Everything posted by thelee
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Still bad performance???
thelee replied to experience01's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)B doesn't follow from A. Unity probably handles worker threads very badly, this is probably the most certain statement one could make. YMMV though. I tried special K/whatever on my AMD 2700x and didn't get much of an improvement back in the day. Most people are very very bad at properly measuring performance ("most people" also includes some hardware review outfits), so anecdotal stories of getting +10-15 fps are overblown to me since a bunch of other things might be different with your tests. I had gotten some initial gains, but with repeated testing it mostly seemed to be an artifact of having improperly measure cold-start-deadfire performance to non-cold-start-deadfire performance (and also confounding factors of things happening randomly in Nekataka). The more I tested it, the less it seemed like I got any gain whatsoever. (Though now that this thread has been necro-ed, I will probably give it a shot on my newer 3700x build just to see if it helps.) However, this has almost nothing to do with CPU overheating. Any competent PC build should be capable of dissipating the heat from 100% cpu usage, and the cpu should also be capable of thermal throttling (same goes for GPU). There's nothing special about Deadfire or Unity that would cause this. It's hardware problems, pure and simple. Saying that normal cpu usage causes cpu overheating is misinformation. The game won't run like ass on all high end systems. It's more complicated than "higher core count = bad". In terms of bad performance, I've seen reports from people with virtually identical systems as something I use, and I don't have the same problems. Saying "it doesn't happen to me" is extremely relevant in such situations, because it rules out software, or at the very least points to an underlying issue that is nonobvious and more difficult than "use this mod and it fixes everything." I've had Deadfire running on a haswell + 1060 pc and had no stutter issues (aside from the ones that always happen when you cast mirror image), so if other people with similar or better setups (including one person who had an ostensibly identical setup) are having stutter issues it rules out (obvious) software issues because the software is literally the same within a platform (e.g. steam literally verifies with checksums). That being said, this is not a defense of Deadfire or Unity - for one Deadfire has serious cpu+memory leak issues. I think the severity is actually a relatively newer issue than from release - I don't know when it got this bad. It was extremely noticeable to me during my Ultimate run - I had to explicitly save/quit before and after my Belranga attempt because the sheer amount of spider corpses in my fight would cripple my otherwise pretty beefy PC, and if I continued on without quitting the game after beating Belranga I'd be stuck with 10-15 fps in fights, even if I quit to menu and long after I had left the Belranga map. In addition, every time you do a save/load cycle, something isn't being cleared properly (this was extremely obvious back in the day when hsip to ship combat battles or audio effects would have weird post-load effects). On both my newer build (a watercooled setup from a month ago) and a slightly older build (2700x w/ vega 64), I get 100% gpu usage and >60 fps (hard to say by how much because my main display is an hdtv with a max of 60). However, the more I save/load, my gpu usage starts dropping and my fps also starts dropping - basically my performance is becoming increasingly CPU-bound and is throttling my PCs ability to display frames faster. It is definitely not temp throttling - especially in my watercooled setup, my CPU and GPU temps stay cool the entire time. All I have to do is exit the game and come back and everything is fine again. This doesn't happen in other Unity games I've played, there is definitely something spaggheti-code going on with Deadfire (as if patches 4.0-5.0 weren't clue enough about the spaggheti code). edit: tl;dr - instead of doing full VO they should have hired more programmers and QA testers. OR cut some features and have their existing programmers and QA testers have better coverage on the remaining features.
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The Ultimate discussion thread Pt 2
you could do it but i'm not sure what a multiclass monk gets you over most other multiclass options. for example, in my tactician/skaen build, i picked up monastic unarmed training anyway. For multiclassing, that's very close to identical to a multiclass monk's fists. i think the real wins come from single-classing monk and getting really powerful fists and also whispers of the wind (but i'm not a monk expert). if you're just interested in doing something different, though, go for it, like Raven Darkholme says priest is the most important part of the "standard" ultimate meta and everything else can be fudged. (unless you're super hardcore like the one guy who did it as a single class wizard)
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Disable in combat alerts.
thelee replied to Café Noir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)1. Can you take a screenshot or a picture? I don't know what pop up you could be talking about. 2. There's no conspiracy to exclude anyone from credits ("purposefully omitted"). It's way too late to do anything about it now. You should have received a survey well before release to fill in what name you want to appear in the credits and, failing that, you should have emailed support (again: before release) if there were issues with that. Back in PoE1 in the "developer's commentary" they noted that the first tavern was a kickstarter backer reward but the backer went AWOL and they did it themselves, so the lore in that tavern talks about an owner that left and never came back (and that's how you can get that dog). I always wondered how a player could miss out on a reward they paid out for, but well I guess...
