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Everything posted by Katarack21
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I'm 42 hours in. Here's my perceptions. The mechanics in this game are incredibly deep, rich, and varied. I'm playing a cipher; my companion Grieving Mother is also a cipher. Our stats, builds, and talents are different--and we play completely different. I do high damage over a very wide area but I'm squishie as hell; she does less damage over a smaller area but is significantly less squishie. I often have her as mid-range, doing direct damage and direct status effects and occasionally ripping into people with her dagger and hatchet, while I stand far in the back doing big, fat AoE's and shooting people with a blunderbuss. Exact same class; completely different kind of character.
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I just found a Scroll of Revival. "Though no scroll can reach beyond the Shroud to restore ones fallen companions to life, this spell can prevent their passing, for it restores to the incapacitated the vigor required to get to ones feet." Spell effects listed are "Friendly AOE: Revive with 177 endurance for 1.7 seconds (base 1 second) (+15 accuracy)"
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True. Nobody should be attacked for a bug report. However, the OP wasn't a bug list. It was a list of design decisions he didn't like and which he claimed made the game "unfinished and broken". A bug report is a statement of a problem, not a value judgement against the game or the publisher. When somebody comes in and says "This game crashed at a map load when I saved and then tried to leave", that's one thing. When somebody says this game is unfinished because arrows and ammunition aren't tracked, that's not the same.
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Good for you. There are however numerous people that did experience bugs and some of them were game breaking. The only game-breaking bug I've seen with any frequency is the Raedrics Hold bug, and a lot of people didn't even get that. What other game-breakers have you heard about? Disapearing items. Disapearing companions. Stats changes (disapearing advantages, stacking bonuses etc.) Game crashes on some maps and transitions. Seriously there are topics on this forum with those bugs, acting like they are not existing is insulting to the customers. The game crashing on maps and transitions is, as far as I know, mostly Raedrics Hold. According to the developers that is already fixed and ready for the patch next week. The rest of those are actually a decent point. I missed the threads about the companions and the stats increasing. Seems there is some kind of issue with the way the save game system works. That being said, when did anybody promise this game would be bug-free? I expect bugs in every game released by every major studio. What I said in the past is that this game won't be buggy like KOTOR 2 or NWN 2 were buggy--this game will be playable at launch for the majority of people. And I was right about that.
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I do wish very, very badly that I could enchant my Cloak of the Obsidian Order. I understand that the Kickstarter item isn't supposed to effect game balance, but here's the thing: it does, negatively. I want to wear my Kickstarter item because I kind of feel like I paid money in order to be able to do so, but wearing it is detrimental because I lose out on the effects of amulets and magic cloaks--decent stat buffs and nice spell binds are things I would like to have!
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Still on normal. I've been playing for 42 hours; I've yet to do anything at all in Defiance Bay. Yeah, I know, I'm slow--I've pretty much done everything I could side-quest wise, including 5 levels of the Endless Paths, outside of the first major city. So now I have a bunch of stuff to do over that aways, I think.
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Are there bugs? Yes. There always are in a large release--ALWAYS. And yes, those bugs can be fixed. But the game is not broken. It works--you can start it, play all the way through, and finish it. I haven't had a single bug occur that would stop me from playing the game. I did hit the Raedrics Hold bug, but I saved just before going down the stairs to the room that bugged, and that room didn't have anything in it at all, so I just loaded the save and continued onward. I quicksave like a madman, constantly, because I played Baldurs Gate and Baldur's Gate II and I know any fight could be my last if I **** up or the enemies do something unexpected, and there could be enemies anywhere just outside of my sight range.
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BG had that...so people just combined rest spam with save skimming. I think the system they have is pretty much good as is. I dislike the limited resting to begin with; making the inns less effective or making me only get half healed while camping or any of that wouldn't make the game any more fun for me. It would just make it more frustrating. I already had one instance where I ended up in a dungeon with no camping supplies and the prospect of a long trek back up. It felt good to find some camping supplies in a chest right after, but still--that situation had the potential to be scream-at-the-monitor terrible.
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