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injurai

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Everything posted by injurai

  1. You think house cats will ever evolve into being a second sentient species?
  2. If the internet has taught me anything, the cyper-future will be increasingly dominated by anime. Just look at VR chat. I'll have to get around to watching this show though, sounds intriguing.
  3. DONTNOD Presents Vampyr Episode 4 - Stories from the dark (Releasing June 5th)
  4. Trump just wants to play in a sand box.
  5. With Germany's perpetual self-flagellation over the whole ordeal, you'd think they'd would defend against such insidious accusations against Poland. It's not like modern German's actually feel guilt for what happened, just for not being the vanguard of progress. Maybe things are changing though...
  6. JP3 is bad from what I remember. JP2 is stupid fun, especially if you like Goldblum.
  7. LoL are u serious about this?? I'll say a naive build of each, the rogue is more fun.
  8. The injury system change did throw people for a loop, but it's basically the same as the health/endurance system. It was done to better convey penalties which people found hard to identify previously. The camp supply thing was changed because camp spamming was a thing. Either for health reasons, or to reset dailies. So you had two orthogonal concerns both tempting the player to spam a rest through a hazardous area.
  9. Your an idiot, they are not making a console game. Obsidian is making a pc game and console build is being ported by another dev team. I am not sure what is so hard to understand. Yeah sure, big man, that's why they've been dumbing the game from what we had with PoE1: because they wanted to make a true PC game, not to make it easier for console peasants. One PC less in the party, no more camp supplies, no health/resistance anymore, basically no more vancian magic with everything being per encounter plus empower. All for us PC gamers backers, sure. The game isn't even out and the porting has already been announced, with PoE3 I guess it'll be multi-platform from the start, and probably even more casualized to chase (and fail at that) the console market that typically don't care about these more in depth rpgs. If you actually followed the development of the last game and this, these changes are to do with player feedback. The change in party size is maybe the only thing you can point to, but Tyranny worked well with 4, and you can't claim that the change was done on account of making a console title. Already you can have many pets in your party, so it's not like the game is getting that much more simple. They did it for other reasons to do with the flow and design of combat instances, which makes a lot more sense.
  10. Awesome, good for Obsidian. This is great news, and a further step to them becoming an increasingly independent company!
  11. Are we sure this isn't what the GOP want? There is a lot of profit to be made by shorting stocks, dipping the market and buying low. I'm sure there are people who saw this coming and have been offloading for a while now. Some people really love recessions.
  12. Almost assuredly, unless Obsidian is powering their services through something which takes an equally large cut. I believe it's 30% for Steam, though I think small Indies or something it might only be 15%.
  13. Pundits gotta make their paychecks like the rest of us.
  14. Thanks, the only references I'm finding refer to it as the Off-world. Are you sure your remember the terminology correctly? I could just be searching poorly, I really should read that one day.
  15. Haven't read the source material, but a google search doesn't yield me anything. Mind elaborating?
  16. Techno-jargon has long been an issue of cyperpunk.
  17. Voting is important because without that facility guaranteed, people would be even more disengaged with politics than they already are.
  18. Pot calling the kettle black. It's preferable to have these things articulated than not and we are all pot's and kettles at the end of the day, so pots and kettles will have to do the calling.
  19. Maybe they were generated with a bit-stream cipher. Perhaps the first or second code is the key, or it's the seed for some common pseudo-random generator. Knowing which generator to try is the hard part, not sure if there is an obvious pick or not. Something a student would learn and could do by hand, or maybe some stdlib thing, maybe RC4.
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