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Everything posted by Messier-31
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Yeah, so this way IF YOU HELPED with their quests when you enter the end-game dungeon (to finally beat the main boss) you encounter all of those certain-area sidekicks, who formed their own adventuring party in their free time, and won the game for you. Or something boring like fight them, or ally with them with a high Resolve check.
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Monica: You're not gonna be phased out! Rachel: Well, of course I am! It's not gonna happen to Ross! He's your brother. (To Chandler) He's your old college roommate. Ugh, it was just a matter of time before someone had to leave the group. I just always assumed Phoebe would be the one to go. Phoebe: Ehh!! Rachel: Honey, come on! You live far away! You're not related. You lift right out.
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Not again... https://forums.obsidian.net/topic/93142-five-man-party-idk-lets-discuss/ https://forums.obsidian.net/topic/92061-i-am-very-disappointed-to-hear-the-party-will-be-reduced-to-five/ https://forums.obsidian.net/topic/91294-poll-on-preferred-party-size/ https://forums.obsidian.net/topic/91765-obsidian-please-come-to-your-senses-6-person-vs-lesser-party/
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Indeed. Let us imagine the amount of companion-worthy work: 1 companion = 1 set of interactions (1 with the player) 2 companions = 3 interactions (2 with the player, 1 between the companions) 3 companions = 6 interactions (3 with the player, 3 between the companions) 4 companions = 9 interactions (4 with the player, 5 between the companions) 5 companions = 15 interactions (5 with the player, 10 between the companions) 6 companions = 21 interactions (6 with the player, 15 between the companions) 7 companions = 28 interactions (7 with the player, 21 between the companions) This is what we have now, 7 fully fledged companions! Now let's throw in sidekicks turned companions, shall we? 8 companions = 36 interactions (8 with the player, 28 between the companions) 9 companions = 45 interactions (9 with the player, 36 between the companions) 10 companions = 55 interactions (10 with the player, 45 between the companions) 11 companions = 66 interactions (11 with the player, 55 between the companions) This gives us roughly: 28% more work with 1 additional companion 60% more work with 2 additional companions 96% more work with 3 additional companions 135% more work with 4 additional companions It will either be quickly-badly written or someone will quit their job
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SERIOUSLY, WHAT THESE GUYS ARE UP TO? ***************************************************************************************** I am not a fan of JRPG's per se, but I see you point. Many of us look for similarities in other media, games most notably. Here is the list I insolently copy-paste from a different thread about inspirations: https://forums.obsidian.net/topic/92445-what-are-your-favorite-narrativethematic-elements-of-pillars-worldstorylore-and-why/?p=1908441
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- Storytelling
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Community Bug Fixes
Messier-31 replied to MaxQuest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Makes me Wonder: if some of these bugs are easily fixable by the community, then why Obsidian didn't address them yet? -
Tim Cain and Leonard Boyarsky new game
Messier-31 replied to Walking_Potato's topic in Obsidian General
The word on the street is this might be about vampires. -
Well that was disappointing (The End)
Messier-31 replied to Floki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
He has slides, so maybe it was a bug. Have you finished his quest? -
RARE FOOTAGE OF AZZURO
Messier-31 replied to Messier-31's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yesterday I met Azzuro for the first time, but I'm not happy about it: I'm literally 2 quests away from jumping to Sun in Shadow (endgame) Azzuro didn't have anything to sell, he had a problem for me to take care with He left the stronghold immediately "Azzuro, prestigious visitor, leaves in 4 days" but he is nowhere to be found -
Project Eternity: Wiki
Messier-31 replied to Tigranes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks, mate. And I really apprecieate your work This looks OK on a single deity page (e.g. "Eothas"), but on the "Deity" page this will be tricky.