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Katarack21

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Everything posted by Katarack21

  1. And they were useless. Using the party AI in Baldur's Gate will get you killed because it's the ****tiest AI ever made by the hand of god or man. I can not count the number of times I screamed "WHAT THE **** ARE YOU DOING MINSC!!!" at my computer monitor for dragging some goddamed Sirens to me from across half the bloody map, nor at Edwin for trying to stab an Ogre, etc. You know what I ended up doing in BG and BG2? I micromanaged like a madman, just like I'm doing here, and I enjoyed the process of creating, designing, and implementing my own tactics and strategies.
  2. Funny, I don't remember him saying his friend might still be alive. I remember him saying quite distinctly that his friend got killed by the bear. I thought it was pretty clear that the dude was dead and this guy was running with the wife ahead of suspicion...thought that before I ever left the house.
  3. Basically accuracy is so buff that any stat that affects it instantly becomes the go-to stat for everybody. Which I think is really the only legitimate statement I've heard from anybody about an actual problem with the stats in this game.
  4. 80's hours in, no bugs of any sort. Game isn't broken. You're just unlucky.
  5. turn on developer commentary in the game and prepare yourself. the words "dungeon crawl" are said in half of them I have it on. They talk about "designing the dungeon crawls", that is the part of that game that is dungeon. IWD was *just* a series of dungeon crawls with no real plot and no story. I mean, it was fun for what it was, but that's like comparing a bowl of rice crispies and a Fruity Pebbles Medicated Rice Krispy Treat.
  6. This is where two ciphers together can shine. Amplified Thrust is a really great tool for helping another character break engagement so the tank can take it back. My current party is me (a cipher), Grieving Mother (cipher), Eder (tank), a custom barbarian (tank), Durance (healbot), and whoever I feel playing White Ranger today (generally either Aloth or Hiravias). Eder's Into the Fray works quite well with the array of engagement-breaking powers available to ciphers, and whenever one get's in trouble the other can save them pretty quick.
  7. Yeah! Those guys were the best! They got completely destroyed and then they ""reloaded" and were like "lets try this again - can we join you? No? Is there anything you need from us? Please, let us prove our worth by doing a menial fetch quest!" Not those exact words, but still. And then they returned with the pantaloons? Funny how I still remember that.... That was great. I was laughing so hard throughout the whole thing. and the floating eyeballs were a nice touch too. One of my favorite non-major characters in the entire series. I am also a very big fan of Biff the Understudy.
  8. ****ing 14 years later and I'm *STILL* pissed off about Ruins of Myth Drannor wiping my system files. I would gladly punch all three of it's developers *right* in the face for that.
  9. Semi-squishy DPS? Like a rogue, only with CC and high-damage AoE?
  10. Is that the same guys that attack you, fail, and then actually load a save game?
  11. PS:T has the unfair advantage of also using the single coolest setting D&D ever had.
  12. "Me and my wizard self, so badass. Spells and ****. I'm gonna go kill this bear! I don't care if I've got no armor and about 10 hitpoints, I'm the PC and I'm a badass!" *mauls* *screams* *dies* "This game is to hard! It sucks!" I remember a 1st level AD&D party once nearly destroyed a badger... you'd think people would learn! (I saw the bear and ran a mile, as I may have said!) I once played a level 1 Sorcerer who was nearly taken out by a squirrel. Ended up being one of my favorite characters of all time. See, they were a powerful in-born magic user but also dumb as a brick...he thought all forms of magic wer just more and more advanced control of the level 0 cantrip Prestidigitation.
  13. I'm digging the hell out of it! Mind blades is great. Mind Lance is also excellent--high damage, almost guaranteed interrupt. Great way to **** a wizard right at the start of battle.
  14. "Me and my wizard self, so badass. Spells and ****. I'm gonna go kill this bear! I don't care if I've got no armor and about 10 hitpoints, I'm the PC and I'm a badass!" *mauls* *screams* *dies* "This game is to hard! It sucks!"