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The Ultimate Build Compendium
for extra credit, a lot of the builds that aren't explicitly touched recently or good for 5.0+ are probably still viable (only really gimmicky/metagamey builds or builds made for 1.0ish will likely have fallen out of viability), but it'd be a lot of work to go through everything to see what still works or not.
- The Ultimate Build Compendium
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Dunno if I should start the game without the DLCs... are the DLCs integrated to the whole experience or separate ?
thelee replied to FreyaMaluk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think that's quite what @FreyaMaluk meant by integrated. I take integrated to mean "a part of the main story, so not having them and then installing them later will make you miss out on the experience in part or whole." To that respect, I think Beast of Winter is "integrated" solely in the sense that if you do it at too high of a level, it might be too trivial because it doesn't scale up in difficulty as much as the others, and you'll miss out on Vatnir for a long time (the only companion [really "sidekick"] from a DLC). FS and SSS can still be challenges at level 20 (FS especially) and there's nothing as integral to the game experience as a companion in those so those are much more stand-alone.
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Any tips for a ship combat newbie?
thelee replied to bugarup's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)nothing that a bunch of rice and lager for them to eat and drink won't fix. just like in real life?
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Marux Amanth doesn't level up
thelee replied to Solmyr999's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This seems to happen very occasionally. The way that seems to fix it is to unequip it, save the game, completely exit (or else something isn't properly cleared in the memory), launch the game, then load the game, and equip it. It should work after that. (There was an older post suggesting this - I can verify that this still works, because marux amanth glitched out for me a couple days ago and this fixed it.)
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Any tips for a ship combat newbie?
thelee replied to bugarup's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In addition, you should see a reload indicator on the enemy's side, but there's a display bug since forever where if it happens as the first action of a new turn, it doesn't show up. It's no coincidence that it seems that they fire at you right after hold position - if you're sailing full speed, they will frequently just wait until you stop moving to fire (not always, which is why it's good practice to move at full speed). This is still very good, because many enemy ships have a Dyrwoodan whatever-Hog, which reloads very quickly (3 rounds) which is its sole saving grace, so if you are able to use movement to slow down their rate of fire to you rown rate of fire (which may be slower but more powerful), you're still doing good. At lower levels where your captain rank is low enough that you're not constantly going first, you can abuse this AI a bit. When the enemy is first to act, you can try just sailing the entire turn, and as your last action, hold position. They'll have been waiting for you to stop sailing the entire time. But since you're last to act, the enemy won't have a chance to attack. In the following turn, there's a chance you might be first to go. Then you can fire. If you're even luckier, this will cause a negative event or cause injuries, which will delay the enemy's attack action even further as the AI tends to deal with these things at a higher priority than attacking.
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Any tips for a ship combat newbie?
thelee replied to bugarup's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Basic tips: 1. You need to kit out your ship a bit. 2. Pick on easy ships first. 3. Make sure you're in optimal range for your cannons. 4. It helps to HOLD POSITION the action before firing your cannons - gives you a huge boost in accuracy. 5. It helps to SAIL FULL SPEED when both you and the ship are parallel to each other - gives the enemy a penalty to accuracy (do this while waiting to reload). 6. JIBE-ing to me doesn't seem worth it unless you have very slow reloading cannons, or you have cannons with very different optimal ranges on either side of your ship. Jibe gives the enemy a minor accuracy penalty (depending on your helmsman levle I think) but nothing compared to sailing at full speed with good sails. 7. In case you don't know, the action right after you JIBE you have a massive penalty to accuracy for the immediate next action. For that reason it's not worth firing right after a JIBE most of the time - spend that action sailing full speed, holding position (for accuracy boost in next action), or using "report to..." to deal with any events that have occured. More advanced tips: 1. I like to use grapeshot the first few volleys - on lower-level ships ships, you can disable a lot of deckhands, helmsman and navigators. Surgeons on easy ships are very crappy so with fast cannons you can get the enemy to waste turns shuffling people into the ship's hold to be healed and then pummel their hull. 1a. Bonus: if in the middle of pumelling the ship you trigger events on the ship, and the AI sends sailors to deal with the events, sailors working on events count as "above-deck" even if they are normally below-deck (ship's hold, cannoneers, surgeon) so grapeshot will pummel them as well. 2. You don't need deck hands to deal with negative events - anyone will do. Just toss spare sailors up from your hold, or even cook or surgeons. 3. Cannoneer rank determines accuracy but also crucially how often they trigger negative events on the enemy when firing (which is 0% at rank 1, so getting up to rank 2 matters a lot). As such, if you find you can't even handle lower-level ships, it could help to do some world-map events or storms, just to get enough sailing experience so that your cannoneers get a rank under their belts. For more detailed breakdown of how thigns work: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/ship-to-ship-combat
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[Build help] about run with 2 x buddy's in a group
Don't worry too much about making a "bad" choice, even on Path of the Damned. Just focus on what you want to play and optimize that. Your question otherwise is way too open-ended, and mostly just sounds like to me a concern that you are worried about making an unviable character.
