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Hurlshort

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Everything posted by Hurlshort

  1. Am I the only one here who thinks that way of interpreting the interview makes absolutely no sense? I mean it would be nice if the interviewer clarified whether he was talking about copies sold versus copies played, but it seems like common sense that the CEO is going to be talking about sales numbers instead of some weird 'played' number that would make no logical sense. He tripped up when he started talking about the f2p numbers, but this interview refocuses on the initial statement, which is more simply 90-95% of certain games are pirated. They are talking about 90-95% of copies sold. http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/
  2. Anubite, I'm not arguing with the statements by the Ubisoft CEO, he clearly made some bizarre statements in interviews and never backed them up with solid numbers. I'm arguing with your bad math. 90% of a number is less than that number. 90% of 3 million would be 2.7 million. It is not 60 million. That is simply bad math. Hey, I think 2.7 million is still too high of a quote for a piracy number. But it isn't quite as unreasonable as what you are saying.
  3. Hey, he called your words wise Alan, relax Seriously, nkkkk didn't seem to be gunning for you or making a threat, I think he is just hopeful that DA3 will be better than DA2, and find success because of that.
  4. While I absolutely love the idea of crowdfunding, and it does change the landscape of the publisher/develop relationship, I don't see how it affects copyright. Obsidian still owns the rights to Project Eternity, by crowd funding it we've just freed them up from having to share that copyright or give it over completely to a publisher. Obsidian is promising to release a DRM free version, but that still doesn't mean by funding the game you now own the IP. Also I think you are overstating the impact crowdfunding will have on gaming. It gives a developer leverage in their business practices. It gives a studio like Obsidian a chance to do a project that publishers won't touch. But there are two problems here: 1. We, as the crowdfunders, have now taken on the risks of the publisher. If the game stinks, or fails to get finished, we are out of luck. 2. The Project Eternity numbers are still nowhere near as impressive as a major game release. Obsidian got 70,000+ backers and over $4 million dollars, that's awesome. But those numbers still don't compare to what a typical blockbuster does in their first week of sales.
  5. I finished watching The Wire, all 5 seasons. It was pretty awesome, and I think I can navigate the mean streets of Baltimore now. There were a lot of episodes that made me not want to be a cop, but the way it ended made me feel that it would be a pretty great career if I had to choose something else to do.
  6. Making friends in the new forums, I see That's why I stay out of all the subforums!
  7. Where do you think Walsingham disappeared to? He's in Nepenthe's closet right now.
  8. Are we really yearning for the glory days of Crysis?
  9. You are assuming he is referring to number of people playing the game. I assume he is referring to number of copies sold. It would be simple for the interviewer to clarify that, but unfortunately it didn't happen. But logically it makes more sense that he was referring to numbers sold, as that would match the piracy numbers given out by other developers like Blizzard. Starcraft 2 sold 3 million and was estimated to be pirated about 2.2 million times. That's about 75%.
  10. So I just read that interview from last August from the CEO of Ubisoft. He is saying two entirely different things in it. 1. Piracy rate is 90-95%. He doesn't actually state whether he is saying played or sold. I would think it would be reasonable to assume he is talking about copies sold, which means for every 10 games sold, 9 are pirated. 2. Only 5% of players pay for the games. The problem is he is talking about f2p, and he's explaining that percentage compares to how may people pay for f2p, and then awkwardly saying they are about the same. These two statements are contradictory. Honestly it's a bad interview, where the CEO is clearly stumbling over the numbers, and the journalist does nothing to correct or address the problems. Where is the follow up interview, by the way? This thing is posted all over, but this is the closest I can find to a follow up. http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/ This is the closest thing I found, and they stick to the first statement, which makes more logical sense.
  11. No, it is basic math that 95% of a number is not more than that number. You are looking at this in a very weird way. Now if we are looking at this as total copies of Skyrim played, rather than bought, then it changes the math. But how are they even getting a firm number of copies played? 50 million out of 5 million is 1000%
  12. Do you have a quote for that?
  13. Yeah, that's a killer burger Shady! Sounds delicious.
  14. He is definitely right, but that doesn't mean you can't challenge gamers anymore. The popularity of games like Demons Soul are good examples of that. It's more about making the controls and gameplay intuitive
  15. No, 95% of 5 million is 4.75 million. It would be ridiculous to assume they mean it any other way.
  16. Uh, no, 95% of a few million is not 50-60 million.
  17. This is an awesome project. That being said, the title of this thread could use a nice trim.
  18. I did really hate the transition from trying to get into the city to being there for a year. It was terrible abrupt.
  19. Keyrock, you aren't breaking a cardinal rule by nominating a handheld game. But you are breaking rules by nominating a Resident Evil game
  20. I'll go with Xcom as well. After that I'd probably say Xcom, and then I really enjoyed Xcom, and then I would follow that up with a last vote for Xcom. Actually it was kind of a down year after 2011, which I felt was very strong. I enjoyed the conclusion of the Mass Effect series, but other than that the games I was excited about rarely kept my attention for long. Faster Than Light was a neat little gem. Both Guild Wars 2 and Dishonored lost my interest faster than expected. I'll go back to them eventually, but they weren't as good as I hoped for. So yeah, Xcom was the biggie and it didn't let me down.
  21. Could you provide a source for that estimate? 90% dead seem a bit much even for genocidal conquest. The estimates are in that range. http://en.wikipedia.org/wiki/Population_history_of_indigenous_peoples_of_the_Americas
  22. Reminds me of this TV ad. Children see, children do. http://www.youtube.com/watch?v=90aZ1KTNbms Wow, that made me tear up a bit. Why the heck was that banned, it is brilliant. Which is a weird byproduct of having kids, I get freaking choked up at all sorts of stuff.
  23. I think it depends on the content. Judging strictly on hours really doesn't factor in what the DLC costs to produce. I imagine the Borderlands DLC is a lot more about combat than, while the ME3 DLC has more cinematics. That being said, I typically don't want to spend over $10 on any DLC.
  24. Every problem in education can be traced back to the parents.
  25. The Steam key is probably just for multiplayer.

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