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Messier-31

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Everything posted by Messier-31

  1. Yeah, so this way IF YOU HELPED with their quests when you enter the end-game dungeon (to finally beat the main boss) you encounter all of those certain-area sidekicks, who formed their own adventuring party in their free time, and won the game for you. Or something boring like fight them, or ally with them with a high Resolve check.
  2. You do realise that you're being oppressive to genderless constructs?
  3. Dibs on a thread on how the difficutly curve is badly executed.
  4. Gromnir, I agree. But does it really matter now? I think that all of us participating here on these forums should cut ourselves some slack at this point and wait for the realease in order to judge Ydwin properly (as HooAmEye already said).
  5. Monica: You're not gonna be phased out! Rachel: Well, of course I am! It's not gonna happen to Ross! He's your brother. (To Chandler) He's your old college roommate. Ugh, it was just a matter of time before someone had to leave the group. I just always assumed Phoebe would be the one to go. Phoebe: Ehh!! Rachel: Honey, come on! You live far away! You're not related. You lift right out.
  6. Not again... https://forums.obsidian.net/topic/93142-five-man-party-idk-lets-discuss/ https://forums.obsidian.net/topic/92061-i-am-very-disappointed-to-hear-the-party-will-be-reduced-to-five/ https://forums.obsidian.net/topic/91294-poll-on-preferred-party-size/ https://forums.obsidian.net/topic/91765-obsidian-please-come-to-your-senses-6-person-vs-lesser-party/
  7. Indeed. Let us imagine the amount of companion-worthy work: 1 companion = 1 set of interactions (1 with the player) 2 companions = 3 interactions (2 with the player, 1 between the companions) 3 companions = 6 interactions (3 with the player, 3 between the companions) 4 companions = 9 interactions (4 with the player, 5 between the companions) 5 companions = 15 interactions (5 with the player, 10 between the companions) 6 companions = 21 interactions (6 with the player, 15 between the companions) 7 companions = 28 interactions (7 with the player, 21 between the companions) This is what we have now, 7 fully fledged companions! Now let's throw in sidekicks turned companions, shall we? 8 companions = 36 interactions (8 with the player, 28 between the companions) 9 companions = 45 interactions (9 with the player, 36 between the companions) 10 companions = 55 interactions (10 with the player, 45 between the companions) 11 companions = 66 interactions (11 with the player, 55 between the companions) This gives us roughly: 28% more work with 1 additional companion 60% more work with 2 additional companions 96% more work with 3 additional companions 135% more work with 4 additional companions It will either be quickly-badly written or someone will quit their job
  8. They already did this with the Stronghold in PoE1. Changes from 3.0 did not work retroactively, so you had to start a new game to benefit from it.
  9. SERIOUSLY, WHAT THESE GUYS ARE UP TO? ***************************************************************************************** I am not a fan of JRPG's per se, but I see you point. Many of us look for similarities in other media, games most notably. Here is the list I insolently copy-paste from a different thread about inspirations: https://forums.obsidian.net/topic/92445-what-are-your-favorite-narrativethematic-elements-of-pillars-worldstorylore-and-why/?p=1908441
  10. Makes me Wonder: if some of these bugs are easily fixable by the community, then why Obsidian didn't address them yet?
  11. The word on the street is this might be about vampires.
  12. He has slides, so maybe it was a bug. Have you finished his quest?
  13. Yesterday I met Azzuro for the first time, but I'm not happy about it: I'm literally 2 quests away from jumping to Sun in Shadow (endgame) Azzuro didn't have anything to sell, he had a problem for me to take care with He left the stronghold immediately "Azzuro, prestigious visitor, leaves in 4 days" but he is nowhere to be found
  14. Thanks, mate. And I really apprecieate your work This looks OK on a single deity page (e.g. "Eothas"), but on the "Deity" page this will be tricky.
  15. For me Eder will always be a generic fighter type - ever since he was knows to be Edair in the KS campaign. And his original concept art was better in my opinion.
  16. he is a dwarf Yea, he shoulda have a big !@#$off beard.
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