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Katarack21

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Everything posted by Katarack21

  1. There's 77K+ backers with a copy and untold tens of thousands sold beyond that. There's, what, maybe a few hundred to a thousand at most posting here with serious problems? Certainly nowhere near the number of posts neccesary to hit even five percent of the first 77K+ copies (which would be over 3,500 people posting in here with bugs).
  2. You have to click on it, in combat, and wait a second or two for it to get used. At least, that's how it works in my game. I have noticed that on occasion I have to click on it again because they went back to attacking an enemy or something.
  3. Personally I have more issues with Mind Lance with my cipher. I have to be lined up *just* right to use it, otherwise I nuke the whole party.
  4. Use those bounces as a feature. They are the only reason I took down Raedric.
  5. I get the pleasure of knowing I'm mature and rational enough to wait a couple of weeks for some patches. Then they should be more mature and rational and wait with releasing a unfinished game and test it more... or release it as Early Access or beta not as Full Release. I would't buy it if I knew that there is so many bugs and quite critical to gameplay. Compared to DO:S release this is a disaster. There are *STILL* game-ending crash bugs being regularly reported in the D:OS forums. When it was released, it was a mess.
  6. I hate durability. Always have. It annoys me to have to replace my level one gun ever ten minutes when I'm already strapped on cash, it pisses me off when my item breaks in the middle of a dungeon, I'm angered when I loot a nice item that's in broken condition so I have an extra cost to use it, etc. I'm glad they left it out.
  7. I was hoping to get special dialogue options during my convo with Lady Webb, but I didn't see any. Of course I think I have that turned off, too, so I probably wouldn't know even if they were there.
  8. So basically all the bugs that people are whining about are already fixed and being tested and the game has been out for one week. Sweet.
  9. I get the feeling that Durance is perfectly ready and prepared to murder me in my sleep if it seems like it's necessary.
  10. They are. Permanent debuffs, bloated stats that remove any challenge, inventory disappearing (including critical items), broken stronghold, broken ranger class. These are not minor annoyances. Good for you. I believe you if you say you're not experiencing these bugs, but the rest of us are. And it's perfectly fine that we're pissed about it. Yes, it is. It's not fine to go around trash talking about how the game is broken and Obsidian is terrible. For the vast majority of users it works just fine with few to no problems. That's a functional piece of software.
  11. No bugs at all? Would be good if you stopped lying. Ah here we go. So there is bugs in your game. The OP does have a point and it doesn't help when people like yourself come online and tell lies. Seriously? A minor numbers tracking being off, which I don't even count as a bug because seriously who ****ing cares, and your going to act like this? Seriously? Do you accuse people of crimes because they messed up your order at BK, too? Maybe I should say "No bugs that affect gameplay in any way"? "No bugs that affect anything a reasonable person would care about"? How's this. No save game corruptions, no crashes, no stat issues, no missing companions, no missing abilities, no triggered abilities staying present, no bugs that are noticeable in any way or that have any affect of any sort on any kind of gameplay. I'm going to play this game from beginning to end, out of the box, with absolutely zero problems or tribulations while doing so. PS: If they never, ever fixed that journal bug I would never, ever care.
  12. This answer is not just for you but for everyone who responded in a similar way: Maybe my statement was a bit cloudy. It's not about rushing to release unverified fixes. It's just about not holding back what is probably already fixed and tested. Obsidian Entertainment: We refuse to release patches when they're ready, because **** you. <smh>
  13. Stronghold turns are based on quest turn in, I believe. I'm not sure about "rounds".
  14. I'm not sure if the unreasonable or the liars are worse. Personally I'd go with the arrogant people.
  15. uh... wtf? no... unpossible. sorry, there are a ton of tiny bugs in this game. you experienced them. somehow, you just never bothered to even notice, or deliberately ignored them. Or you just really feel like insisting that everybody must have the exact same play experience as you. I guess if you count the journal years counting up to much as a bug then yeah, sure. I've got a buggy game to. In other news I have a slight tickle in my throat. I'm deathly ill, you know.