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Witch Stats Help
Agreeing with dgray62 here, but adding on some extra notes: INT and DEX are basically king stats in general, but especially so for ascendant. The only thing that makes ascension last longer (without a priest or the Ooblit pet) is intellect. Dex--by making your actions faster--will let you squeeze more in during that ascension period. The returns here are effectively non-linear; the difference between four powers during ascension and squeezing an additional fifth might be just one more dexterity point. Perception and Might are roughly equal in most cases (so typically you want to balance them), but for a witch perception is much better - so much rides on you actually hitting the enemy that perception becomes more powerful (and with carnage actually gives you much better returns than might - barbarian is an exception where--contrary to most barbarian builds you'd naively expect--perception is much more important than might).
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The Complete Self, underwhelming?
Keen Mind yes, virtually all the time. Greater Focus, less so (it might be obvious to say that the couple times I've played ascendant it is an anti-synergy, among other things). I was only giving one example with the puppet master from stealth.
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Most Fun Martial/Caster (melee) Multiclasses?
Gambit doesn't even strike me as particularly great. One wall of many colors is probably better than several gambit hits. Not to mention the built-in synergy that trickster has with mirror image (which it can spam better than anyone else) with riposte/wall of flashing steel. It strikes me that maybe Wall of Flashing Steel triggers on any crit (not just weapon crits) and Wall of Many Colors could theoretically give you many opportunities to get a passive +10 deflection at 100% uptime (would have to be tested).
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The Complete Self, underwhelming?
Cipher is probably ultimate snowball-effect class in the game (maybe chanter or debonaire after that). For example, being able to cast puppet master from stealth is an incredibly insurmountable advantage for the player. The mechanics of the two talents means that Greater Focus can give you the extra to do that in the first place (at the very least lowering the threshold by a clvl for a vanilla cipher), and Keen Mind gives you a shot of extra focus once combat begins sot that you can do something else with your essentially "free" post-stealth action. I haven't tried this with ringleader (i don't know if this is stealth-castable),
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Balance Polishing Mod Release 1.0
maybe blind + dazed ? seems a little more apt for a tier ix spell. effigy's husk can be upgraded for either might immunity or perception immunity. Maybe skaen's treacherous nature is that you have to pick which one to be protected from
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Later game battle issues with AI
yep. they won't even switch weapons. even then I sometimes don't even have AI enabled - mostly for casters with extremely slow ranged weapons equipped, so I'm not worried that they'll be stuck in recovery if I need a super important spell cast right then (like healing).
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Balance Polishing Mod Release 1.0
just starting to go through this myself, and had an extremely minor note here - unique armor "effigy's husk" (which is skaen-themed) can be upgraded to provide perception immunity. i thought it was a fun flavor effect that an all-in skaenite can use this armor and revenge of skaen and be protected from the spell's close-up effects. i don't mind the range change (the aoe is still huge so the perception immunity would still be helpful), but i would lightly recommend getting rid of the add'l -20 accuracy penalty just so that the flavor is retained. maybe if you think it needs a buff give it a longer aoe duration or something?
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Beguiler Soul Whip not dealing Full Damage vs. Sneak Attack Targets
thelee replied to ZookCloak's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)sorry for late response - but yeah, 5.0 was their last hurrah. they said they'd only be back for critical bugs, but i don't know what would qualify as "critical" (II had issues with macOS and catalina and got no response and had to figure something out myself).
