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Everything posted by Katarack21
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Hmn. Does this mean food replaces camping supplies and he's worried people will rest-spam? Rest spam is more of a problem when you're low level and don't have that many spells or spell uses, so, you have to reset them a lot. I don't understand what you mean by random ambushes as a rest mechanic, you mean x chance of getting ambushed when someones listen/observe/whatever check fails? I'd find that rather annoying IMO. It means "x chance of random encounter when resting in a wilderness area", I think. Like BG and BG2 had.
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Taunt exists to make the "tank" party role an active role, and to ensure that said party role has a consistent role to play. Otherwise, as you said, the tanks role--the guy who can take the hits--has no "reason" to be actually useful if logic is applied to the NPC's decisions--they'd just ignore the tank while taking down everybody else, then concentrate on him afterwards (exactly like I would do to an enemy party). "Taunt" is an example of a skill that exists as a meta-skill. It's not something that makes sense inside the world, any more than stealth revealing hidden treasures or being unable to dual-wield wands.
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Did not answer the question, though. Very non-answer. I *REALLY* hated Seige of Craigholdt directly because engagement was entirely unreliable and the combat throughout the entire thing was ****ed--the whole map there was literally no such thing as "engagement", there was "hope like hell I killed them before the magic point where the ****ers ignored everything and went straight for my casters". It was crazy messy and *not* fun. I hope that engagement is more functional and tanking actually *tanks*.
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The 7 cultures don't matter, because this would only apply to people in continuing game from PoE who had Deadfire as their place of origin. Only the different backgrounds would matter, and as you said plenty of those selections from Calisca can be combined. Still a hell of a lot of work, but not as extreme as all that.
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This is probably not going to happen, but something I thought would be amazing is a specific quest designed around each background for characters from Deadfire. So that you have to deal with the consequences of why you originally left, whether you're an escaped slave or you ran from your apprenticeship or whatever. It would be a *ton* of work to do this, however, which is why I suspect it would never happen.
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5 euros for a portrait pack, 7 for a DLC with minor extra content for the base game. Doesn't matter when you get the disease, the symptoms are still there. I've heard that "extra content" is really just stuff from the base game that's been unlocked or "finished", too. The expansion, Bastards Wound, is supposed to be all new but that DLC...not so much.
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Growing svef and enjoying my well-earned retirement.
- 14 replies
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- PillarsOfEternity
- DeadFire
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Split Health/Stamina
Katarack21 replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I really enjoyed the health/endurance mechanic.