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Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
1. I already explained, that you could get much better damage with dual wield. Also the silver sword was a great weapon too. Though if you really wanted to play with it you could always go fighter/thief, get "use any item" ability, and use THA to it's full potential. Also many, if not all, classes have items restricted to them. 2.So you are saying BG was a bad game? Where did I mention what is the best in the game? -
Attributes - Fixed or Increasing?
Sarex replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It could always be: strength-base damage/carry weight dexterity-doge/crit chance and then, chance to hit/hits per round is increased by weapon proficiency -
Until your Wizard runs completely out of spells, and there's only one remaining, badly-wounded foe, and you're allowed to attack it with your piddly, unarmed Wizard, but heaven forbid he be holding a 3-lb piece of metal when he tries to swing his arm at the enemy... Then it just makes you make the Jackie Chan Meme Face. I'd rather have a -10 to all my rolls with a sword and still be capable of holding and swinging it, as a Wizard (for example), than to have some divine force prevent my hand from grasping a sword hilt. Wait, wizards could hold quarterstaff, slings, light crossbows, short bows. My wizards killed dragons with +5 bullets/arrows.
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Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
First of THA, wasn't the best sword in either BG2 or ID2, in baldur's gate 2 because it was 2-handed (so you couldn't dual wield) and it was restricted to paladin class, in which you can only put 2 points (out of 5) in to great-sword proficiency, for ID2 the stats where not as impressive. Second the paladin class has the weakest kit in the BG series, so THA kind of offset that by giving them an awesome item. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nail/head. TrashMans idea is briliant. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What, where? Link? -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But THA was never tied to a deity, its creed was "Only the pure of heart can wield me", and in d&d that meant paladins. I don't know I guess I'm biased, because I love paladins and THA. I guess we should wait and see what kind of world this is going to be, and then go from there.Paladins in PE are going to be more like warlords than paladins. They'll each have a cause, but being pure of heart or following a paladin code doesn't appear to be on the cards. Likewise, clerics seem to be different from the usual paradigm, being crusaders instead of priests, and a sword that is called HOLY avenger definitely has divine implications, the line about pure of heart sounds like it could easily refer to someone who is pure on the eyes of god. As paladins in D&D are tied to the gods even when they don't follow one specific god (and in Forgotten Realms I think they did need to be tied to a specific god to get their powers) this is the conclusion I came to. Yeah, I'm not saying you are wrong, just saying what I read about THAs in their description. It's never tied to a god, it's always a tool for the good against evil. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But THA was never tied to a deity, its creed was "Only the pure of heart can wield me", and in d&d that meant paladins. I don't know I guess I'm biased, because I love paladins and THA. I guess we should wait and see what kind of world this is going to be, and then go from there. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And the feeling when you upgrade it to +6. XD The ID2 one wasn't to shabby either. The heart of furry one has 1d8+10, +10 bonus dmg and +30 spell resistance. Then you dual wield it with the vanilla one and just annihilate anything that you meet. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Holy Avenger is based off Excalibur, so there is nothing original in it. I don't even think that the name is trademarked (could be wrong). -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Longinus spear? -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But then classes become pointless, except for a few bonuses. I think that those who like their wizards to wield axe should just go dual class or something. -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lamest class...You sir are a heathen. Paladins are my favorite class, and if they where so lame I doubt they would have been added to the game. edit:I see there are some who don't know what The Holy avenger is. The Holy Avenger is a sword restricted to the paladin class that is usually obtained through a valiant quest. http://forgottenrealms.wikia.com/wiki/Holy_avenger -
Holy Avenger
Sarex replied to Sarex's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Given me an idea for another option. XD -
So what do you guys think is the holy avenger a must have for an IE inspired game or do you even care?
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I'm just worried how well that will transfer to a small character model, and if it will be enough to make it visualy unique on that scale. edit: I just clicked on your sig and saw the first post. Now those are the kind of armors that I'm talking about. Different enough to make them visually unique on a small character model.
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Ah yes but then we come in to a problem of dual wielding two long swords, or morning stars, or flails etc. What I'm trying to say is, I wouldn't want it to be over the top, but I also wouldn't like it being vanilla too. With the IE games you didn't really have to worry about the look of the armor, because you couldn't notice the difference (except for the colors). Now though with proper animation and a s..t ton of armors that you are going to find through out the game, they are going to have a need for making them visually unique (or at least I hope they will). @Flintlockjazz and Karranthain Yeah I guess it all comes down to taste, which you can't really discuss. In the end I think I would be satisfied if they made the special (enchanted(non generic +n)) armors look visually unique, and not just go "chain-mail will look like this, full plate will look like this and leather will look like this" and then just change the color if the armor is unique.
