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Katarack21

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Everything posted by Katarack21

  1. Tanking is pointless. There is no tanking. Tanking does not function. The engagement mechanic no longer really does ****. They consistently break engagement virtually every time--it's like it isn't there. You need to use CC to control enemy position. That's pretty much it. There is no longer any point to engagement at all.
  2. No, no, no. You see, a "fact" is something that's objectively true. A "true fact" is something that you know is true because I told you so. Not the same thing.
  3. You should play it, now that it's officially finished. Feels unbreakable. I mean beyond the rare disappearing dialogue demon ... banished always by a reload, but it does happen. I've enjoyed three complete play-throughs since the end of July. True facts. The game is *AMAZING*, by the way. KOTOR II is one of the best RPG's I've ever played in my life. Don't mistake my acknowledgement of it's problems for dislike. KOTOR II is one of my favorite goddamn games. It's so ****ing dark and moody, and brings actual adult concepts of moral shading to the Star Wars universe. VtM:B, since all the fan patches and whatnot have gotten done, is also a really amazing game and I encourage it to be played by anybody who has not done so.
  4. I don't know what to tell you. Either you're misremembering or you are one lucky son of a bitch, or you didn't play the original 2005 version unpatched out of the box. The game is legendary for it's bugs. Almost all of the reviews from the era mention it; IGN said "Playing through the entire story, we've had the game crash about four or five times." and gamespy called it "one of the best stories I've seen this year embedded in a mess of bugs." Almost anybody you talk to will talk about remember crashing when trying to leave the Fuel Depot. Hell, you can look up forum posts from 2005 with people going "This game buggy as hell for anybody else?" literally by the thousands; it makes the whole PoE forum look like a childs' sandbox. Also, even back then they were saying Bioware was dead and their most recent game sucked...all the old posts are about how Dragon Age will save the company from the Jade Empire failure.
  5. QA has also confirmed that not counting the kills is a problem that has occurred with other soulbound weapons besides the Redeemer.
  6. Hyperbole spotted. KOTOR II was *literally* an incomplete game, as in they never finished it and Lucas Arts forced them to put out a product that was still in alpha. KOTOR II crashed so often that had to put out a patch *before it would run*. I think you're thinking about another game (probably from Troika). KOTOR 2 was incomplete but what was there wasn't actually all that buggy. No, no I'm not. You are thinking of VtM:B, which was rushed out by Troika prior to the company going bankrupt and disappearing. KOTOR II, by Obsidian, is literally an incomplete game. LucasArts literally forced them to ship it in alpha--the last 1/4 of the game is entirely unfinished, just wrapping the plot with literally no final polish of any sort. And the game as a whole, straight out of box with no patches whatsoever, literally doesn't run. There is a nearly 100% crash-to-desktop bug with the Ebon Hawk near the beginning, when playing out of the box unpatched KOTOR II. The whole game is littered with unfinished quests, unfinished textures, horrid clipping, random crashes, memory leaks. There's two whole planets, almost finished but not-functional and never activated, buried in the base code. KOTOR II, along with VtM:B and NWN 2, are the three best examples I can ever point out about amazing, high-quality, fantastic games that almost entirely ruined by being more bug than game.
  7. Hyperbole spotted. KOTOR II was *literally* an incomplete game, as in they never finished it and Lucas Arts forced them to put out a product that was still in alpha. KOTOR II crashed so often that had to put out a patch *before it would run*.
  8. So I found the Alpine Dragon in the Ice Cave and engaged it in conversation. Nothing came of it, but I did have the opportunity to attack and, hey...dead dragons are valuable. I tried two or three times, died each time, but lived a little longer. Then of the fourth try things bugged out *HARD*. Immediatly when combat began (during the autopause) I summoned my Adra Beatle onto the right-hand side, and the two dragon whelps onto the left hand side. I sent Eder up into the middle of the fray; he was surrounded by oozes and blights and an angry dragon. The dragon whelps were set to attack the oozes to the left of him, just beneath the dragon. Durance was in the lower left corner, fighting the Spectre that pops up there after fleeing the Bitter Spirit in the entrance way; he was halfway towards the Specter, stunned. The Adra beatle was on the right hand side, engaging those two Spectres. The Bitter Spirit that pops up near the doorway was engaged by Pallegina, and the Devil of Caroc was set to engage it from behind. When Durance's stun was ended, I had him cast Storm of Holy Fire. PoE did *NOT* like this. First everything slowed down, then the screen blinked, went to a white screen, blinked again (I saw static! what!) and returned to showing the game but in SUPER slow motion and with the colors looking all high-contrast. Then the screen blinked again, came back white, blinked again and then my computer bluescreened and rebooted. The savegame, output log, and specs are all contained in the link. https://www.dropbox.com/s/vknhf5eisbn9t5g/Reporting%20PoE.7z?dl=0
  9. The expansion seems *much* more reactive to backgrounds, classes, etc. than the base game is.
  10. They're fixing this in the next patch; if you've already killed all the creatures of a type, you will be able to upgrade it by killing 25 of anything or something like that.
  11. I actually did not know that. Thank you, Celliot.
  12. I'm having this issue with Stormcallwr and St Ydems Redeemer. Is this a general issue with soulbound weapons or just some of them?
  13. I suspect the script changes at a certain level, but that it remains extraordinarily difficult at that level.
  14. I do wish there was a way to save Calisca. I really liked her.
  15. I had to put GM on standby for the Devil.
  16. At level 11, at least, there was no such warning and it was still incredibly hard.
  17. I'm pretty sure the cannons have something to do with the second part. Willing to bet the Battery is going to get attacked again. Damned balrogs. >.<
  18. This is a good question. Scaling for Cragholdt's Bluff would be a good idea, IMHO. I can't be the only person that went there first and got frustrated by a good, solid face-stomping.
  19. Yes, but it can be very difficult to tell which circle is whose. There's been a couple of points where I moved to behind a tree or something, was attacked by nearby enemies, and had difficulty because of this confusion. It's not a "it will kill this game" problem, but it's a problem.
  20. Actually it fixed itself with a save and reload last night, and I generally roll with one or, at most, two saves. I'll look over again later to see if I still have an autosave from around that period.
  21. PoE was never that horribly buggy. It had a normal release with a normal amount of bugs. Now the expansion is having a normal release with a normal amount of bugs. Yes, KOTOR II was *****ed*. Yes, NWN II is a hot mess. I understand where they got their reputation--there were very real problems. But the last 3 games that I've played from Obsidian have been damn near bug-free.
  22. Honestly, I'd really enjoy that. I have mine set to autopause when an enemy is sighted--to give me time to switch weapons in or out of my inventory--and when a party member finishes their ability.
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