Jump to content

thelee

Members
  • Posts

    4346
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by thelee

  1. IIRC, one of neryscirlas's attacks is the one that grants concentration, it looks like an arm flexing. you can interrupt that one, too. i don't think the fight "cheats" in just randomly restoring concentration, ner can only do it a few times. though personally i've also gotten used to either having a chanter with the "thick grew their tongues" chant or having some source of insect swarm/plague of insects for the concentration immunity. edit - alternate suggestion: knock up effects (fighter mule kick and monk skyward kick). even if enemy has concentration, the actual knock-up part of the effect will still work and disrupt their cast. The way the enemy AI works, even though they didn't lose their resource, they might move on to do something else temporarily which gives you time to get rid of the concentration. as a plus, both those effects are also interrupts, so if the enemy does have layers of concentration, you are getting rid of them while buying yourself time to do the same.
  2. Have you ever needed an antidote, though? It's the potion that I tend to collect huge amounts of but that I have never once drunk either in PoE1 or Deadfire. The reason for this is that although some afflictions are troublesome, none of them last for very long, and they are all therefore mere nuisances instead of severe problems, even in the heat of battle. This, for me, is one of the main reasons why battle in PoE or Deadfire is never actually scary -- to the extent that it can be in RPGs -- because you know that all effects are temporary. (The system itself, I think, is fairly well balanced, it has to be said.) on potd early-mid game poison is scary to me because of hte frequency with which that poison is a paralyze effect, which is pretty much lethal for a front-liner. i also use it in oathbinder's sanctum because i tend to do it early and i have few other options against dank spores charm at that level. though beyond that, the only other time i use antidote is against belranga. part of the lack of use is murk - like, i'm still not sure what dominating spores is, because sporelings give that to me a lot.... and it sounds scary, but i'm not actually sure what it does and why i should care. the fact that i don't know what it does and i seem to end fights just fine though suggests to me i don't really need to use antidote. objectively we should all be using antidotes more, because against things like plague of insects it's effectively a ton of healing. but eh, like you say the effects are temporary and they're rarely ever that scary. meanwhile, a poison in BG could literally kill you in a couple rounds.
  3. the scroll issue also happens in RtWP (i reported and it got documented quite a while ago). it's quite an annoying bug. obsidian, please fix for both rtwp and turn-based!
  4. do you have any kind of overclock going on? it sounds like a driver crash or gpu memory error.
  5. there was? any link to anything discussing this? i'd be curious to read more about any earlier attempts at a TB mode. that article is basically social media regurgitation, there's a thread on the forums that discusses the numbers and they are definitely much better than what is speculated there (it was based on a flawed understanding of how dividends are paid out). still not great (i think ballpark of 200k at that time), and definitely way below what I think Obsidian was expecting based on (non-official) commentary from people like je sawyer and co. for those just joining in: the dividend is paid out by a specific formula that is legally specified, so we have a rather accurate picture of revenues and can divine from that a fairly accurate range of sales (based on assumptions of average unit price) and it definitely doesn't look good. there's another dividend payout coming in a couple months that will give us a picture of how sales have performed since then, but even if TB mode beta kicked sales up a notch, I personally don't expect that much more in sales from the next dividend evidence. (if the dividend is another 192 then they doubled their revenue since then, but personally i wouldn't expect that - even if they doubled their unit sales via holidays and such, with discounting they probably murdered their average sales price)
  6. are you seriously finishing all post-level 9 fights in under 20 seconds/before a priest can take a second action? i find that extremely hard to believe. maybe late game by opening with a bunch of empowered nukes, but at level 10... Yeah, even on POTD, 5x casters chucking nukes becomes hideous. What adds to the pain: 1) Stacking PL items -- Fire caster, Lightning caster, etc. 2) Monk + caster .. Might bonuses+ Int bonuses + Dex bonuses = a field of death with high starting PER 3) Knowing your enemies' weaknesses - raw damage spells and grimoire swaps are helpful here - If the mob has high defense to your available damage type and you can't swap spells (druids and cipher) you can always contribute with AOE cc or debuffs. 4) Most battles have a natural "funnel" to take advantage of, so 5 spells are hitting almost everyone for damage - but in open fields, AOE is still your friend, but Point-Blank spells start to shine in this limited case. 5) Knowing your ranges and cast times... after enough casts, running at a certain clock speed in combat, I know roughly 1 inch of screen distance on my monitor is 0.5 secs of cast time. Making sure you hit as many buggers a possible. 6) Always design s good point person (vanguard), that happily welcomes the flood of mobs. Should have good defenses (deflection, armor, concentration, etc.) and still is going to cast offensively (typically Fighter/Cipher or Pali/Wiz for me). Foe-only AOE or any point-blank spell is fun here. 7) Nuke yourself... risky, but if regular-mobs are inside the perimeter, odds are your saves and/or armor are better, especially with the right gear. I never tire of hearing, "I never thought your had the nerve..." this is what i get for trying to run diverse + mostly-obsidian-made parties.
