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Sheikh

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Everything posted by Sheikh

  1. I would like boring or repetetive actions be portrayed through a short cinematic.
  2. I really like the zoomed out feel and the character looking small compared to the house in the first ss.
  3. Why not? If you dont happen to have any components handy you can rely on the summon air elemental spell, though it is somewhat weaker than equivalent spells. Good variety.
  4. You could summon them out of thin air, literally.
  5. I think they should make it only possible to carry as much loot out of a dungeon as your party full of humans could actually carry in real life (more or less) . So the amount would be pretty limited, but if you really wanted to then in many cases you could go back again and take more of the loot, if you were dire for money or left just exactly this few or that few items in the dungeon, but it would be somewhat bothersome so there would be motivation to not do it.
  6. What I dont like in summoning (perhaps ironically) is summoning things made out of physical material from thin air that later vanish into thin air, but who need to be killed first, physically. Its ironic. So I think summons should always stem from something and be animated through magic and after they die their bodies rot fast as the magic leaves the corpse and perhaps a small physical debris remains. So ciphers could use souls to summon creatures, necromancers would need bodys of the dead, perhaps physical objects could be used.
  7. Am I the only one who hates muling up on trash loot to sell, or maybe-usable items to identify later or save for later just in case? The amount of loot in icewind dale games was astounding, and I worried that if I didnt pick it up i might one day need some of it or the gold I would get for selling it. It was like fighting yourself internally to balance the amount of loot you pick up, because I really hated doing it and worrying about the amount of space in your inventory or the weight capacity. If most of the loot is useless it kind of kills the mentality of trying to get every advantage you can. I think good items should be very rare, decent items should be somewhat rare and common items would be common, which doesnt mean that they drop every time you kill a random monster. The curve should be parabolic.
  8. And **** that if it doesnt as far as PE goes that was my point. We have differing opinions, peace.
  9. Im fine with godlikes if the traits that make them different are very subtle, usually psychological and almost never physical. Of the ones listed I like the elemental types the most, perhaps they would have a sorceress esque affinity to magic (of certain types).
  10. I think the best would be a mix of as many different ways of increasing stats as possible. Lets say you get 1 stat every level, which stats it is is determined by the game based on what you have used the character for and random luck as well. Then every third level you could select one stat that will increase on your next level up, overriding the game choosing it for you. Its like consciously developing yourself through learning and such.
  11. Voted minor effect, since I believe that is the most realistic choice. While I would like if morality had major repercussions, I think it would be difficult to do really well.
  12. Instant death spells are fun because a mechanic that pretty much disregards hitpoints while still doing the same harm that spells which work on hitpoints do is good variety. Also it makes the player fear such spells. To make the latter part fun the player should usually have some idea of when he would encounter such spells or who casts them. Any argument saying instant death spells would be too difficult to play against is not very valid because you have no idea how they would be practically implemented.
  13. You wouldnt use a cloak on top of other cloathing in a desert would you? There is no point. Im fine if some cultures use cloaks for fashion, but I hope that doesnt radiate throughout the whole game. Although magical enchantements would always be a good reason to wear a cloak.
  14. I only support cloaks if the climate in PE would justify their use.
  15. All the stuff mentioned must be fairly rare/occasional, otherwise it will look like fairytale land.
  16. I think one problem with having many skills/abilities is if many of them are prebuffs. Prebuffing the crap out of your party is lame and takes a lot of time. Secondly, you could increase the value of having different skills/abilities by increasing the amount of different situations the player comes across as well as the disparity between these situations. So if a situtation leaves you really wishing you had a spell, then getting that spell is satisfying. Other than that I dont see enough room for many different skills/abilities that are functionally different enough to want without crossing over to the realm of another character class.
  17. To make druids interesting, make their combat gameplay different from other classes. Make druids almost completely helpless in human form, but quite strong in animal form. Also what would be interesting is to remove or reduce the control the player has over the druid character while he or she is shapeshifted, meaning they literally become the animal they shapeshift into, perhaps somewhat more powerful, perhaps somewhat magical (for gameplay reasons). Or the player could have control, but only limited control over the character in that case. Man eating cow is the same as wolf eating cow, to a druid at least. Its just the natural course of life. Think of the pagans in thief, they found this natural, while the hammerites considered the pagans (humans) killing animals and using their meat/horns/hides as stealing.
  18. I think the optimal choice would be something just between those two extremes you brought out.
  19. One thing that got me concerned is the latest update which describes the abundance of useful abilities all paladins will have when they start off. This brings me to think of something I like to call variety of scope. Simply one example is, do you become 20% or 200% more powerful when levelling up? If its the latter, theres the bonus of feeling more powerful when playing as your character and if you should ever meet enemies of similar power level to what you combated before your level up, this becomes very obvious and gives you a feeling of satisfaction, although ofcourse to keep the game challenging, more powerful enemies must be put forth eventually. Icewind dale 2 struck a nice balance in this regard, whereas Diablo 2 struck somewhat of an extreme, which is not perhaps bad either. I dont want PE to have any less of it than IWD2, perhaps even a bit more. Including how much more powerful you become when you level up, get a new item, a new spell, a new party memeber, etc etc.
  20. If crafting is gmalbing then it is pretty fun too.
  21. Id like to see different cultures in poe have as different armor and arms looks as possible.
  22. The way i would like to see it is you must pay attention to food and resting in general and always account for them or face pretty dire consequences, however there should be very little micromanagement involved in it. There should be maybe 1 food item in the game called rations that you take with you and it should weigh little and take only moderate space.
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