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Atreides

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Everything posted by Atreides

  1. That you could suck on!
  2. Have you watched Me, Myself and Irene?
  3. It would have been cooler (if not more disturbing) if the Killit Kwik shot off a fireball right then and killed everyone.
  4. I think it was related to your story about the corridor with kobolds firing arrows of explosion through the cracks in the walls.
  5. I'm pretty sure you said you'd have a branch "randomly" break and crush the PCs if you felt like they were pissing you off. Either that or have a series of improbable, if plausible events to finish them off.
  6. Atreides replied to Commissar's topic in Way Off-Topic
    "or be shut down by the government" sounds a bit drastic.
  7. Could be some Inuyasha thing.
  8. My take on it is leveling up lets the developers show off what skills/feats/spells there are and gives players chances to use them and feel a sense of satisfaction when they use it to accomplish something. If the campaign-time is limited, they've got to speed things up. That's probably what the whole deal about finding enjoyment in lower levels is - making use of what meagre resources you have to accomplish lots of things (related to long time spent playing). When levels get high, players may not be as pressed to get as much use out of their resources (spells, potions, weapons etc) as they were earlier. Say a d8 potion of healing might have lasted a low level party for a dungeon whereas a high level priest can easily Heal with no problem, meaning the healing potion has less "value". That might be the reason people feel diminishing enjoyment from the basic things that had more value when they were at lower levels. Nobody's forcing you to hit the Level Up button. Didn't you just say NWN1 is irrelevant to NWN2? Anyway I look forward to seeing what kind of modules you put out once the toolset's out. I'll be expecting lvl 5 adventurers stabbing each other with rusty sporks (that they had to earn) after 30 hours of gaming.
  9. Lol internet.
  10. Lol, no sewers. The thing I hate most in games are the mazes. Especially ones with rooms that all look the same There aren't mazes... right?
  11. Only the Eldars have the necessary knowledge and wisdom!
  12. This thread is made of win and genius.
  13. Yeah... right before you chase them into an ambush and they stab you in the face. Talking about the ambush, scripting different game plans/strategies for teams of specific enemies/encounters could make things more interesting while saving effort compared to generic AI for units. I think people would play short modules where the purpose was just to have satisfying party vs party fights. It'd be a chance to have people show what they can do with D&D, assuming of course they have the ability to implement their ideas, which is in itself an art.
  14. Sounds like that's a placement issue up to the module designers than an engine issue.
  15. Yeah, though I think I can shade it on minimum settings. What's up with the fog effects on a lot of the pictures? Maybe disabling them can reduce some of the resources needed on my rig.
  16. I play outdoor or indoor soccer twice a week. I'm not looking forward to working up my stamina after a long layoff.
  17. What about some hack pack or patch that modders can release to tweak AI?
  18. How does a fairly high gen (say 10th) vampire become an elder, and even one strong enough to start their own bloodline? I read on wiki that vampires can start their own clans (outside the already established ones).
  19. Does that involve killing the older vampire? Plus how's that relate to the blood bond that makes you more loyal to that vampire?
  20. I'd like to see difficulty settings based on different AI than tweaking the numbers (IWD replay style). Maybe in this case, the harder setting would have the enemies using disarm/trip to remove immunities from the character. I was impressed by the orc shaman that cast simple spells like entangle, followed by the worg raiders that then attacked. After that I needed to rethink my rating of some of those spells. Although it'll be harder and more time consuming for devs to implement things that way, adjusting different scripts or say craftier traps etc it'd be more enjoyable and rewarding for the players. They'd WANT to play at hard levels because it's fun. Maybe devs can have their fun making tough builds. I know there are a few D&D experts out there who know how to make impressive stuff.
  21. Is it the Mech Commander series?
  22. What's diablerie, and how do vampires maintain their numbers if they're all doomed to become thin bloods, assuming the low generations don't keep embracing? Thought you'd uninstalled
  23. That's interesting.
  24. Why should the main villain be scary? Are you discriminating against people based on their looks, because if you are shame on you

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