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- soul whip
- sneak attack
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Later game battle issues with AI
When you give a command, the AI should be respecting that (the only exception is using potions/poisons). Worst-case scenario, you can press "X" (or whatever hotkey) to stop your character and that also stops their AI script until their "Aggressive/Defensive/Defend Self" trigger is kicked off (but even then there's a delay). Do you have any mods that might be interfering with that? Or are your characters being interrupted and you're not noticing? Do you have cooldowns on your script actions? Spoken as someone who's clocked 1000+ hours on this game with AI scripts and haven't had this issue (except again, with potions/poisons post-4.0). Though in all but a handful of my runs, I leave casters without any AI script (other than auto attack) because I want to be sure to micromanage every single spellcast decision, since the default scripts are mostly terrible and the default unmodded AI scripting really limits what you can do with spells and conditionals.
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Most Fun Martial/Caster (melee) Multiclasses?
I would also recommend a ranger/priest of magran. Any priest can cast Champion's Boon on their pet, which gives +3 engagement targets (among other things). With Stalker's Link, your pet can hold up to 4 enemies and grant you a +10 accuracy bonus on all of them (plus any other accuracy and damage bonuses from being a ranger). Magran has extra nukes it can use that would be great to get a +10 accuracy bonus to. (Other priests can also do this, but Magran gets the extra nukes.) My favorite build still remains a streetfighter/wael multiclass, which is basically a glass cannon martial/caster (it's in the pinned build list as the "umezawa" build). There are plenty of ways to build glass cannon martial/casters, I just happen to like this one a lot because of its use of barring death's door and salvation of time in a way that doesn't involve a degenerate infinite combo. A trickster is a way to get a martial/caster multiclass without actually having to multiclass (you don't get as many spells as a true multiclass, but you also can spam level 8 spells which no multiclass can do).
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The Complete Self, underwhelming?
to be fair, the beguiler effect is extremely powerful. Also @Elric Galad is right. The comparison point is not with subclass features, but with other talents. Remember that Keen Mind (at 5) only gives you +10 and in a non-trivial fight with the right setup (lots of aoe or multi-target powers), this could give you quite a bit more. Though frankly I didn't know about the 33% proc chance - in a perfect world it probably should be tuned up. They really should've made the effort to auto-generate the odds of something happening within their tooltips.
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Adra Ban and other gems -- bad design ?
They can't This is probably the worst part of the enchant system in Deadfire. There's basically no indication in-game just how valuable Adra Ban is - it doesn't help that random scroll recipes also use up Adra Ban, so it doesn't seem like a finite ingredient, but for all intents and purposes it is. I definitely squandered the enchants (and scrolls) of my first couple runs just because I had no sense of how valuable certain materials are. Too bad this is extremely tedious to do. Also doesn't work if you're on an Eothas challenge. lolololol yep. Pyrite is another material that I have squandered in the past. It doesn't help that Pyrite is also subject to RNG drops from more normal enemies and chests (whereas Adra Ban RNG drops are pretty rare so it's pretty much a fixed commodity), so I didn't fully appreciate how valuable Pyrite was until a run with minor bad luck and no drops. It also doesn't help that you can't "skip over" upgrades. You could have all the materials to do a Superb, Legendary or Mythic upgrade, but if you don't have 2-4x or however many Pyrites to do a silly normal->Fine and/or a Fine->Exceptional upgrade (and/or Exceptional->Superb for the leg/mythic cases), you're stuck.
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Translating wizard builds from PoE1
it's basically half of POTD. POTD: +15 enemy accuracy, +15 enemy defenses, +25% health, +2 PEN, +2 AR Veteran: +7 acc/defenses, +12% health, +1 PEN, +1 AR The encounters in PotD are also beefed up - I don't know the specifics of it.
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OP Classes
That's actually a pretty ingeniusly simple solution. It gets rid of the most egregious combos and roughly balances martial and caster effects from brilliant. There are still a few disproportionately powerful spells to come back so easily but at this point it's probably a problem more with those spells. It's not perfect, but I think the simplicity is nice because it's easier to reason about and less brainspace to devote to the mechanics of it. Honestly if OBS had done that with brilliant, I'd be mostly happy with it as an inspiration.