Jump to content

mychal26

Members
  • Posts

    92
  • Joined

  • Last visited

Everything posted by mychal26

  1. Has anyone converted Aribeth yet? Or how about some NASA love? (Wasn't sure best way to crop)
  2. It's easy enough to just play in offline mode to ensure no changes to your character during a playthrough. It's what I typically do and I've never run into issues. For any game I fully support gameplay balancing since it opens additional options that you may not of considered before.
  3. I enjoyed the cipher so much in the first game that I played that class for each playthrough. In this game though? I tried it at release and then rerolled into a different class a few hours in and haven't looked back. It just feels...boring, lackluster in POE II. And I don't care how strong soul annihilation is/was, I'd rather stare at a wall than press a single button the whole game.
  4. It can never hurt to polish more. Also, I just recently tried the original on PS4 Pro and it was way better than I expected. I think I'll just wait for the console version this next go around (even though I already have for the PC - I just hope saves transfer properly between games for console). So they should spend as much time needed for bug fixing as I won't be playing for a year or so
  5. This is not a new trend and has been this way since I was a child in the early 80s. It's simply referring to a group of individuals regardless of gender and is commonly used by both sexes. In fact, my mother and both my sisters' use this term constantly; from personal experience I think it may be used more often on the west coast.
  6. Could any kind soul help out with converting these two characters? Thanks!!
  7. Lol, the game is not even out and console users are already asking to dumb the game down. GG Obsidian, this will turn out nicely. Can't wait for multi-platform, 4 team member sized, with cooldowns, and hugely dumbed down in everything PoE3. Are you handicapped or something? In addition, I clearly backed the original game on Kickstarter (i.e. I play on the PC) since the icons are front and center under my user name.
  8. I hope they allow you to control the amount of experience required to level or this is a total no-play on consoles. Hitting the maximum level dozens of hours prior the the end of the game is ridiculous.
  9. Honestly, I wouldn't even worry about Act 3/4. Both those acts are so short compared to the rest of the game that by the time you do everything and then get to those acts (if you do them last) you'll be over 90% done with the game. Sure, you'll be overpowered, but if you do everything you're well over 100 hours at that point and I felt is was good to wrap things up quickly (even if it was easier than the content before it). Also, to the original post, I would recommend 'expert mode' - it really should of been renamed to BG nostalgic mode.
  10. "Don't be too proud of this technological terror you've constructed. The power of this 4 teraflop 128 SIMD core 8GB graphics card is insignificant compared to the power of language and your imagination." -- Darth Vader Speaking as someone who was playing computer games before computer graphics existed, when games printed text to paper, I do not buy into your equivalence between "game" and "visual medium". I love the PoE graphics as much as anyone, and it is a hugely important part of the game's experience. I am frequently in awe of how beautiful it looks, and it makes exploration of Eora a joy. Still, language gives game designers an expressive avenue to your imagination, which is more powerful than any graphics card could ever be. The beautiful artwork and the words, together, are richer than either one alone. Well said. People are so impatient these days. Love the details in the dialog and I wouldn't mind more.
  11. Maybe try satellite internet, or create a mobile hotspot if you have 4G connection on your phone. 20 kb/s is insanely slow, around dial-up speeds ... used to have that in the early 90s. Nowadays, in the U.S., I download at around 3 MB/s, so about 150 times faster (ouch). There are many places that can go quite a bit faster, up to 10 MB/s in cities.
  12. Don't these contradict one another? By what you said above, if you are appreciating suffering then you are enhancing pleasure, but then this would mean that you can't be spiritually free since you're chasing pleasure. By that token, perhaps there are no stoic Buddhist then ... or maybe Zahua is confused (could be the drugs, man).
  13. lol... wtf are you talking about? This forum specifically states the following: Pillars of Eternity: Stories (Spoiler Warning!) Discuss your favorite stories about your playthroughs of Pillars of Eternity & what makes a good cRPG experience. Spoilers are permitted in this forum, but please warn the reader in your title. Right.
  14. The biggest spoiler in the whole game is sitting on the 'No Spoilers' forum - holy ****, give me a break. I would be pissed if I was/hadn't played yet. The TC only posts trolls topics, not sure why anyone responds, but I think this is worthy of a ban.
  15. Sorry, I don't agree at all. In fact, one of the first things I look at when deciding to purchase a game is how long it is. Since I only play RPGs, really anything less than 30 hours kills my excitement, and less than 20 hours is almost a guaranteed no buy. The reason is simple: to me the purpose of an RPG is to build and roleplay a character, and to interact and investigate the lore of the world - something that is difficult to do in a short period of time. I'm looking for something similar to a novel, but with gameplay. It's the same reason I don't read short stories - not enough meat on the bones. That said, I don't like 150 hour + adventures since it's guaranteed you'll burn out, but I want an epic adventure that feels like the characters have been though a lot. I would rather have a 20 hour main quest with lots of reactivity and multiple paths through it with lots of roleplaying opportunities than an 80 hour game with only one path through the main quest. I disagree. While multiple paths are nice, I prefer a longer and much more in-depth game that has a single, but well carved out main quest to a game that is a fifth the size, half the lore, and has a multitude of options. Of course, I do like roleplaying options that can change the outcome of quests, local and global reputations, and so on. It's just that I prefer an adventure that feels ... like an adventure! There needs to be a balance between roleplaying options and story structure - all story and you'll have a jRPG, which I do enjoy occasionally, but are fixed on rails or all options in which case you have a Choose Your Own Adventure which can be fun for a short while, but almost always lack any sort of empathetic connection between the player and characters. It's why I think BG II was so much better than BG I, it had a much better balance between options and story, and it was amazing as a result.
