Everything posted by Sheikh
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Interesting Companions
I dont need to know their soullife to care about them. People die every day who cares?
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Any chance for a demo on X-mas?
Serenity I will send you a little gift lmk your address in the PM ty
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Few "wishes"
Yeah but the pace of the game goes way down no? I mean thats the reaosn why you dont walk in any game really. 24/7 Running is a compromise between immersion and gameplay.
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Why I like games like Pillars
And I am still not sure. So was I or not?
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Why I like games like Pillars
Boohoo mean
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Why I like games like Pillars
Nooo...it is very old, its infinity from 2000! How innovative of them not to continue a franchise. Sure
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Few "wishes"
I agree that the HUD needs to be as subtle as possible. This too.
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Any chance for a demo on X-mas?
Obsidian gonna play the santa claus this year what?
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Why I like games like Pillars
I agree with you but for me it moreover just looks really ****ing ugly as well. So thats why I like the isometric as well, it honestly looks better than most 3d.
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World map
So there is like 4 villages and a few caves? Gee the map sure is pretty small compared to Baldurs gate for example? Was the Pillars budget this small compared to bureaucratically financed material? Okay I get it, this map has garbage artsyle. You know yeah it does. But MAY BE that is because clearly the map is pre-alpha?
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Why I like games like Pillars
Also, I enjoy the emotional part, but only when it is well integrated and only takes its due small slice of the pie. BG1 story was someones very wild imagination and that fact WAS TOO DAMN OBVIOUS for my liking.
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Why I like games like Pillars
I want to have a dangerous adventure, but also have thought behind it. Counter strike/Chivalry = Pure dangerous adventure IWD = Dangerous adventure with thought behind it Torment/BG2 = Dangerous adventure with thought and emotion behind it (Torment more in the form of story?, BG2 more in the form of character interaction?) But I already stopped playing after IWD because I dont dig the emotion part at all. Safe. So if Pillars was the BG, then if there was an IWD equivalent available to Pillars I would prefer that, but since there isnt (sadly), this romance and companions thing you guys talk of will supposedly be a new thing for me. I will see how it goes down for me.
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Interesting Companions
They make things interesting. Instead of playing with a bunch of static, stoic adventurers, having a party of companions with their own hopes, dreams and fears is far more interesting, Party building in BG is a game in itself. Modern Bioware, as much as they have fallen, still have the funniest and best written companions in a game so far. It adds an extra layer of intrigue and interaction to the game and is generally a great thing. It's why I prefer BG over IWD. BG was "garbage" in this regard because it was an old game and one of the first ever to even attempt it. That answer is extremely general and doesnt actually answer my question at all. In IWD, you can imagine whom your comapnions are. If you are out adventuring in danger, I dont much care for the character of my companions as long as we get along and they have talents that I can use. If ETERNITY is going to have good companions I would really like to see it because I cant imagine this companion thing looking like anything but an embarrassing joke.
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Interesting Companions
Yeah and not giving long meaningful discussions or other poetry doesnt mean they arent deep and interesting and special characters. Its just that deep maningful long conversations do not fit into the adventuring theme at all. I love such conversations in real life and I would never have them if I was to go out advnturing into danger, EVER. Period. That kind of philosophy will make your mind drift away to fundamentally solving deep seated problems in the whole universe. On the other hand if you are advnturing your every day job is to deal with danger which is menial work. You cant afford to philosophize.
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Interesting Companions
What is the point of companions? Ive never played a RPG with good companion character like EVER. Baldurs gate was mainly complete garbage in this regard.
- whips n chains n wizzies
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Carry Weight?
So you would prefer not to have that simulationist approach for gameplay reasons?
- whips n chains n wizzies
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Carry Weight?
Now you are choosing between 2 evils. That is never wise. They both suck by themselves and we need some third options and there is an infinite possibility of them. Stahs points is one. I like an even more simulationist approach where you cant hide a halberd into a backpack because you cant in reality. So you would need to either wield it or put it somewhere on a pack mule. Meaning you would have realism derived limitations regarding space and how many this and that you could realistically carry and a flexible weight limitation - you can overburden yourself, but the more you do this the more you waste stamina which I think exists in this game and the slower your character would move around.
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Stacking Deflection Bonuses - How Much is Too Much?
Wouldnt this need to be in the backer beta forum?
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So what about game package upgrades now?
What is the fundamental problem here?
- whips n chains n wizzies
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Experience from combat or not - an immersion perspective
I think the purpose of these discussions is to apply natural selection to ideas - good ideas live on and get discussed and improved and virtually implemented whereas bad ideas tend to get discredited or die out, in a way.
- whips n chains n wizzies
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Experience from combat or not - an immersion perspective
And how would you complete that analogy?