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okkoko

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Everything posted by okkoko

  1. what if some of the item formula was like this Quality LVL Damage bonus if attacking lower quality items = DBIALQI Dam on better quality penalty = DOBQP Noting at all 0 % 30 % low 10 % 20 % Average 15 % 15 % medium 20 % 10% Best 30 % 0 % I am not sure how to fix the DOBQP , i just imaging that it was the other way around if you have better idea please be kind and share
  2. you have to know fantasy worlds are pretty brutal in nature the only place its peacefull is in some good gods backyard and even there it sometimes brutal like Valhalla viking fighting each other till the evening and then drink and eat and laugh about how they cuts each other limps of and so on plain simple put it crpg are savage
  3. like swords of lets say iron do not cut well in to an armor made out of steel course steel is harder then Iron and a player with a puny strength who cant over come the power needed to cut trough a Steel plate with a Steel sword that other wise if he was strong enough could cut the armor up like a can opener and in to the soft part beside Armors have weak points where an iron dagger could punch in to the soft part.. this is both negative and positive item aspects .. like you need a diamond to cut a diamond
  4. well i just hope that this mega dungeon will be my home from away home
  5. how i do mod if i want to make new landscape. or a new doungen i remember i manage to make a small cave complex in nwn1 but the toolset in nwn 2 i could newer get to work ?
  6. So the game starts on slow friday afternoon? okey okey not undeads bad idea? ..BUT what about a GIANT FOOD comes down the rooftop and a loud voice is yelling BOO WHERE ARE YOU!?!? :D
  7. okay you a rogue and you in a brand new city you decided walking around pickpocketing the the ones of this new city to make this skill work in a game well there have to be a punishment for failing to pickpocketing others if you try it out but do it have to be so sever that guards come running all the time you fail all you do is just reloading from where you at before the critical fail. So now how to best implement punishment for failing in using skill like pickpocketing ? Here is my suggestion on how the skill could work.. you get items from a list if you roll ------------------------------------------------------ pickpocketing victim got 25/175 gold coins the rest of valuable is in a bank or other safe place the coins the victims have on them will refresh each week ------------ When you fail in pickpocketing there is a chance the victims will find out the bigger a fail the more know-en you be amongst other potential victems and the harder it get to pickpocketing them... ------------------------ if you fail several times the guard will come demanding a fine els you be jailed or have to fight you way out of it and hide it out and a bounty is put on you head . after a time it will be removed or lowered --------------------------- not even my idea other prob thought of it already but what els could work personally i am playing nwn 2 right now and slight of hand is rather lame not much skill activity in it if you have any idea let me hear behaves we are lucky and the DEV will hear or pleas .ty for your time
  8. okay okay i get the idea undead intro to uset now a day but hmmmmmm... then what about your eyes open and close and your ear listen to the joy full laughter of females a beautifully lighthearted music is player your eyes opens you see lightly dressed weary nice looking females from all races others mostly male though also casual dressed womens are around you have no recollection how you came to be in this place but you know its the local brothel in the harbor suddenly a lot of screaming about and in to the brothel comes around 100 UNDEADS starting to eat brains..
  9. okay you a rogue and you in a brand new city you decided walking around pickpocketing the the ones of this new city to make this skill work in a game well there have to be a punishment for failing to pickpocketing others if you try it out but do it have to be so sever that guards come running all the time you fail all you do is just reloading from where you at before the critical fail. So now how to best implement punishment for failing in using skill like pickpocketing ? Here is my suggestion on how the skill could work.. you get items from a list if you roll ------------------------------------------------------ pickpocketing victim got 25/175 gold coins the rest of valuable is in a bank or other safe place the coins the victims have on them will refresh each week ------------ When you fail in pickpocketing there is a chance the victims will find out the bigger a fail the more know-en you be amongst other potential victems and the harder it get to pickpocketing them... ------------------------ if you fail several times the guard will come demanding a fine els you be jailed or have to fight you way out of it and hide it out and a bounty is put on you head . after a time it will be removed or lowered --------------------------- not even my idea other prob thought of it already but what els could work personally i am playing nwn 2 right now and slight of hand is rather lame not much skill activity in it if you have any idea let me hear behaves we are lucky and the DEV will hear or pleas .ty for your time
  10. intro video the player character is opening and closing his/her eyes slowly getting use to the darkness embracing her/him suddenly noises and a lot of slow moving shadow coming closer towards the hero, senses getting sharper now to her horror the shadows moving toward our lone hero are zombies and bone eaters. you have no recollection of how you got inside a tomb but you know you have to run trough the undeads who blocks your way to the out side and there is no telling of what might be outside ones you manage to leave this graveyard-ruin with what looks like 100 walking corpses .blocking your way to freedom
  11. hello as a gamer i always wounder why spent so much money on real actors for voice cover. when gamer across the world could actually come and be part in their favorable games especially if it a kickstarter the developer should check out the voices of the gamers to see what voices sound the best for their game well i would love to give my voice if i was that lucky to games for free all they just had to was paying the plain ticket and get me a nice place to stay at while i was voice acting and a free version of the game and being an author of a quest line in the game that would be wery cheap for the developer and hey i am sure there many gamer out in the world who have a nice voice. what about YOU if DEV was making lottery or pick outs amongst gamers for voice acting what you say ?
