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Sarex

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Everything posted by Sarex

  1. It would have grown back, though it would have itched like crazy.
  2. Nope, these are awesome graphics. All hail the PC master race! https://www.youtube.com/watch?v=mx6WedMwj7Q https://www.youtube.com/watch?v=Tp4RnoxjP2E
  3. Oh, don't get me wrong I don't think Karate is the be all end all marital art, but it certainly isn't a "dance routine". My brother would claim that judo is the best martial art, but then again he is a judo instructor so he is a little biased.
  4. Except that mma is not a sport but an organization, the new fledgling mma classes are just a mix of other marital arts.
  5. Well that is not the fault of karate but you teacher, though it probably isn't even his fault. I attended Kyokushin Karate classes and while Katas were learned there was also sparing. But either way noone is going to let a 7 year old fight. If you stayed and applied yourself learned the Katas which teach you form and technique you would have eventually learned to apply that technique in real life. You made a very ignorant statement.
  6. They are mostly the same thigh, but factually you are right.
  7. Wrong time period, judo was the martial art of the samurais.
  8. They bend you over and the whole class paddles your behind(with a paddle) for every centimeter you were off, at least that is how I was thought.
  9. That's how you preform a Kata though. You also need to end it on the same spot you started it.
  10. Wait what, you use a trackball mouse? XD Sweet rig btw!
  11. He has nothing on Steven Erikson.
  12. But you just said that we can't quantify how much it harms the publisher, so can you say it would make any difference?
  13. All it makes me think is that you either haven't read anything I said thus far, or you haven't understood a single thing...
  14. Then why would you even make that connection, a more accurate statement would then be that I was replying to your strawman...
  15. Because it shows that piracy isn't a reason that a game fails, as seems to be a common misconception in this thread. Oh wanna make a bet?
  16. Well we can agree to disagree on that point, it's pointless to discuss ideologies. The newest iteration of SimCity was not pirated for more then a year, because of it always online policy. It did way worse then it's predecessor, to the point where they even tried to move it to an offline platform, at which point, yes it was pirated. I think those two markets are separate. Those who want to pirate it will, those who don't won't. If we somehow magically removed piracy (SOPA?), how much would that change the standings. The biggest question there is how much of those pirated copies are lost sales. There is a reason why free to play games are so popular nowadays, but that is a tangent that would take it's own thread to discuss. You insinuated strongly that they were a big contributor, it was a direct reply to what you said, no strawman at all. Also when those experts are paid by the same companies that have a conflict of interest and use research done/payed for by the same companies, excuse me if I don't swallow what they have to say. That's in the same line of an oil company paying for research on global warming and then having their experts discuss it.
  17. Sure it does, but to the point of companies shutting down because of it? I think not.
  18. Yeah that is the issue there, it's not lost money. -Again you seem to think that people who get it for free would pay for it if there was no free option, that is simply not true in every/most cases. -When we are talking about digital distribution(where infinite copies are available), then yes it absolutely doesn't devalue it. Because the value is not measured the same as that of the physical good. Again you don't know what flooding the market means. You should read up on that. -I don't understand what you tried to say here. -Because it doesn't hurt the creator in any way you could imagine and it benefits the pirate.
  19. Are you ever going to reply to any post with more that one short sentence. I have not seen you yet adding anything useful to any thread. To answer you question, the first part maybe but the rest no. If piracy was the big bad company killer Gromnir is painting it out to be then we would see all companies fail because of it. I haven't seen a company yet that failed because of piracy. If your games aren't selling it means they aren't good enough, it doesn't mean that your game was pirated more then some other game that sold more numbers. Piracy is a constant, the more popular the game the more it will be pirated. The best way to look at it is to ignore the pirates, it's not like they will pirate one game but not the other, they won't really change the success of one game compared to the other.
  20. Idk, in my country when I was young there were no original games on sale as far as I remember, later when they became available they were astronomically expensive. In the second half of the 90', before the internet was wide spread, you had vendors who sold games for 100 dinars and the originals were something like 6000 dinars(a well of salary then was 40000 dinars, if not even less), which was crazy to most people at the time. At that time it wasn't really illegal to sell in the open, they were like any regular shop. This was all for the PC though which very few people even had. Most kids had consoles like the first Nintendo or Sega Mega 2, which was all bought abroad. Gaming essentially started very late in my country and only recently are those gamers getting old enough to have their own disposable incomes, the generation before them never really got in to gaming. It wasn't after the turn of the second millennium that it was declared illegal and police slowly started to monitor them. Those vendors still exist today and they mostly sell from their bags on the street, but most people now days know how to download from the internet or at least their kids do. Tbh I didn't know a single person who bought original games. The originals were simply priced for a market that had a much stronger economy. Now days though it's changing and people here are getting in to steam and waiting for sales and such, though that is such a miniscule percentage. I must admit as far as I see most people here still pirate. I guess they don't want to support the Western economy. Time will tell if that will change. Pure conjecture, you can neither prove that pirated games = lost sales, nor that those % would make a difference. The more likely reason is that those companies simply got too big for the games they sold to support them, ie. the bubble burst. I know that was the reason with interplay. It's all to easy to blame the pirates for failed businesses. If it was the pirates fault then all game companies would fail.
  21. For the romantically challenged. http://www.pcgamer.com/2014/06/06/hatoful-boyfriend-the-pigeon-dating-sim-is-coming-this-summer/
  22. No, they don't compete with anything. There are example of games that couldn't be pirated and still tanked in their sales. I remember when starforce was introduced, Prince of Persia: Two Thrones wasn't pirated for a whole year and it was still a failure to Ubisoft as the sales were underwhelming for them. Simcity was never pirated and they still failed miserably. You have no idea what you are talking about and you don't even know what saturating the market means, as it doesn't apply to digital distribution at all. Nothing would happen even if it was traced... Sure, the big companies can also live without making huge profits too.
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