  7. honestly curious what the difference is between "it is legal" and "my associate consider this legal" for you? especially since furrante is ok with it. an important part of dialogue writing is to convey character, and furrante doesn't strike me as someone who would hem and haw about this stuff anyway, though i could be wrong, mostly just wanted an excuse to post this gif:
  8. lolol haha i don't know what you mean by "cheap theories" honestly. the game is pretty consistent about this fact. you can even ask aeldys or her informant at crookspur about slavery (having just done this quest again), and they'll concede something along the lines about legality and try to convince you on a moral level about basic rights to freedom that all kith possess (pretty enlightened view for a bunch of looters). ultimately one of the main ways you are able to (legally) justifiably dismantle crookspur is by seeing that the slaves consist of proven deadfire inhabitants (wahaki folk). as for "imagine how it looks for some new players?" furrante is a liar, obviously, then. but i find the aforementioned legal loophole equally likely (if not as immediately understandable by a player) as whether furrante is a liar, since it really depends on what you think about furrante's character in relation to the PC and whether or not you think he would just straight-up lie to your face. but regardless of whether furrante is explicitly lying or simply using a legal loophole, furrante is being deceptive. you spend like 10 minutes in crookspur and you learn that not all is cracked up to be (aforementioned wahaki prisoners, i think the death godlike being sold also claims to be a native inhabitant).
  9. don't know why people have such gripes against disney, honestly.
  10. this is the justification that the colonist groups use, but if you talk to the huana queen I think she mentions the whole affair illegal. i think the justification is more like a legal loophole (huana has no jurisdiction over non-deadfire residents) than an actual "permission" to have slaves. i think what furrante works on one of two levels: a) the justification that verde mentioned b) furrante could also be lying to you. NPCs are under no obligation to be truthful to the player. You forgot about c) bad writing people are free to have their own opinions about the writing quality whichever way, but at least in this case the lore is pretty consistent in painting a specific portrait of how slavery works in deadfire (and to a certain extent in rautaui and in the vailian republics). furrante's answer really can be interpreted in whether you think he's a good-faith character or a bad-faith character. a good-faith character is using the legal loophole. the bad-faith character is just lying to you. (furrante will literally lie to get aeldys killed. why wouldn't he lie to get you to help his cause?)
  11. this is the justification that the colonist groups use, but if you talk to the huana queen I think she mentions the whole affair illegal. i think the justification is more like a legal loophole (huana has no jurisdiction over non-deadfire residents) than an actual "permission" to have slaves. i think what furrante works on one of two levels: a) the justification that verde mentioned b) furrante could also be lying to you. NPCs are under no obligation to be truthful to the player.
  12. working as intended. the main thing that affects area of effect is intellect (no form of skill or power level scaling affects area of effect), and consumables don't benefit from intellect. generic area of effect bonuses (e.g. ring of overseeing) will boost consumables area of effect.
  13. "subpar weapons" if your broken assessment of stat balance were true, the barbarian passive threatening presence would be a no-op, instead of the amazing passive that it actually is. you don't need the modal just to land spells, the modal is there as a conditional amplifier. "I don't know how to play this game, so I'm going to mask my ignorance with childlike anger." (as mentioned before, i went in with actually no explicit anti-AR gear. your "counterplay" complaint is really just "this dragon casts a particular spell and i want to beat the fight without using any of the many tools I have to deal with that spell". in earlier runs I even just fought through the spell; you don't do 0 damage, you do 25% damage, which will still get you through in the end. and in the final fight you can literally just run around and let it wear off or let your NPC friends nuke through it, like I said it found it to be rather anticlimactic because of the assist NPCs) bye, felicia
  14. are you seriously finishing all post-level 9 fights in under 20 seconds/before a priest can take a second action? i find that extremely hard to believe. maybe late game by opening with a bunch of empowered nukes, but at level 10... if you're talking about the aura, it doesn't stack with other accuracy bonuses, though admittedly there aren't that many out there.
  15. Boeroer said a lot if already better, but I just had to reiterate that is such a lolololol series of statements that it betrays your own willful ignorance about the game. i mean, it's one thing to be wrong we all make our mistakes, it's another thing to just be so *confidently* wrong. edit - btw, morningstar modal debuff of -25 fort is huge. fighter/monks knock down/force of anguish interrupt on graze and target fort. the two combined means that it is actually quite hard to *not* land an interrupt on llengrath's, even at level 10 (willbreaker has the advantage of being default superb for the extra accuracy). this is not the only way to do it, but it's an extremely easy option if one is desparate. (and you don't even need either. a magical morningstar is good enough, the poison or other extra effects from saru sichr or willbreaker is just icing on the cake, the -25 fort debuff is the star. it's so good that i just leave it on all the time because it's well worth the minor -25% damage)
  16. Can you give me a quick explanation of the bug ? See top of https://forums.obsidian.net/topic/108836-412-major-bug-broken-core-mechanic-afflictions-not-supressablenot-removable-by-inspirations/ Do note that for me it wasn't the bellower per se it was the general party set up that I had, which was going to/already depending on suppress/liberating.