  12. what about and underworld like in might and magic several lvls to like underneath the world map is a huge complex cave system with multiple entrances to the first levels of it. the lore could be an expansion dark orcs /dark dwarfs/ drows and dark-lings having a civil war clan wars and last daemons in the deepest reaches of the under world a. a blood-war? behold the greater power of beholder kin is trying to grasp powers in the underworld.. wich side do you pick or you will try and conquer and divide so the world abow will have a chance to suviv hmm i also like that there was a teleportasion mark and recall spell or behaves an item that did that .. an artifact ?
  13. i I love the Pathfinder system but honestly. it's just not a good system for a computer game. If PE were turn-based, sure, that's a whole other thing. But seeing as it is, I'd say building their own system is a good idea, albeit difficult to achieve. Wouldn't they have had to license Pathfinder anyway (deducting money from the project)? Of course. But I don't think that's really the point because designing your own system also costs a lot of money. Still, there is a game that uses the Pathfinder license. Head over to goblinworks.com for info about Pathfinder Online. Actually, I don't think that is using the Pathfinder system, just the setting. Using the Pathfinder rulesets for a cRPG would likely be legal hell, seeing as you would have to deal with both Pazio and WotC. they will use a system somewhat in a way like the game draksouls they show a picture of it in their newest vid
  14. well ascension is moving to a higher plane of exsistance or to point where you understand more. rebirth is you die an is reborn-ed in a younger buddy.. Reincarnation is well your knowledge is split up and reborn-ed in more younger bodies.. in fantasy therm its more free to what happen to your character when you are doing thees Ascension Rebirth or Reincarnation.. like in Baldurs gate that God who for-see his own demise makes sure his essence is being Reincarnated in his children and they solve it out amongst them self
  15. why so much focus on romance i would rather have a feeling of getting somewhere with my companions friendships
  16. Some of the Ascension Rebirt or Reincarnation Abilities could be more health And survivability like resistance better reflexes higher lvl cap, open op Portals to Planes that are associated to the Project Eternity multivers. several Rebirths could unlock the ultimate prize becoming an immortal .. while you can even build on the 3 options ether you chose between Ascension Rebirth or Reincarnate. pick all of them some opening options up if you Rebirth.. Reincarnating your Player character would pick forms like Chaotic Reincarnate Law-full or neutral, good and evil. You can bind your soul to elemental planes quasi elemental planes giving you new powers.. depending which form you Ascension Rebirth or Reincarnate.in to the whole culmination of it you will find you self fighting or allying others who have reach these goals..
  17. holar hole yes there be dungeon crawling thy made a super dungeon like 15 levels i do not know how big each levels are but hohomuhubhawbhaw :D
  18. what about npc looking to make money so a npc can show you around for a fee of gold coins like walk over to a poor looking fellow and offer him 3 gold coins if he show you the way to a weapon store/magic store/ or other store that how its done that in the city or a village. while on the map you wont just get a quest marker point to where you have to go directly but you get it when you reach a specific destination like, on the map you need to get from point A to point D but before you can go to point D you need to find point B after point B Point D and then point C and it will show that on the world map. on them mile stones and singe post there could be a chat option where you could set the quest marker on the map or a waypointer
  19. just wondering course there mmos where you can Ascension Rebirth or Reincarnate the Pc . in PE in could be a way to say hey you Travel back in time you loss all your levels but you gain from now on special rebirth abilities when you level up. i would think that it could be a way to do .. just speculating now on what kind of plot it would have
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