Jump to content

Sheikh

Members
  • Posts

    398
  • Joined

  • Last visited

Everything posted by Sheikh

  1. I am not defining the developers inspiration or anything and I am not going to. I feel the innovation and love inside the game and assume that since the game was created by the developers, this innovation and love comes from the developers and in particular from their inspiration. Again deep doesnt mean it is inspired at all. That is extremely shallow level expression of inspiration that could only come from extremely shallow and small inspiration at best, I doubt you need to be inspired at all to do the job of hand placing objects into the game. The inspiration I see in PoE starts with the whole concept of the game and is of much grander scale. Developers standpoint on their own inspiration and your standpoint on their inspiration are completely different. You have literally no idea what the developers standpoint is on their own inspiration, unless you have interviewed them or something along those lines, in that case you might have some slight idea at best, perhaps. You only know what your standpoint on their inspiration is and since you brought out your standpoint on developers standpoint on their inspiration (which is nonsensical), you have just indirectly told me you therefore dont know of any inspiration in skyrim because if you actually had a standpoint on the inspiration in skyrim, you would bring it out as your own instead of as the developers. Again I say if you feel it you feel it, if not, its not there. Dont bother cerebrating over it. Content, features, technical advancement. Whether theres inspiration behind any of it or not is a completely seperate matter. Again since what you bring out has absolutely nothing to do with inspiration, its telling you just dont see any inspiration in skyrim. Yeah, but not because its modern or for the casual gamer. Those things in themselves are fine or even good as far as they go. I would not bring it out as an example of effort or heart because theres none of that in there, or inspiration. Pointless. You feel it and therefore know intuintively what it is or you dont either way. I can tell you dont, so far.
  2. What is bestiary xp? If combat capabilities/experience and general character progression plus other capabilities/experience were seperate that would be fine in itself I think. The problem in infinity engine games is that combat is the main activity to do to progress your character (without neccessarily being the main xp source either) and this is bad. You kind of have to do combat, at least if you want your characters to advance (well) - which in itself is one of the main fun things in the games.
  3. Its definitely not wishful thinking, that I do assure you. My days of wishful thinking were of course, filled with disappointments and I exited that thinking gracefully and much wiser. I am glad though that you wish for that which I think is happening and/or will happen. Technical advancements compared to games from 1984 for example? I think there are some. You feel inspiration or you dont. What you are telling me is you dont feel inspiration at all (from games at least?), you have my sympathy for that.
  4. Also on the topic of technology and video games, Kickstarter is the very best technological invention of the last 5-7 years that truly helps video game developers to develop better games in my opinion Personally if there isnt anything good to play, I prefer to not play anything at all. Pillars is the only game in many many years that I have looked forward to being released and playing. Yes I have played a few other games in the meantime - League of Legends before and a little World of Tanks right now, but I never really looked forward to play either of these, they are fairly literally to kill time. Also with Josh Sawyer being the functional leader of this project, I think his personal distaste of alcohol definitely helps his brain function better and therefore helps this project along.
  5. Suprisingly this is the forum I need to post it on. 1. How do I put someones quote into a post I already made, but am trying to edit? It seems there is no good way of doing this. 2. Emoticons and moreover their layout through which you can add them is poor. The emoticons would need to be better organized first of all - starting from the mst basic emoticons and grouping emoticons of the same and similar style together. Also it would be easier to find the correct emoticon if you could choose them from a table, not a bar.
  6. That may hurt immersion somewhat though if the picture is in a very different style. Yeah they do look nice. Its close to as important, but I believe its easily enough to be able to achieve that to simply have many many many different painted BG2 style portraits to choose from, the more the merrier. Especially if the artists doing them dont get creatively "tired" in the meanwhile and star making their newer portraits alot like the old ones without realizing it
  7. I personally think experience from combat is bad because if you dont get experience from combat, the main reward from combat is cut off and combat becomes something you just have to wade through - which it is supposed to be. Even if its that - its stil going to be fun, because once you are done with the combat, you can proceed to do quests and so on, which give deeper reward to the player if they give experience to the players characters. Actually doing the combat itself would obviously still be alot of fun if the combat system is good. This feels much more authentic. If you were an explorer in a pseudomedieval low-fantasy world - you would not go like, hell yeah being on the 10 halforcs I can see marching towards us - I am gonna gain some damn good experience from this. From a common sense viewpoint, seeking out combat by itself simply doesnt make sense, unless there is a very clear extraneous motive (such as killing a big evil thing to end its reign on the people or achieving the purpose of a quest or even earning money in the arena or whatnot), but gaining experience from purely slaughtering things in games like the infinity engine games