  17. most of the priest inspirations can affect your entire party. inspirations that only affect a single target are the exception, not the rule: prayer/litany for the body/spirit, champion's boon, minor avatar (possible barring death's door depending on how you define "inspiration") and of those i would only rate prayer for the body as particularly underpowered (litany for the body is conditionally *extremely* good because +2 AR can mean in the best case scenario +300% effective health). champion's boon is also situationally extremely good on higher difficulties because of PEN issues and can be metagamed with various setups that depend on engagement, though it can be a bit too metagame-y for lower difficulties where you can just brute force your way through things. i don't know why people are similarly so sour on warding seal or searing seal. repulsing seal, sure, but it's not really notably worse than pillar of faith which i feel like a lot of people would be fine with taking (though requires insider knowledge to know that repulsing seal prones on graze, whereas pillar of faith only prones on hit).
  18. Boeroer himself noted that if you have a lot of bounces on Eld Nary, you might not have sufficient duration on your bellower invocation +PL boost to make it last the entire time, so Seven Nights has that advantage. Also, Eld Nary only really shines if you can get all those bounces. In single-enemy boss fights or where enemies are dispersed, absolutely a dragon or animated weapons are going to be great (literally infinite knockouts). The +PL will actually help out because it can stretch out the summon duration long enough so that you have 100% uptime (which *can* translate into more total damage done and possible more damage done to your party prevented via being a tank, though it's not a great numerical comparison to do this). Both White Wurms and Thrice are useful, but be warned that White Wurms is buggy and frequently won't explode a corpse. I don't know what determines whether it works or not. When it works it works great. Thrice you really need to upgrade to be useful, but it is a different damage type and you can use it rapidly (don't bother waiting ot accumulate more phrases, just use it when you have 3). Even the non-damage-based invocations can be useful, because +PL means bonus accuracy and duration for the debuffs. Not exactly world-beating, but can fill in various niches as necessary. I was having a run that I enjoyed quite a bit with bellower, though I put it on pause because it was particularly susceptible to the affliction/inspiration/suppression bug currently raging in 4.1.x.
  19. are you talking about the actual beast of winter or the dragon? because the dragon i was under the impression that you could just head back to town at any point in most of BoW. for the actual beast of winter, honestly if you were able to take out the dragon i'm surprised that the beast of winter poses any significant challenge. personally i found the final dragon fight in bow disappointing because it's literally possible to beat it by just running around (the first time i did just that). you can interrupt llengrath's. it seems like anyone playing on PotD really should be paying attention to concentration/interrupt mechanics (and AR/PEN). even if you fail to interrupt it, using a single club's weapon modal (even a basic torch) will likely bring the will defense down enough that you can hit with arcane dampener, -25 is a huge drop even against llengrath's buff. failing that you can also use tranq shot or street sweeper. i literally just did this fight for the umpteenth time like 30 minutes ago and i didn't have to bring any PEN-specific consumables. at the end i did self-empower my druid to use rusted armor, but it was at the very end so I could've spent just the extra few minutes to manually end the fight without. i just relied on the standard -1 AR for flanking and weapon modals to get most people to do decent damage (maia had underpen, but crit so frequently with arquebus modal that she frequently was doing more than full damage). also - AR and PEN is a core mechanic, much like interrupt/concentration. On PotD it should be expected that you interact with this, even if it means you ignore everything else (weapon modals, making sure you have equipped multiple damage types) and instead have to make up for it with consumables.
  20. The interesting thing about Google Translator is that it's both surprisingly good, at times, and really quite awful, much of the time, without any predictability or consistency. German -> English and English -> German are quite naturally among the easier combinations. It is in serious trouble when it comes to inflected languages. I just checked what it says about "kaatumaisillanikin" (a Finnish word), and its suggestion was "to halt", when the correct answer is "even at the very moment I was just about to fall over". So it still has work to do. It really depends on what corpus is available to train the AI, and whether or not that AI is turned on. Some language to language translation is truly phenomenal (I think for english-french language pair they had like the entire Canadian parliamentary transcripts which were in both English and French so they could really train their AI model well), some are terrible, and some don't even exist (I had a trip to Switzerland and Swiss German is literally non-existent. Fortunately everyone there apparently is trilingual with their mother tongue, English, and German.)
  21. thanks for the note to vote on this one and not just the sneak peek one. done. in the end i begrudgingly voted in favor of some of the buffs. see, i'm not a total curmudgeon! i can be swayed, too.
  22. honestly i feel like people should play with those prayers/litanies more. prayer/litany of spirit are perfectly fine (foolproof use: just use it at start of combat as a general purpose caster/barb/whatever buff and preventative shield against confuse/charm/dominate), litany of body is condiitonally really good (+2 AR, man, though much less good in a party with a pally+defensive aura or source of robust [e.g. druid]), it's mostly prayer for body that is pretty weak.
  23. i would certainly hope not given that TB is still beta and the current broken state of the game.
×
×
  • Create New...