  16. Yeah, that's a great argument. When somebody points out something that disagrees, just tell 'em their probably not paying attention and if they looked harder they'd realize their wrong. That'll work. PS: I'm not suffering any bugs. Sorry to disappoint.
  17. High Int creates yellow friendly-safe zones on the outer edges of your AoE, so that you can use it safer. So high-Int wizards....kind of a good thing. But go on. Continue regaling me with your knowledge of stats and builds in PoE.
  18. I remember them to. I don't remember them being significant to the game in any real way or being particularly well developed or well written. I remember them looking, feeling, and appearing very much tacked on because the entire design of the game, not to mention marketing set up for the games, was that they focused more on the strategic and tactical combat than the other IE games. That was their main selling point. Diablo had a plot, too. The IWD games were not some kind of narrative adventure and masterpiece of fantasy writing. They were never meant to be or designed to be, they were never sold on the strength of such, and for damn sure their reputation as great and well-remembered games in the fan community doesn't rest on the strength of their narrative and plot.
  19. I constantly run into bugs and I really hate this kind of sentiment. Just because you don't have a problem doesn't mean that the game isn't broken. I can sell you a car without brakes, but you'll never notice, because you never brake; does that change anything for the guy that drove straight into traffic? Does it make my act of selling the car somehow OK? As someone that *really* often run into a gazillion bugs in games, some game-breaking, some not, there's few things that infuriate me more than "The game works for me, so the game is fine, you're just whiny" or "It doesn't crash for me, so it must be your computer, get a new one lol". Whether the OP is "offended" or whatever, I honestly don't care that much, but his points are valid and his complaint genuine. I would personally be furious if I ran into a game-breaking bug, especially if the cause was unclear or happened hours upon hours in the past. That's a horrible analogy. It's more like selling a car with an unknown flaw in the brakes which causes the brakes to fail a small percentage of the time when under a certain amount of stress or in certain specific situations. Does that mean the car is broken, or that the breaks don't work? No--given the right circumstances it may not even be a legal or liability issue. I've never denied that bugs exist or that some people have serious gameplay bugs. What I have denied is this idea that a fraction of the population having these issues means the game, as a whole, is somehow broken and unfinished. It's not. Just because, for YOU, on YOUR system, the game is having issues doesn't mean you can judge the game as a whole broken. If the game works, with only minor issues at worst, for the majority of people who use it--as seems to be the case based on the number of people complaining verse the tens and tens of thousands of copies out there--then the game isn't broken. It's a functional and successful piece of software with some known bugs. That's it.
  20. Oh! I guess I just imagined the blood war feud between Yxonnemai and Belhifet. The influence of Crenshinobon. The Drow betrayal of the Elven and Dwarven alliance, and the failed Mythal at the Severed Hand. The Barbarian tribes duped into trying to start a war with the 10 towns, by a dragon who successfully preserved her soul and channeled it into a revered, long dead Barbarian hero of Forgotten Realms lore. A cowardly king who betrayed Helm's chosen and tortured-to-undeath the Bard who witnessed this betrayal then invoked a Curse on the King's castle and subjects. Icewind Dale had a better written (and delivered) Story than Both Baldurs Gates. The people who say otherwise are the same simple-minded demographic that Bioware attracts with their gimmicky, teenage, beat-you-over-the-head-with it narrative style.
  21. On the other hand, at the appropriate level it is also one of the coolest quest lines in the entire game.
  22. There is also the fact that party AI was left out solely due to time/budget constraints and they plan on adding it in a future patch.
  23. I play BG2 literally at least once a year. I've beaten it more than I can count. I can type the CLUAConsole commands in my *sleep*. I do not get this mentality, though. I just don't understand.
  24. For optimization, sure. But I'm using a Might/Con based low-Int barbarian for my off tank and it's working just fine.
  25. Congratulations, you just described the basic quest structure of every non-sandbox open world RPG since FF II.
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