always in my mind at least brings on a mindless motive to go through combat - which is represented by the rewarding of experience for it. I repeat that this would not make combat less fun in my view, simply it would make combat a more different aspect of the game compared to experience rewarded activities and increase the immersion. Quests are like helping good beings or standing out for a good cause whereas combat is overcoming those who would harm you or other good beings. So quests are doing good in a direct way and combat is inhibiting bad which is kind of doing good in an indirect way, but not really. So based on this it makes sense that you are most of all rewarded for actually directly doing good, not for killing your enemies no matter how bad they are. (If you play an evil character this is simply slightly altered, as evil is kind of an ego form of doing good - not really good at all, but it is "good" in a way from the evil persons perspective) So direct and simple and visible gaining of experience from combat kills alot of the immersion from my perspective.
  8. And Pillars has the best gaming community I have ever seen so that speaks loads about it too, although indirectly.
  9. Naughty dog is not involved with Pillars and I am not dismissing their work - I have not even considered or heard of it. Which means I have never ever even had the oppurtunity to dismiss it.
  10. There is a point out there that video games from the past were better. It is true in the sense that developers from the past were far more motivated to put effort and heart into their creation. On the other hand creators of games from the distant past were not able to express their genius as well because of technical limitations. In the present day the technical limitations have been overcome to a huge degree, but the inspiration has been lost in the meanwhile. PoE is the beginning of the reintroduction of this inspiration. However poe is not as much a messiah of the new age of gaming, bur rather a messiah of the retracing that happens before it. Retracing is basically going back to where we (the developers actually, I am not one, but we are all one) went wrong and lost the inspiration. PoE is at least trying to bring this inspiration back. I am glad I can say this without ever having played the game because whether it will be a huge disappointment or a great success is besides the point. Its fundamentally trying and theres some color to it.
  11. Just to add here I personally really dont think visuals are very important. I love the graphics of some of the old 2d games (not infinity engine games, they really had poor graphics) and Id be surprised if there werent a fair chunk of people out there who agreed with me on this. E: Or look at the approach of League of legends for example - the game is extremely popular and most people do not seem to mind the graphics it has, me included.
  12. Any opinions? I hope so mainly because its a kickstarter project and its a worthwhile one (and a good one). I mean the people that backed it mainly just funded it, obviously obsidian isnt going to make profit off of the 4m$ that it was funded with, but if it turns out as a pretty well done game then the potential is there to attract all sort of players, I think. Of course IMO the main point of the project hopefully is to make a good game, not profit but it would be great if those two things went hand in hand too for Obsidian.
  13. In the following ss, the two handed mace seems relatively realistic sized in the hands of the character with it: In the following ss, the head on the one handed mace is about twice as big as it would be realistic, from the first sight I can tell if you were carrying around that big of a steel ball on a shaft you could not do much anything with it, so it kind of disturbs me to look at it: Im happy thought that the rest of the weapons so far seem very well sized
  14. I think it would be good to have multiple currencies - like silver, gold and bronze coins - thats the simplest example. The good sides of this are that it 1. Puts the world to a believable perspective from a monetary standpoint. E.g. a flagon of ale costs like 200 times less than a simple dagger. 2. It makes every bit of money count as long as money really matters in the game (which I hope it does). The bad side is that it makes the game slightly less accessible. However the accessibility loss is minimized when paying for things and managing change etc is as automatic as possible.
  15. I cant say because I need to look at the races ingame description, the way they look in order to make a roleplaying decision.
  16. A better description of what I assumed is that I assumed others to have a similar nature or traits to myself and this is pretty common for humans to do.
  17. Love the mechanics of chanters and the orders of the believers - very characteristic. I am looking forward to belongin in one. Too bad if there arent going to be prestige classes though - may be in an expansion? If I started with a one character party, would like more flexibility in my main than being bound to support allied party members some of whom I havent even met yet.
  18. Its not. More like a note to myself to not assume everyone else is like me when I dont know.
  19. My conlusion is that we dont know much of how the game plays as a whole or whether it lives up to this or that game in terms of what an experience it gives you. We will know that only after having played for a while. Once the game comes out you can seriously start complaining and suing Obsidian :D
  20. That is not what some people think, that is what you think some people might think. It's pretty close minded in my opinion. The devs were more open minded that's why they were not specific.
  21. So the first plate is renaissance esque, second late medieval and third definitely has some fantasy elements. I like them in descending order. The scale is not bad, the only problem I see is the "skirt" so to say is too "stiff" and doesn't adhere to the body enough. Makes it slightly unrealistic looking.
  22. I cant. Thats why I am stuck playing games made by other people.
×
×
  • Create New...