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Everything posted by Messier-31
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General Kenobi. Amiri, seriously, what in the Nine Hells is this crappy looking thing you are wielding? Because if that's a sword, then I'm dumping you and your weapon the minute I see you. Wannabe anime features are worse than karate-kid-monks in fantasy settings. Harrim, take notes Obsidian, because you suck at dwarven companions, and this one seem pretty decent. Ait, now about the game and setting itself. If I understand correctly PATHFINDER is a copycat of the D&D (some call it 3.75 ed). Same alignment system, same core races, same other races (drow and duergar ffs), similar relations between material plane and cosmology... even Darklands are basically Underdark with a different name. I'm not totally rejected by this, because these similarities make me feel kinda "at home" but with different details. Also I'm a sucker for cliche human/elven/dwarven/halfling/orc/goblin tropes in fantasy, guilty as charged. What bugs me is some of the worldbuilding. There are some questionable ideas implemented and I don't dig some of the crazy names Paizo came up with. Most of my knowledge comes from the http://pathfinderwiki.com/wiki/Pathfinder_Wiki. Here are a few examples: Golarion - name of the world/planet the setting takes place. This is quite a long name, that doesn't fit the world, because it is tricky to pronounce. Eora, Arda, Toril (short for Abeir-Toril), these are much more catchy. Taldor - name of a country, but as far as I know this is a dwarven personal name from Forgotten Realms Absalom - the biggest city in the world, but this is a personal name from the Bible Cheliax - name of a country, but sounds like some fiend from other plane of existence (OK, this one is more of a personal quirk) General lack of naming consistency - Take a look at the Inner Sea map, or the entire world map. Let's stick to the Cheliax for a little bit longer: there are settlemetnts like Westcrown (English vibes), Pezzack (Arabian vibes), Corentyn (Irish vibes), Brastelwark (German vibes), Ostenso (Italian vibes), Egorian (no vibes whatsoever). What culture is in Cheliax? Because I sure don't have a clue. Numeria - a land where technology is on the sci-fi level, but why? Why robots and lasers in a medieval fantasy setting? I do want to try this game out, but am being mistrustful a bit.
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[WM2] Zahua quest (spoiler)
Messier-31 replied to my_summertime's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Heya, This never happened before but Zahua is not starting the quest. I'm already in the second part of the WM. EDIT: Solved. I had to get through all of his dialogue over again, despite them being greyed out. New conversation options kicked in. -
That can't be the full story - before that you must have completed another quest for them. Precisely: Osric's family breastplate quest involving Penhelm and Kurren. I did point out in my previous post which quest must be given to the player ("The bronze beneath the lake"). Since there was no denying from the OP I assume he knows that already.
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There actually is a reason to go there tied to the main plot: the Steward mentions having heard disturbing reports of the Leaden Key's movements in the area, suggesting that they have an interest in the ruins as they have in others throughout the game. In that sense, the Watcher's trip to Stalwart isn't much different from their trip to Dyrford, with both being little more than transit points en route to the far more interesting ruins that are nearby, even if the lead you get to head over to Clîaban Rilag is significantly more compelling given its source and Lady Webb's interest. The main problem that I see is that the Leaden Key angle potentially ceases to work as a motivator once you learn that their known agents in the area are already dead, though you could argue that the Watcher might remain interested in investigating the ruins that drew them there. True dat. The Leaden Key in the White March are kinda McGuffin.
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The LLENGRATH encounter. You know, the second Archmage and her two bog dragons: TURISULFUS and GAFONERCOS So in my first playthrough there was a fight, and with the archmage down, my party almost wiped, when all hope seemed lost, there was still HIRAVIAS standing vs two worn bog dragons. A little bennyhilling was the least I could do at the moment, the cold feel of death/reload on my back. But Lady Luck (praise Tymora) was on my side that very moment, because running away and throwing firebugs weakened the wyrms enough for my last resort: spiritshift into stealgear. Slice n dice, dragons defeated.
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If you accepted to do the quest "Bronze beneath the lake" then you're fixed with the Dozens. Finishing it doesn't matter. Sorry, mate. EDIT: And for the record, the other quests that fix you with a faction are as follows: "The changing of the guard" for House Doemenel "Winds of steel" for the Crucible Knights
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Pictures of your Games Episode IX - The Bigger Picture
Messier-31 replied to Rosbjerg's topic in Computer and Console
Nashkel Mines? Pfft... FIREWINE BRIDGE DUNGEON FFS