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jones092201@gmail.com

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Everything posted by jones092201@gmail.com

  1. I'm not sure I follow. The Bioware companions are very melodramatic, especially the silly ones you seem to prefer. The Obsidian companions are usually more subdued and less over the top, which is why you seem to find them boring. As for great Obsidian companions, Kreia wasn't the only great character in Kotor 2, the game was filled with them. There is also Mask of the Betrayer and Planescape Torment. The latter isn't an Obsidian game, but Chris Avellone, who wrote all the companions, works at Obsidian. hard to beat sera from DA:I, I'm still not sure how much I like her, but she has unique voice. same w/ dorian and iron bull
  2. Just give me a xp system that is easily understandable, a combat system that is engaging and understandable, and let me enjoy the story. While these debates are certainly worth having, I just want to see the world and lore they've built. My two cents, not very productive but I think that's what forums are for, right?
  3. what are those games? the 70s and 80s games? are those the gold box games? my uncle used to have a copy of darksun, with the barbarian orc on the cover. I thought that was the absolute coolest thing I'd ever seen when I was...well, I still think it might be. .
  4. I've seen that some weapons give you special abilities...a brace of pistols could be an off hand weapon that gave you three per encounter shots but also a reload power that just took a long time. By design, it might be too long to be particularly useful in most battles. Better quality pistol braces could even have different abilities, like a rooting shot or an dot shot. Mostly, I'd just like to see the brace of pistols I implemented in some fashion.
  5. I've always wished someone would do this. Like you said bg and bg2 did it, as did kotor 1&2. Unfortunately, I think it's too late for this game. Hopefully one day.
  6. using any gun ranged weapon, I can only use my rogue's per encounter abilities in the opening attack. subsequent attempts result in an animation loop. with auto-attack, all is well. anyone else having this problem?
  7. After you roll a companion, will they remain where you leave them if you drop them from party? Can you send them to your stronghold?
  8. google images of the three musketeers or 17th century highway men- I'd love to see some cloth armor (robes) like this. There is a concept art drawing of the valiant republics clothing (on the wikia) that do something similar. I'd like to see more of this aesthetic. it would fit my rapier/pistol wielding rogue, as well as anyone that wanted to play an aristocratic or wealthy character.
  9. As the title suggests, my rogue cannot flip between melee and ranged during a fight. Either dual wield or 2 handed weapons to any of the guns: arquebus, pistol, blunderbuss. The weapons will switch but animation does not. If I start w gun, it'll stick w/ gun animations only holding whatever weapon I was using. Also, can only use per encounter attacks once with a gun. This is pre and post loading saved game- all leads from title screen( as I've heard that helps)
  10. I just hope the add visible quivers. This, of course, is purely aesthetic, but I always have trouble with the pull an arrow out of shoulder blade thing. to arrows, I liked having to buy them in the IE games, but I guess shot and powder would also need to be included for the guns.
  11. I can't get the quest dialogue to turn in dragon egg, troll, aelys---I guess everything but meredth/Orlando lady. Gonna try this without saving or with restarting saves from menu. Any of suggestions? Thanks
  12. May have been said, what if you could change the shape of aoe at higher intelligence- think Tetris pieces. That would make the aoe far more tactical and you could decrease the over all spell abilities- fireball also gets to be a fire wall, etc. the post idea is awesome though so is the adjustable aoe idea.
  13. I've also had these issues. Hope they can fix it soon. I'd like to level once during the beta ,hehe
  14. first, the game does look great, flaws and all. I'm very excited to see the final product. as to the bugs, 1. when I switched my rogue from melee (regardless of weapons) to pistol or arquebus, the character would stop moving, or the animations would loop without ever stopping. this also happened to BB fighter switching crossbow to melee. BB rogue was fine w/ bow 2. disappearing quests (after I killed the ogre), disappearing weapons 3. map screen flickering and color pixilated 4. scrolling speed on map edges was painfully slow (though lowering resolution made it better) 5. loosing ability usage with rogue- the crippling shot, I think it was called, would turn green after a while, and I would not be able to activate the per encounter action. It was almost like the ability was shifting to modal, instead of active, but I base that on the way the gui looked. once again, I enjoyed playing PoE, look forward to seeing it move forward
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