesnt follow normal scaling)
-
Any Greatsword build on PotD ?
1. i think there are plenty of wonderful great swords. Twin Eels for example is excellent sustain in many fights. The real problem with great swords is the poor modal (as you mention) and their poor PEN - they have the worst of any 2h weapon, and unlike 1h weapons you have no modal to boost its PEN. On PotD this is a real big problem. I had great success with a devoted, the bonus PEN really helps. Outside of that, you should look towards parties and builds that help you mitigate the PEN and accuracy problem (so you can keep the damage modal on). Supporting/playing as a priest (champion's boon), chanter (shield cracks) are good, playing as a monk (thunderous blows), cipher (hammering thoughts, body attunement), berserker (frenzy) are all ways of helping with PEN, for example. (Edit: Oh, and boeroer's build. Like others mention it's really not that hard to get a huge deflection bonus temporarily with a modest deflection bonus more persistently. It's only hard/tedious to get that huge bonus persistently)
-
Any Greatsword build on PotD ?
the damage penalty is only for dual-wield weapons, so two handed weapons are just as good as in poe1. Honestly, PoE1 should've also had some sort of balancing because dual-wield was just so good for full attacks. mathematically, a full attack with a dual-wield is almost equivalent to a two handed weapon; the nature of the damage bonuses and inversion of penalties are such that you pretty much have a similar effect whether or not you use 2w or 2h. It doesn't matter that rogues get so many additive damage bonuses because the penalty is essentially multiplicative. The main difference is that the two handed option will generally have +1 PEN over "equivalent" dual wielded options, and you have two chances to hit with a dual-wielded option. That may certainly matter for proccing something very important like Gambit, Toxic Strike, or Marux Amanth, but in general I don't think is a big deal otherwise. Math follows in spoiler tag.
-
mega boss strategy
You should read this and each megaboss subsection: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/megabosses A scroll or two of maelstrom ain't gonna get you far I'm afraid.
-
Good multiclasses for priest of Wael?
I ran a wael+devoted+monastic unarmed training build and it was fun and pretty simple. It's kind of like a glass cannon build, but you trade off some of the high-end damage for easier survivability. Arcane Veil+cloth/leather+fighter regen is pretty good even on potd. Tactical barrage works great to boost arcane veil. Yes, champion's boon and mob stance work great in general and for this specific setup as well. Also you get +2 PEN which is nice as well. I think most martial classes will combine pretty well with wael. Only ones I'd shrug at are mage Slayer and Shifter. If you're doing a whispers setup, you could also do non-streetfighter-rogue with wael for extra riposte; the riposte chances stack multiplicatively.