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Azrael Ultima

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Everything posted by Azrael Ultima

  1. Just because they can use magic to improve their physical ability they suddenly have to use it for absolutely everything? The problem isn't the explanation, the problem is in how you chose to interpret it.
  2. Er, what? That has little to no impact on my points. Besides, none of that says anything about a wizards typical physical fitness or what kind of training is considered part of academical magic. They could easily fit in mandatory physical excercise classes for various reasons.(promoting good health, the idea of Mens sana in corpore sano, etc.) You can be academical and studious and work out 3 times a week easily. In fact, it's probably a good idea if you don't get much excercise during work. In a world as dangerous as the one of PoE, i wouldn't even be surprised to find plenty of combat classes, particularly at a research focused academy. Better be prepared for those field trips. Then there's probably military wizarding academies as well, at least if the militaries of this world have any sense.
  3. Who says that he does more damage with his sword(or whatever he uses) because of his strength? What's stopping a mighty wizard from using some low level magic to improve his strikes instead? In fact, for some physical weapons more strength won't even help you much. Especially not for firearms. Pressing the trigger harder will just break it off. On the other hand, careful use of magic to strengthen the barrel and make the blackpowder explodier... Might stacking increases physical ability, but that doesn't mean physical fitness. Not in a world with magic.
  4. Yet at the same time, it also promotes your group containing melee characters, since you need somebody to engage those enemies. Preferably someone who can take a few blows, as well. In the end, this just means that the characters in your party can specialise. I fail to see the problem with that. If ranged characters are so powerful that they don't need a melee to keep enemy attention away, then we have problem.
  5. It's the extra step. Lets say you've got 3 things in your inventory. You then come upon a chest. The chest has 6 things in it. You hit the "loot all" button. Well, you won't be able to loot everything. First you have to move stuff to the stash to make room, then you can loot everything. Alternatively, you can click on a different party member and have them loot everything, assuming they don't also have 3 or more inventory slots filled. This is something I found myself constantly wrestling with in the beta. An extra row of inventory space per character would really help here. Or a "Loot all to Stash" button. Take out the stuff you want, dump the rest in the stash(like you'd do anyway).
  6. What do you think a discussion over the validity of your case is? That you make a case doesn't exclude it from the argument. "Making a case" means making an argument for why, in your opinion, a certain course of action should be taken. If you make a case, you have to endure people disputing it. If there is no problem, your case is invalid, so it is a valid(in fact, i'd say necessary) path of investigation. Also, no claim was made that you need to determine whether the problem exists to come up with potential solutions, but that examining their merit will naturally lead to the question of their necessity.
  7. I'd expect any trained adventurer to at least be capable of not beating himself up unintentionally. While i could see how it would make sense for Int to govern this effectiveness, i don't agree that it makes sense for these failures to exist unless the characters don't have proper training in their skills. Especially not for emergency abilities.
  8. No, it's one that does not occur in serious fiction outside of games, because there generally isn't much storytelling use to them. No one writes a big story about the enchanting apprentices first work, because a dimly glowing piece of metal that is slightly warm to the touch isn't terribly interesting to write about.
  9. Invisibility itself can be more interesting. The spell, however, is not. The interesting part of Invisibility isn't tied to your means of aquiring it. Whether the petrify lasts just a few seconds or minutes, it still allows far more tactical options than shooting your enemy. Including shooting your enemy while he can't fight back.
  10. Why not? More time for the Kobolds to build traps around them while they just sit around. Or just wall up the doors. Is there a Still Mason feat?
  11. Then who staffs the high-power magic research facility? Might stacking Wizards aren't necessarily the type that also spends time at the gym in their off hours. They are the guys with the really big fireballs.(you could even say they have huge balls which are on fire) They stack Might, not Strength. Also, your last supposition is just conjecture. Yes, a different system could make itemisation more interesting. It could also make it less interesting depending on how it is handled. Your sword is likely to just end up glued to the fighters hand till he gets something better, then discarded, unless interrupting is so important that it ends up glued to the wizards hand.
