It could be that they're not sure how to make it as awesome (storywise) as the first. They've pulled most of Starcraft's tricks in Warcraft 3 etc but people pretty much agree War3's campaign was uninspiring.
I'm leaning towards Volourn's interpretation. Chosen Ones start out special, great things are expected of them etc while others get caught up in things that make them special.
Could I please indulge a little of your time to have your thoughts as a developer on why people generally love or hate PST?
Plus if you feel generous, maybe what worked/didn't work in the game and how it can affect future projects.
Roleplaying taking over the world's just beginning!
Plus, the constant swatting down of hero wannabes.
You: What now...
Hero: Enough talk, you shall pay for your evil!
You: *sigh*
I don't know. What's to punish players from violating the masquerade en-masse? AI representing humans hunting vampires? If everone on a server were to go to war, I doubt the humans would last. It would be hillarious to see the vampires competing to drain the humans in public.
How's the combat system actually work? Say firearms for example - how's your aiming/shooting in real time and your stats work together? Same for melee too.
Plus how are the weapon stats interpreted?
I've always wondered how artists achieve the traditional look and feel digitally. How's the stylus and pad compare to a brush (say different sensory texture while "painting")?