  15. Could we have also Extra and Crazy options for those of us who want game to be bit more fun?Oh please, LoL! If it's not enough as it already is, you've got some serious issues.Why is it that people who want to hear profanity evey two words have serious issues, but people too delicate to hear even one word are totally fine? I mean, neither works in real life. You can choose not to play a game with profanity, but what do you do when you hear it from a sibling, friend, colleague? On the bus? Standing on a street corner? In the line at the bank? Profanity is a fact of life--because real life for adults is, get this, rated mature.
  16. Perhaps might in this instance, signifies a gangsta background ? You know, gold jewelry and a propensity to hold your musket at a jaunty sideways angle. Before popping a cap. "Through a variety of techniques (e.g. martial training, meditation, ritualistic evocation, mortification of the flesh), some individuals are able to draw upon the energy of their soul to accomplish extraordinary feats. These abilities range from the mundanely superhuman to the explosively magical. Having a strong soul seems to make this easier, but sometimes even people with fragmented souls are able to accomplish the extraordinary. The individual's body seems to act as a conduit and battery for this power, drawing in replenishment from seemingly omnipresent "fields" of unbound spiritual energy in the world around them." Every single human being in this setting has supernatural magical powers, or at the very least the potential for such. Whether you are shooting a bow or punching a person or casting a spell, specialized training allows you to access the energy of your soul to accomplish superhuman feats. Might increasing damage of ranged weapons makes perfect sense in this setting.
  17. I really like the idea of imprisoning somebody who eventually bargains for their release in exchange for a geas on their soul, and thus a new companion. Maybe the expansion.
  18. That's legit, I guess, but those bugs only happen for a percentage of people. They're not universal. I'm over 80 hours into PoE and I've yet to experience any of them. And the racial ability loss is hardly game breaking--the racial powers are pretty minor and make virtually no difference in actual playing.
  19. Yeah that kind of thing is actually fairly common, I think, or at least not unheard of. Or like a blood and gore toggle - I've seen that before (of course I just leave the gore on but thats just me ) Although, given how much extra animations and graphics that might (?) have taken, they probably considered it not worth it, especially considering the setting of the game and its grim and dark nature. There is a toggle for gibs in the options menu, though. You can turn off the spray of blood and gore on death if you feel like it. Oops. Didnt know that. Either way, won't be using it though, since that stuff doesnt bother me one bit I only know because I checked in case there was a "blood and gore" option that I need to turn on.
  20. Not to mention that's hardly a game-breaking bug, or even particularly terrible really. The racial abilities make very little difference for most races.
  21. Sometimes somebody will come along and offer money in exchange for them. I read an update that said some prisoners can be exchanged for unique items, but I haven't seen it yet. You can also talk to them, but only a line or two of dialogue I believe. And you can have your prison guard flog them! But I don't know what consequences that has...
  22. Find a chokepoint, put a Burning Seal right at it. Then a Noxious Burst trap behind the seal. Then pull with a Rolling Flames. Laugh.
  23. Raistlin Majere: Might of 40. Constitution of 3.
  24. I too wish to know the answers to the above questions. But to partially answer about how you take prisoners: you have to convince them to not fight youu (at least the one I had I get this way...). I don't know if it is possible to imprison someone after you start a battle.... Gramrfel the Wayfarer begs for his life after you beat the crap out of him when his party tries to mug you, and then you have the option of killing him or imprisoning him.
  25. Yeah that kind of thing is actually fairly common, I think, or at least not unheard of. Or like a blood and gore toggle - I've seen that before (of course I just leave the gore on but thats just me ) Although, given how much extra animations and graphics that might (?) have taken, they probably considered it not worth it, especially considering the setting of the game and its grim and dark nature. There is a toggle for gibs in the options menu, though. You can turn off the spray of blood and gore on death if you feel like it.
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