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Kind of agree, but for some reason it always stuck with me. Maybe because the art is awesome. That third armor, is anti-back stab armor. XD As for the exposed skin, I don't know man, now that they can animate proper character models, I wouldn't be against showing some skin on the lightly armored classes, it can be done to great effect (imagine glowing tattoos and stuff like that(and it would help differentiate the different races)). I mean if they can make the different types of armor look unique, then sure go for the realistic approach, but considering that this is a fantasy game I wouldn't be against an unrealistic look. What I'm trying to say is that they now have a chance to make the character models look as great as the 2d backgrounds, and I just don't know how that would look with the plain armor I have seen in this thread. (which is not to say that it's not good looking, but to me it doesn't translate that fantasy feel)
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Personally I don't mind fantasy armor, but I don't like it when it's over the top. Some examples(good):
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Kickstarted game's audience is a special case. A large portion of them genuinely consider that modern games has moved in a bad direction. UI, combat, text focus vs cutscene focus, design direction in general. Many can't stand these modern elements. On the other side, if someone considers IE games meh and outdated, he shouldn't had donated in P:E. If someone wanted the IE experiense streamlined and "modernized", he has DA:O. Many of us considered that game mediocre at best, a pale shadow of the IE games, and hope that P:E will be way more "old school" for a lack of better word. While I am in the old school IE camp, I still consider DA:O to be a good game. It would have been even better if it didn't oversimplify it's gameplay, as can be seen from the "sucess" of it's sequel. Sorry for going a little of topic. I also liked DA:O.(but the UI was crap) But it had one huge flaw for me to consider it a worthy BG2 successor. Combat. First of all, all the combat in the game felt like filler. I think Feargus in an interview nailed it. He said that BG was a combat game with story, whereas DA was a story game with combat. Enemy variety(nonexistent),encounter design(bad overall) and simplified mechanics made combat utterly forgetable and a chore after a while. The game would be better if it had 90% less combat, and a LOT better if it had better enemy encounters and variety. I mean BG2 had the best encounter design of every game that i have played, and a huge enemy list. Think Planar Sphere.A simple side quest and it had more monster types than DA and ME series combined. Other than that it was a good game, but if P:E is something at that level i will be dissapointed. I hope for P:E to surpass BG2, and i expect something on par. I agree with you on that, as a successor it was a disappointment, as a game on it's own it was good. (Also agree with you on the UI) Or, you know, playing BG1 on the iPad probably is a big deal. All this 'nostalgia' argument doesn't make much sense to me. Nobody has the stats, but most of the time people who bring up that argument are precisely the people who haven't played the IE games much in a while. I play IE games regularly and also replayed NWN2 and KOTOR2 recently, and there's no question what I prefer. I currently have the original BG series instaled on my PC, had ID2 and PS:T instaled a while ago. I don't get what you are saying? Never had a problem with the UI in any of the games, and I personaly think that the UI's had a big impact(positive) on the games.
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Kickstarted game's audience is a special case. A large portion of them genuinely consider that modern games has moved in a bad direction. UI, combat, text focus vs cutscene focus, design direction in general. Many can't stand these modern elements. On the other side, if someone considers IE games meh and outdated, he shouldn't had donated in P:E. If someone wanted the IE experiense streamlined and "modernized", he has DA:O. Many of us considered that game mediocre at best, a pale shadow of the IE games, and hope that P:E will be way more "old school" for a lack of better word. While I am in the old school IE camp, I still consider DA:O to be a good game. It would have been even better if it didn't oversimplify it's gameplay, as can be seen from the "sucess" of it's sequel. Sorry for going a little of topic.
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If that's how you feel about IWD2, then chances are the user-interface won't be the only thing you'll be disappointed with in PE. Icewind Dale 2 was the peak of the infinity games, gamplay wise. The only thing you could give it bad marks for is that it was a little linear. To this day it reamins one of my favourite games. (my favourite from the infinity games)
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I think you are really underestemating the role the UI had in the infinity games. That was something that folowed you through out the whole game. I also though that this game represents the resurection of our nostalgia.
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I really like the Icewind Dale feel for the UI. I don't think that a minimalist UI, like Dragon Age has, is really a good idea. A big part of the Infinity games feeling is the way the UI looked, and I think people are underestemating that. Also as someone said, you could hide your UI in all Infinity engine games.(you can't go more minimalistic then that)
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