  12. It's compiling at least. It even starts up, you can get in the actual game and you can play for a while.
  13. Yes. So stop doing it. I never claimed that you have to explain it. I said that you (or anybody else) can't, because it is a logical impossibility. You made a demand that cannot be fulfilled. It's nice that you would like to fight for in-world reasons. Other people don't. Neither of you is right or wrong.
  14. In that case, the title is misleading. Because the first part is explicitly about whether there is a problem. Besides, arguing whether the problem actually exists comes naturally from discussing possible solutions for it. You might as well ask for water to not be wet.
  15. I specificially said the problem isn't just the sample size. The poll is most likely biased, but we can only guess about that part. It doesn't represent the 71k backers because the highly invested ones are overrepresented, not despite that.
  16. Sometimes you do need them to figure out just why the heck it is happening, though. That aside, you need to start at some point. You can't always afford to wait for that "perfect" beta build.
  17. Why? Nobody has yet explained why a reward is necessary. Well, then how about you attempt to explain why it should be avoided at all cost? You will find yourself equally incapable of doing so. Both ways are valid and have (dis)advantages of their own. It's mostly a matter of opinion and preference. I do agree that it feels somewhat odd to not reward combat in a combat focused game. This solution seems a better fit for Torment(both old and new).
  18. The thing is that you should have fully expected for there to be bugs. Of course nobody likes them, but if there aren't any, why are they doing a beta in the first place? In a beta, bugs should be reported(if not already well known), not complained about, as that only wastes everybody's time.
  19. A lot more than raw strength, i'd say. You need enough strength and endurance to see the fight through to the end, but without skill and practice, they will get you nowhere a grave digger can't get you with less hassle. Provided you promise to not scream. The most strength dependant weapon would probably be the longbow. And you're still not going to hit the broad side of a barn from the bows length away without practice.
  20. Sometimes it's as if they can't fathom the possibility that an unfinished product could possibly not yet be finished. I think the marketing "geniuses" responsible for using "betas" as a method of generating more publicity are at least partially to blame for that. Too many people got the idea that Betas are really just free demos now.
  21. The increase to base damage is linear. The increase to your final damage, however, is not. You're forgetting that you will generally already have some Might when considering whether to add more. Not sure what you mean by "min-maxing will always remain king". MinMaxing is an approach to building your character, not a certain technique.
  22. You realise that this would merely increase the base value by some amount, but have no effect on your clicking whatsoever? Whether your stats start at 0 and you have, say, 20 points to distribute or they start at 10 and you have 20 points to distribute, you still have 20 points to distribute and need the same number of clicks to do so. I will respond to this for the sake of clarity. As the game is currently, you start with 57 points to distribute which means 57 clicks are required to distribute them. If all stats were set to 10 at chargen, and assuming the same number of total stats, you would have 18 points to distribute. I tend not to have any stats below 10, so there would be 18 clicks. Final tally is 39 less clicks at chargen (57 - 18 = 39). That's a completely seperate change, though. This would only increase your final stats by 10 each while having no effect on your clicking at all. You would still have to click 57 times to get there. The 10 additional points do not come out of your chargen budget.(and, in fact, do not make your character stronger, either) You're asking for a UI change, this is asking for a change in stat calculations. There's also the question of how much of this is due to special conditions in beta.
  23. You could also read that as ~89% of participants aren't happy with only quest xp. Problem is that this poll isn't representative. Mind, this doesn't just mean number of participants, but also criteria for how they are selected(which for this poll, isn't happening at all).
  24. Might determines magic damage. Might also determines melee damage Might "is used for outright physical bullying and intimidation. E.g. picking people up, smashing things" If Might is supposed to be the might of your soul, then why in character interactions is it used only for tasks of physical strength, while Resolve is used in dialogue to express the force of personality? What, you don't find the prospect of getting a fireball shoved in your face intimidating? I read the "physical" in physical bullying as being opposed to psychological bullying, not as opposed to magical bullying. Might doesn't govern how good or bad you are at magical vs. physical combat. It just makes all your attacks more powerful. If you don't have any useful melee abilities, you still won't have any with lots of Might. The difference between a melee fighting wizard and a pure caster one will be in their choice of abilities. BTW, a bodybuilder would be rather poor at combat anyway. Their "muscles" are for show, not for strength.
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