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Katarack21

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Everything posted by Katarack21

  1. How do you know what chapter your on? I can't see it listed anywhere.
  2. Hard for me to tell, to be honest. I've been selling **** all over the country. Just about every shop in every city has four or five fine rods, now.
  3. PoE has the engagement system, which is more of a threat system than the BG's ever had. I'm glad they didn't go with a typical MMO-style aggro system, actually, as I always find that leads to a pretty boring set of predictable tactics. As for pulling a mob back if it leaves the tank--that's what Into the Fray is actually for. Combine it with the +1 engagement talent Hold the LIne, and you can actually hold a pretty solid number of enemys with a single tank.
  4. Vessels. All physical, corporeal "undead" are vessels. Everything else is spirits. Unless you mean the things summoned up by Chanters, which are probably some kind of spirit but really....don't think theirs an in-world explanation for that gameplay element.
  5. I can definitely confirm that, I've done it a lot. It seems you can have one of each tier of weapon enchant *unless* one of those enchants came with the weapon--I have a weapon that came with Accurate 3 you can give that accurate 1, but you can't do it yourself manually.
  6. If the choice is between slitting his throat or leaving him sick and dying all alone in an empty dungeon (because I slaughtered all his friends) I might decide slitting his throat is the nicer thing to do.
  7. That's why weapons that come with something like draining are so good--you can enchant them with the secondary damage and slaying, and upgrade their quality, and the special enchantments they come with don't count against it.
  8. Right. There's the quality enchantments, the bonus damage enchantments, and the species-target enchantments. The quality enchantments are somewhat complicated and not well explained. They come in piecemeal (accurate, damaging, etc.) and in packages (Fine, etc.) You can't combine the bases with the packages--you can't have accurate 2 and fine, etc. This works in tandem with the point-cost system. You can, however, combine them with each other--you can have accurate 1 and 2, your can have accurate 2 and damage 1, etc.
  9. It's all about what *type* of enchantment you are trying to do, and what type/how many enchantments are already on it. If it already has fine you can't give it Accuracy 1, for example.
  10. I have my PC right at the back. The problem is that the cut-scene intro for Blood Legacy resets your formation; it defaults your PC up front no matter what formation you have it on or what formation it's set to.
  11. I hated that Blood Legacy fight. I had to fight it six or seven times because they put my squishy PC right up front so I can die instantly--and I'm the damage leader in the party. >.<
  12. Willbreaker Found in: Sky Dragon's treasure horde. Contains: Level 1: Arkemyr's Dazzling Lights, Slicken, Thrust of Tattered Veils Level 2: Bewildering Spectle, Blinding Web, Curse of Blackened Sight, Miasma of Dullmindedness Level 3: Arcane Dampener, Ardous Decay of Motion, Expose Vulnerabilities Level 4: Confusion, Dimensional Shift Level 5: Call to Slumber, Ryngrim Enervating Terror Level 6: Arkemyr's Capricious Hex, Gaze of the Adragan
  13. I feel like I accomplished something. Also, that hammer is awesome.
  14. I've enjoyed the hell out of this game. It's not perfect; there are things about it I don't enjoy. The keep is rather disappointing, I don't care for the chanter class, etc. But the game is great. The combat is engaging and fun, the system is very deep but you don't need that depth to enjoy the game so it's only there if you want it. I love the setting a great deal; I find the world fascinating and want to explore other parts of it. The NPC companions are engaging and pleasant; there are some great lines now and then, and I *like* the fact that they are well-rounded characters with depth and complexity instead of the bright, vivid archetypes of the original IE games. I didn't "purchase" the game because I'm a backer; I invested in the company and they gave me a copy in return. But my investment paid off; I'm really happy with what they did.
  15. Can't you just dismiss them through the interface at your stronghold? How many have you made, anyway?
  16. I promise you there will be torrents of stand-alone updates for this game; every release from Obsidian get's that treatment.
  17. The curio shop and botanical garden are both really cool. I spend a *lot* of time enchanting and making scrolls, which actually costs money just in and of itself. So while I've never been above 12K (and didn't have that for long) I blame that just as much as the money I sank into a fully upgraded stronghold. I do honestly feel most of that gold was just wasted, *especially* on Brighthollow and it's utterly worthless rest bonus's.
  18. My keep even has a *chapel* I could send her straight to if she wanted. I was really hoping that would be an option!
  19. The plot says you free her, this is true. At least it doesn't dictate why--her freedom can entirely be a side effect of your quest to learn what Irenicus did so you can gain in power and destroy him. Like I said, *tiny* quibble. On the whole I agree with what you said.
  20. Tiny quibble: In BG2, Jaheira and Minsc have their own personal quests for vengeance against Irenicus. They're not integral to the plot happening, but at the same time your presence isn't really required for their stories, either; both of them would continue on in their quest with or without you. Minsc perhaps less effectively.
  21. Some of the maps feel huge. Raedrics Hold *feels* absolutely enormous, in part because it's composed of so many maps but also because each map has so many places to go and things to do. That's part of what the subjective feeling of size is about. Objectively, I've noticed a few of the dungeon maps do appear to be slightly smaller than the maps in BG1 and BG2. I'm okay with this, however; in BG1 especially, the maps were so large that often times they also felt empty. That's appropiate for an isolate wilderness area, but doesn't make for great gameplay.
  22. I understand their goal; they didn't just want to take down Harond, they wanted to take down his whole structure of power. I just couldn't let them hurt the innocent girl to do it! That's part of what they wanted, sure. But having his niece kill him wouldn't have accomplished it more than anything else would. Mostly, I expect, they wanted a stooge to do the job for them. You saw that cult - they could've dealt with Harond, but chose not to, because Skaen teaches them not to be interested in justice or improving the world so much as revenge, cowardice and resentiment. Skaen doesn't reward cowardice, he rewards careful planning and subterfuge. You know what is required to make an Effigy of Skaen, right?
  23. You can buy resting supplies in your treasury once you've got the merchant.
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