  16. Sorry, I don't agree at all. In fact, one of the first things I look at when deciding to purchase a game is how long it is. Since I only play RPGs, really anything less than 30 hours kills my excitement, and less than 20 hours is almost a guaranteed no buy. The reason is simple: to me the purpose of an RPG is to build and roleplay a character, and to interact and investigate the lore of the world - something that is difficult to do in a short period of time. I'm looking for something similar to a novel, but with gameplay. It's the same reason I don't read short stories - not enough meat on the bones. That said, I don't like 150 hour + adventures since it's guaranteed you'll burn out, but I want an epic adventure that feels like the characters have been though a lot.
  17. I disagree; I don't like GM at all - I found her to be the most boring character. I particularly liked Durance's reveal and how his story was deeply intertwined with the backstory of the game. I also liked Eder as a bff, Pallegina as the moral compass, Hiravias as the comedy relief, and Aloth/Kana as the insightful lore companions.
  18. I received just over 160k experience with a full party doing everything. Since it's 120k to reach level 16 normally, a 33% increase in experience is around 159k experience required for level 16. So, you would probably reach maximum level with 35%, but may have trouble at 40% - I may have missed a couple quests, but I talked to everyone and went everywhere; this would only be likely if additional quests open up in old places after advancing the plot. Of course, if you played with less than a full party you could probably make 50% increased experience work. That said, level 15 should be the end goal - level 16 doesn't matter all that much.
  19. You could always turn on the increased xp multiplier at level 8 or whatever. This would require a lot of experience to reach the next level, but you would effectively stall your character growth when they started to feel too op. Or you could not, and just complain about it.
  20. This is good news. I don't like the idea of writing dialog to the lowest common denominator.
  21. I completely disagree with this. I've played games since the 80s, love to read huge fantasy and sci fi books, and I vastly prefer voice acting. Why? Because it adds depth to the characters. While the first voice acting attempts in the early 2000s were so bad that it was almost impossible to prefer it over straight text, these days voice acting is quite good and add a lot to games ... it's as simple as imagining those you interact with on a daily basis having no voice - communication would be through either writing or (I guess) sign language. Whether you realize it or not, you attach emotions to that persons voice - it's meaningful, and it characterizes them. Same with video games, which is why voice acting is so important. That said, due to limited resources, I don't think all lines need to be spoken - but having voice acting is important in video games.
  22. Honestly, having a keep like this does NOTHING for me. Not a thing. I'd rather be a pure adventurer, roaming free through the land, exploring and looking for treasures and doing quests and so on, rather than having to administer some boring old castle. I will say that what I've seen thus far does seem to be what I suspect some will see as an improvement, and that's ok. My gripe is with the major challenge "quest" for ownership of Caed Nua. It seems to come far too soon after you've taken Caed Nua and I'm constantly wondering how long I can put this quest off, because the first 3-4 times I tried to fight the big battle, I got stomped because my party wasn't of a high enough level and/or perhaps I didn't have enough allies, or whatever. I guess I wish that this particular "quest" didn't get triggered until after a fair bit further into the main story line so that you're certain to be in a better position to deal with the situation. I just want to agree with this statement right here. Not to detract from others opinions, who seem to overwhelmingly like the stronghold aspect and also not to say that I don't think the keep is well done because it was pretty fun. However I like things a bit less grand. I don't really want to be a lord of anything or in charge of so much property. What about my explorer Priest that eschews worldly goods and just likes to wander and help those in need? He has no use at all for a keep. I think the obvious answer is to leave the stronghold in its initial decrepit state and ignore any and all things associated with it.
  23. Mychal thanks for your post. I was wondering can you tell me in which order did you do things, what did you upscale and how challenging did you find act 3 and 4? I started with 35% and find it quite satisfying. I'm only lvl 6 atm tho I progressed as follows (includes grabbing and completing all quests in each area): (Act I) - Gilded Vale and all surrounding areas up to Caed Nua - Raedric's Hold - Caed Nua - Endless Paths 1 - 4 - Woodend Plains and Aedelwan Bridge (Act II) - Copperlane - Endless Paths 5 - 6 - Brackenbury - Endless Paths 7 - 8 - Ondra's Gift - Endless Paths 9 - 10 - Heritage Hill - First Fires - WM I (around level 7 or 8, no scaling) (I actually went a little later, near the end of Act II, and scaled WM I, but I would recommend going at level 7ish with no scaling to split Act II up and since there is supposed to be a few months between WM I and WM II) (do the bounties after you complete Act II) - Searing Falls - Pearlwood Bluffs - Endless Paths 11 - 12 - Stormwall Gorge -> Cliaban Rilag - Endless Paths 13 - 15 (may have to save the final boss until after WM II) - First Fires (finish Act II) (Act III) - WM II (around level 11, no scaling) - Cragholdt - Elmshore (enable scaling for Act III) - Hearthsong - Oldsong - Northweald - Temple of Hylea - Mowrghek Ien (get near west entrance of Stalwart) - Elm's Reach - Burial Island (Act IV) - (Area) (enable scaling for Act IV) Overall, I found the game to be challenging, but not too much where it wasn't fun. Act III, while not as challenging as the content before it, was still enjoyable and posed a few challenging battles. However, by this point your group will be very powerful, so it's kind of fun to unleash your full fury on those poor peons. Also, the Twin Elms area is fairly short, but by adding WM II, Cragholdt, and Mowrghek Ien into the mix you'll have longer, and more challenging content. Act IV is very short in comparison to the rest of the game, but I found the final battle to be moderate difficulty (didn't die, but there were a few surprises). I found the hardest battles to be the last battle of (I believe) level 8 in Endless Paths (nothing to resist charm, etc), the final boss in Endless Paths, and the massive amount of enemies in the final dungeon of WM I. By the time I got to the later dragon fights I had the immunity spells, which made them manageable.
×
×
  • Create New...